First of all, thanks to the devs for putting this quest together. It's got a lot of interesting stuff in it, and opportunities for every class and build to use their strengths.
***Disclaimer: the plan set out in this guide is not set in stone. Each party will be able to figure out their own little variation. This is meant to give people an effective starting point from which to work. You're big boys and girls though who each know what works best for yourselves. Find your own strengths and work them into this guide in your own way.***
My guildies and I have run this one a lot with PUGs, and we have nailed down a method that works really well for us.
Walkthrough originally posted here on The Mithril Hand website.
Divide party up into 3 groups.
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Group 1: 2 stealthy characters, at least one able to hit hard or nuke. Rangers, bards, and wizards work well.
-go through entrance sneaking ahead of rest of party, turn left and head towards prison.
-stop at prison and turn around, then go back through entrance room, West into Eastern Cloister.
-standing to side of doorways, open each door. Go back into sneak and look inside each room for chest with jeweled key.
-do not kill any silver flame guys, turn any who see you to stone (immune to all mind affecting spells and songs).
-if group 1 finds key, send 1 person through d-door and then over to prison to rendezvous with groups 2 and 3 and fight brimstone guardian there.
-after searching rooms head towards Vamp 2 on map through eastern most door in cloister. Kill the brimstone guardian on the way there and then wait for others to kill prison guardian.
-when specters are free from prison, walk up to barrier blocking entrance to vamp 2 room and specter will port you through the door.
-go to opposite side of the room from the vampire and silver flame guys and lay out some glitterdust, fire walls, etc.
-one person with invisibility sneaks up until vampire agros and then turns around and heads back to glitterdust.
-kill vamp.
-run back to cloister and run north up hallway to use the shrine there.
-d-door to start and head north up the ramps, through door, up the next ramp and to the right. Head to altar 3.
-kill specters and brimstone guardian.
-use altar.
-head back to middle section in front of the drop to the boss room.
-help any groups still clearing their altar.
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Group 2 and 3: each group will have a caster or cleric, and a tank.
-rush into entrance room behind group 1 and fight the skeletons that pop up out of the floor.
-head past prison and keep going until finding an altar where a brimstone guardian will leap out of the floor.
-kill it.
-head to Western Cloister, killing everything along the way.
-carefully check inside each room by standing to the side of the door, pulling the switch, and mouselooking to see inside.
-do not kill any silver flame guys. If any attack you, let a caster turn them to stone.
-find chest with jeweled key.
***before finding the key, no charms allowed. Charmed enemies will kill silver flame guys***
-when party finds key,head back to prison and kill brimstone guardian there.
-after killing prison guardian, run to the room labeled Vamp 1.
-Do not stop to fight anything along the way. Casters drop firewalls at the entrance, then walk into the specter to port into the room.
-group gathers on opposite side of the room from vamp and followers.
-glitterdust, firewalls, bladebarrier, etc around group.
-One person who is invis sneaks over until vamp agros, then returns to party.
-kill vamp.
-use shrine found back past cloister and up the north hallway.
-d-door to start and run north up ramps, through doors, up the next ramps and to the left.
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Group 2 Splits Off
-go to room labeled altar 1.
-kill specters and brimstone guardian.
-use altar.
-help any group still clearing their altar.
-then head back to top of ramp in front of drop to boss
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Group 3 Splits Off
-go to room labeled altar 2.
-kill specters and brimstone guardian.
-use altar.
-help any group still clearing their altar.
head back to top of ramp in front of drop to boss.
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All Groups Reunite
-buff up party with buffs that boost will saves.
-drop down to boss room.
-either nuke the whole room, or if you want extra chest (no named loot in extra) have casters target war priests first and turn them to stone, then using enervate to first lower their saves, turn the elite templars to stone.
-pull the vamp over to a corner, drop glitterdust everywhere, and nuke him, the specters, and any wolves that may have appeared.
-take book of stand and get your chest(s).
-a shrine will have opened off the south corner of the room. The bonus chest for not killing any silver flame will appear in that shrine after talking to the guy in there.