Hey there. DDO kinda lacks races that grant a strength bonus as a past life feat, so I wanted to give the devs a small glint of what at least those looking into the forums may like. I based the choices around what would be appropriate in an Eberron-Setting as a player character or that stuck around the P&P for a while.
Bugbears: They are sneaky, they are strong, and we already have models in the game! In Khorvaire, the nation of Darguun has risen up, a spiritual successor of the Darkhaani Empire, which was all over the continent way before the pesky humans fled their lands and settled on it. Sadly, the Empire also fell long ago, but now it's time to change that!
The Tangleroot Questline actually makes you help the Darguun Empire already, so we already have tie-ins. Enhancement tree would make the Bugbears sneaky strength builds, so I can imagine major loss of armor penalty while in stealth, maybe a way to up the sneak speed, while also having one or two active attacks (maybe one out of sneak).
Minotaurs: They are massive and horny! Ah, bad wording... oh well, the charging champions are one of the backbones of Droam, which is in the center of the Lordsmarch Plaza, a not recognized nation made out of monsters, led by a coven of hags (the Daughters of Sora Kell). We probably would accept that we play medium-sized minotaurs (a special tribe or the like), but we have the models as well already.
Enhancement tree would be about charging and movement, they could also have Hammering Horns as an active racial feat (like spiked chain of SDK), which knocks down opponents and would become stronger via enhancements.
Goliath: Some may not know them, but in their current form they were strongly represented in 4e's Player's Handbook 2 and were also quickly implemented in 5e in the first splash book (free online, ToEE Player's Compandium). They also filled the role of Half-Giants that were released in the classic Dark Sun Setting. Goliaths are humanoids with some giant aspects, so they would greatly fit in Xendrik, where the big chunk of DDO is going on.
Goliath are like rolling boulders, they hit hard, and they take a lot. The enhancements would probably look like THF-bonus on one side, and defensive bufs on the other, the base idea is to make them tough DPS, so maybe several of their defensive buffs wouldn't work in heavy armor.
Their classical "I ignore X damage once per short rest" trait could be translated in temp HP that are on a charge counter.
Orcs: Why only have half of them, if we also could get them in full. The Gatekeepers are full of orcs and a Gatekeeper Iconic would be easy to add to the mix. We also have models of them already, and they are about fighting to the max and falling down afterwards. Would be hard because H-Orcs already got a lot of the stuff orcs would get, but if they just go the rough direction without repeating the same abilities as h-orcs, they could also fit in the cadre well.