I finally got some time to do some more run speed testing.
Now that airships are released, it turns out that the values given when you use the "/loc" command are given in terms of meters. You can tell by going to the front of your airship, typing "/loc", going to the rear of your airship, typing "/loc" again, and the difference in the x coordinates will be the number of meters that is specified for your airship in the Airship Showroom (the internal size of the airships is much larger than the exterior size, but that's for another day). So this means that run speeds are actually in meters per second, or m/s.
This time I tested with a level 6 paladin with no run speed modifiers to get the base run speed. The testing methodology was the same as in the initial post, except that since the entrance to House Kundarak is now shortened, I used Lordsmarch Plaza instead. For testing the base run speed as well as the various setups, generally 3 trials were used (sometimes more), to see the measurement error as well. I also tested the various setups using an acrobat 2 / tempest 1 / barb splash.
The base run speed was tested to be 6.978 +- 0.009 m/s. This is pretty close to the original 7.043 +- 0.015 m/s that I tested before. The actual values are outside of the measurement error though. However, there are often other sources of error, such as network latency, computer hard drive seek time, etc., that can affect the results. So it likely just means that those factors contributed more to the variation between when I last tested it and now, than the measurement error, i.e., the measurement error is small relative to other sources of noise.
So it's likely that characters in DDO are set to a base run speed of about 7 m/s, or about 15.66 miles per hour. Effectively, everyone starts out able to run the four-minute mile.
Anyway, so this time, I also tested shadow walk, rogue acrobat II, rogue acrobat showtime, and a few other things. The testing results, incorporating what was also previously tested, is given below:
Code:
Actual Stated Bonus
4% 5% 5% striding (enhancement)
8% 10% 10% striding (enhancement)
12% 15% 15% striding (enhancement)
16% 20% 20% striding (enhancement)
20% 25% 25% striding (enhancement)
24% 30% 30% striding (enhancement)
32% 40% Haste spell (enhancement)
15% 15% Longstrider spell (enhancement)
25% 25% Expeditious retreat spell (enhancement)
25% 25% Showtime (rogue acrobat) ability (enhancement)
40% N/A Shadow Walk spell (enhancement)
50% N/A Phiarlan pendant (enhancement)
10% 10% Barbarian fast movement
10% 10% Rogue Acrobat II
35% 35% Barbarian/Ranger sprint boost I
For the enhancement bonuses, only the highest one applies (they do not stack with each other). However, the remaining ones all stack with each other, along with the highest enhancement bonus. I did some spot checking between the enhancement bonuses to verify that they don't stack with each other. I've now also verified that some of the enhancement bonuses such as the haste spell give 4% per 5% that they're supposed to give, with a paladin (eliminating the problem with using a barb splash previously). I haven't tested monk movement speed yet because I don't have one.
The testing data is below. "%Base" is the testing results in multiples of the base run speed. "%Error" is the standard deviation of the results (with the same unit as %Base), and "Setup" is the setup that I used. So for example, barbarian was tested to run at 7.658 +- 0.016 m/s; this, divided by the base run speed, works out to 1.0974 +- 0.0023, which means it has a 10% boost. It's slightly out of the standard deviation (since the theoretical amount is 1.1000), but it should be expected that occasional test results will exceed the standard deviation since that only captures 68% of the variation.
Code:
Base run speed: 6.9784 m/s
%Base %Error Setup
1.0000 0.0014 Paladin (base)
1.2520 0.0080 Paladin (base) + exp retreat
1.3241 0.0041 Paladin (base) + haste spell
1.0974 0.0023 Barb
1.1999 0.0023 Barb + acro2
1.3490 0.0055 Barb + acro2 + longstrider
1.4482 0.0028 Barb + acro2 + showtime
1.4444 0.0069 Barb + acro2 + 30% striding
1.6060 0.0083 Barb + acro2 + shadowwalk
1.8600 0.0025 Barb + acro2 + 30% striding + sprint boost 2
One interesting test result is that using the second tier of sprint boost gave a bit more speed than was expected (the theoretical amount is 1.84, from 10% barb + 10% acrobat 2 + 24% from 30% striding + 40% from sprint boost 2). I didn't analyze the results until after I respecced though, so I'll have to wait a few days to retest the sprint boosts more thoroughly.
I should also note that it turns out that if you jump while running (with or without featherfall), your horizontal speed will decrease. The build I used to test has a 20% base speed increase, so it normally runs at a speed of 1.2x base run speed. However, when jumping, both with and without featherfall, the horizontal speed decreased to 1.06x base run speed, or a decrease of around 12%. So basically, when running, you shouldn't jump too much (other than to get around obstacles) since that will end up slowing you down.