yes or no
yes or no
Reaper decreases blasts damage in the same ratio as regular spells, so since spells gets a nerf - blasts also.
aaah thats not good. but thx for the info
That's really disappointing. Eldritch blast is already underperforming damage wise. Why nerf it further?
they just buffed blast a bit in u58 then bam NERF in u59....like really? is there any planning behind these stuff?
This is only R7 plus where groups are beating content a bit to easily anyhow.
For warlock it's possible penetrating blast and ruin/gruin aren't impacted as penetrating blast is piercing damage and ruin/gruin is untyped damage. This damage doesn't seem to benefit from mrr reductions so it's possible it also isn't reduced by the upcoming changes. I am not sure how to test it though.
The change itself was a suboptimal way to address the problem. The root of the problem is that casters are clearing non-boss mobs too quick which is mostly due to helpless damage boosts. In my opinion it would have been far better to reduce those % for magic damage and boost them for melee damage rather than changing base damage. I mean the problematic helpless damage boost don't just start at R7.
I didn't get to go test on Lam, but I had a similar yet different question: is the nerf affecting anything scaling off spell power? (I was mostly thinking Imbues, but there's some other stuff out there)
Enthusiasm enthusiast enthusiast.
All damage is reduced in reaper mode, but since piercing damage is typed like martial damage it's just a matter of which damage debuff is used - magical or physical.
I run my warlock in R10s and it does fine. I'll test after the change, but I don't think it will change the outcome much.
Last edited by slarden; 04-24-2023 at 02:27 AM.
Warlock EB in R10=Party Limbo, but you are the only one playing...mwauhahahahajajajaja
Using Trackless Step,
Kyoshiro
Outatime Exodus-Cradle of Life:Thelanis
This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
http://www.youtube.com/watch?v=MWu8NOa69vM
You are comparing magic debuff against no debuff at all - not sure why since I never suggested there would be no debuff at all.
It doesn't work like that since all damage is debuffed in reaper mode. Physical damage gets a 15% debuff and magic damage gets a 10% debuff so if any magic is typed as physical damage it would simply use the 15% physical damage debuff instead of the 10% magic damage debuff.
I am going to run my own tests on it next week - not sure what the answer is but those spells also don't always behave like other spells, e.g., MRR debuffs don't increase damage for some spells. Untyped may also behave differently than piercing/slashing/bludgeoning damage.