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  1. #1
    Developer Steelstar's Avatar
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    Default Lamannia Update 59 Preview 2 Feedback: Loot

    Hey everyone! Welcome to Preview 2. You all gave a lot of really good feedback for items in Preview 1, so much so that we're still working through adapting it all! We got a few changes and fixes in for this build, so let's look at those as well as what's still coming before the Update goes live.


    Changes in this Preview:

    • A global change: Modern items individually grant a Resistance, Insight, or Quality Bonus to (individually) Reflex, Fortitude, or Will Saving throws have had that bonus increased by 1. This should almost always put an item's individual bonus to a single saving throw higher than the value given by a similar item with Resistance (the item effect that contains all 3 saving throws). This change affects most modern items with those effects (not just Droaam items!) and is retroactive on those items.
    • Legendary items should be dropping in Legendary Droaam quests now!
    • Legendary Stonedust Handwraps and its crafted variants should now be on the Dojo vendor.
    • Many items in Legendary Droaam now have two augment slots
    • Fixed [w] values and enhancement bonuses on Legendary weapons in this pack
    • Legendary Droaam weapons can now be Sentient.
    • Legendary Shield of Reflection should now have appropriate Shield Bonus and other relevant stats.
    • Fixed armor bonus values and other stats on Legendary armors in this pack that weren't up to expected values
    • The Wand of Blasting (both Heroic and Legendary) should properly blast now
    • The Legendary Sora Kell set has had the Artifact Bonus to Attack and Damage that was present in Preview 1 replaced with a +3 Artifact Bonus to Imbue Dice.
    • Several items throughout the Legendary pack have had stats shifted to Insightful or Quality versions.
    • Legendary Trial by Fire's effects now properly scale to expected values, and its Minimum Level now works properly.
    • The Legendary Night Hag's Hearthstone is now a Lesser Artifact with very different effects than its Heroic counterpart.
    • Legendary Teraza's Sight (and its Perfect version) now have Quality Potency in place of True Seeing.
    • Legendary Teraza's Sight (and its Perfect version) now have Exceptional Prudent Skills in place of their previous Heal bonus.
    • Legendary Maenya's Fists (and its Iron version) now have Exceptional Alluring Skills in place of their previous Intimidate bonus.
    • Legendary Katra's Wit (and its Razor version) now have Insightful Alluring Skills in place of their previous previous Diplomacy bonus.
    • Legendary Wind Howler Bracers now have Insightful Doubleshot in place of Longbow Proficiency.
    • Legendary Wind Howler Bracers now have the Wind Through the Trees feat in place of Shortbow Proficiency.
    • Legendary Wind Howler Bracers now have 5 charges of Cyclonic Blast instead of their previous 3.





    Changes Not In This Preview:
    These are changes we're still planning on making before things go Live:

    • We attempted a system to try and scale the DCs of clickies on items in this pack in Preview 1; this did not work. Feedback in Preview 1 indicated the Cyclonic Blast on the Legendary Wind Howler Bracers might still see some play, but the others will likely be replaced.
    • We're planning on deep-diving into Weapon and Armor effects that were brought up in Preview 1 for potential replacement. It won't necessarily be the case that we replace all of these (or only these), but so far we're looking at:
      • The guard on Shield of Reflecting
      • Con damage on Fury items
      • Feeding on Bloody Cleaver
      • Bow Strength on the War Bow
      • The number of effects on Rocksplitter
      • The Rage Clicky on Ogrish War Axe
      • Vengeful items in general
      • Infectious items in general
      • Potentially adding a Greater Evolution clicky to Scepter of the Fleshweaver

    • Whatever else comes up in feedback in this Preview!


    Please let us know about any bugs you find or thoughts you have on these items! As usual, the most useful type of feedback specifically names something you wish was different, and/or specifically names something you want to see. A lot of you did that in Preview 1, and we were able to turn a lot of that into actual changes!
    Last edited by Steelstar; 04-11-2023 at 10:18 AM.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  2. #2
    Developer Steelstar's Avatar
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    Known Issues so far:
    • Legendary Droaam weapons still do not have their expected +2 or +4 to base damage dice. This has been fixed internally.
    • Legendary Stone Prison is performing Earthgrab instead of Flesh to Stone.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  3. #3
    Founder & Super Hero Arkat's Avatar
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    The Legendary Shield of Reflecting still only has a +5 Enhancement bonus.

    Same with the Legendary Crimson Chain...and Brutish Cuirass.

    And also with the Legendary Gorgon Armor.

    And with the Legendary Snakeskin Vest.

    Oy!


    Well, at least the Legendary Frostflame Docent has its +15 Enhancement bonus. So there's that.


    Several weapons still don't have any augment slots. Some of them do, though.

    Did anyone check this stuff?

    I mean an intern could have looked at all these and made notes pointing this out. Why do we have to do it?
    Last edited by Arkat; 04-11-2023 at 05:02 PM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  4. #4
    Hero apocaladle's Avatar
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    I would still love to see rocksplitter get overwhelming shockwave on top of its current effects to make it a more appealing to go heavy pick
    $GME YOLO

  5. #5
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by apocaladle View Post
    I would still love to see rocksplitter get overwhelming shockwave on top of its current effects to make it a more appealing to go heavy pick
    I would too, but it must be pointed out the Overwhelming Shckwave is only available on The Everstorm, Maelstrom Courser (Raid loot) and on Reflection of Whelm and Overwhelming Impact (both of which are essentially raid loot because the crafting ingredient needed to make them, Schisms, are only found in the KT raid.

    My point is that Overwhelming Shockwave appears to be a raid-loot-only effect. A very cool one at that.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  6. #6
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    Default base damage seems low for Lev 31

    Hey Devs,

    Thanks for putting up another Lam!!

    Hey, I noticed that the base damage for all weapons is something like this 5(1d6) or 5(1d8). These are level 31 items, and current the lev 31 Dino stuff would be like 5(1d6+2) and 5(1d8+2). Any reason why these are really low base damage?

    In reality, the base damage looks to be on par with my lev 26 shroud items.

    Just looks kinda weak compared to everything else. Not sure why anybody would use them (shrugs)

    Thoughts?

    Thanks!
    Nico

    edit: I missed where steel covers this doh!!
    Last edited by Nickodeamous; 04-11-2023 at 07:20 PM.
    Khyber: Main Nicodemous Alt: Ichuck

  7. #7
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    why does
    Legendary Teraza's Sight have green and colorless augment slots and the upgraded version just a green slot?
    Legendary Maenya's Fists have green and colorless augment slots and the upgraded version just a green slot?
    Legendary Katra's Wit have green and colorless augment slots and the upgraded version just a green slot?
    Legendary Garments of Equilibrium not have an armor bonus?
    Server: Sarlona. Characters: Rackoribs Barbequed, Brautwurst Flamegrilled, Porkloin Flameseared


  8. #8
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    Quote Originally Posted by Steelstar View Post
    Potentially adding a Greater Evolution clicky to Scepter of the Fleshweaver
    Hey, that's actually my idea! So you indeed read some of the comments. Who would have guessed that?!

    Anyway, reconsider adding Legendary Night Hag's Heartstone (and heroic) to the hag set. After all, Sora Teraza, Sora Maenya, and Sora Katra are hags, daughters of the legendary night hag Sora Kell. Flexibility in item sets increases their potential dramatically.

  9. #9
    Hero QuantumFX's Avatar
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    Quote Originally Posted by cru121 View Post
    Hey, that's actually my idea! So you indeed read some of the comments. Who would have guessed that?!
    No sarcasm, but I really feel that the following is true:

    Quote Originally Posted by Steelstar View Post
    As usual, the most useful type of feedback specifically names something you wish was different, and/or specifically names something you want to see. A lot of you did that in Preview 1, and we were able to turn a lot of that into actual changes!
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  10. #10
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    Legendary Wind Howler Bracers: The +2 Competence Bonus to Ranged Damage does not stack with Deadly. Given how small of a bonus it is compared to Deadly, and how Deadly scales much higher than this unique bonus, you'd think that they were supposed to stack.

  11. #11
    Developer Steelstar's Avatar
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    Quote Originally Posted by Danko View Post
    Legendary Wind Howler Bracers: The +2 Competence Bonus to Ranged Damage does not stack with Deadly. Given how small of a bonus it is compared to Deadly, and how Deadly scales much higher than this unique bonus, you'd think that they were supposed to stack.
    They do stack, as it goes; Deadly increments the Damage stat, while this increments the Ranged Damage stat. Our character sheet isn't properly displaying the latter stat, something I'm looking into fixing on our end down the line. In the meantime, if it's too confusing for people, I can replace it with something else, though that probably wouldn't be something as unique.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  12. #12
    Founder Jarlaxis's Avatar
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    Default Mis-spelled description on Robe

    The Legendary Frostflame Robe on the loot guy is spelled Legdndary

  13. #13
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Steelstar View Post
    They do stack, as it goes; Deadly increments the Damage stat, while this increments the Ranged Damage stat. Our character sheet isn't properly displaying the latter stat, something I'm looking into fixing on our end down the line. In the meantime, if it's too confusing for people, I can replace it with something else, though that probably wouldn't be something as unique.
    Keep them as is; a stacking value that one might not be aware of is better than not having a cool stacking value.

  14. #14
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    Quote Originally Posted by Steelstar View Post
    They do stack, as it goes; Deadly increments the Damage stat, while this increments the Ranged Damage stat. Our character sheet isn't properly displaying the latter stat, something I'm looking into fixing on our end down the line. In the meantime, if it's too confusing for people, I can replace it with something else, though that probably wouldn't be something as unique.
    It's only confusing because the character sheet isn't updating. Thanks for the explanation, and forthcoming fix.

  15. #15
    Community Member PainStealer's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hey everyone! Welcome to Preview 2. You all gave a lot of really good feedback for items in Preview 1, so much so that we're still working through adapting it all! We got a few changes and fixes in for this build, so let's look at those as well as what's still coming before the Update goes live.

    • Legendary Shield of Reflection should now have appropriate Shield Bonus and other relevant stats.
    I call shenanigans here. The shield bonus on the shield of reflecting is no where near appropriate. It is Listed as +15 for a ML 31 Shield.

    The shield from the recent event Artemist's Aegis is a +26 for a ML 30 Shield
    while the Legendary Crystalline Ward from the cogs has +27 for a ML 29 Shield.

    Now you may so so what? Well my tank with the crystalline ward has a standing unbuffed AC of 606. Swapping in the Shield of Reflection she has 547. That is a reduction of 59 AC by using the new shiny.

    And while looking at the shield ... Why not give it a useful guard. Like one that procs on getting hit or missed? The whole goal of having a ton of AC is to not get hit.
    Last edited by PainStealer; 04-12-2023 at 04:07 PM.
    Deijah / Deijara / Deijanna / Deijora / Deijaugh
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