Some people have this idea that Archetypes are just meant to be an extra enhancement tree for an existing class and complain when they don't sync perfectly with the other available trees.
That is not what Archetypes are. They are a new way to play a class with their own strengths and weaknesses. You may need to think outside the box and use racial and universal trees to help power them.
In the future, we may see unusual Archetypes like a spell casting Rogue or a ranged Barbarian. I want them to keep the wild variants coming and not give in to the people who just want a 4th enhancement tree that plays the same way as all the others.