I decided to take a look at the weapons in the raid loot lists. I notice something disturbing. I'm sure it's been pointed out before, although generally in terms of named weapons throughout the game, but I thought I'd highlight the raid loot weapon list to exemplify the problem I see.
Dragon raid
- Maul - most usable by clerics
- greatsword - certainly tank only
Titan raid
- Battleaxe - tank weapon
- sickle - anyone, but who is really going to use it?
DQ
- Khopesh - another tank weapon
- kukri - arcanes, perhaps some minor builds
- quarterstaff - arcane only
- heavy crossbow - anyone can use it, so of course no one does
Reaver
- Greatswrod - tanks again, perhaps a replacement for the dragon greatsword
- quarterstaff - great for monks, possible for arcanes - but arcanes should not be meleeing at this level
- morningstar - tanks, clerics
- shortsword - anyone, mostly good for melee rogues and rangers
Of the 12 weapons, only one of them is a ranged weapon, and it isn't even a ranged weapon designed for a ranger but for general ranged attack use.
So my suggestion, and I hope this doesn't fall on deaf developer ears, is that the raid for Module 5 include one longbow or shortbow in the raid loot, and that it will be something a ranger will want to have, at least at the same level of desire a tank would want any of the listed tank raid loot weapons.