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  1. #1
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    Default Raid Healer Build

    Does anyone have a good/great raid healer build? I want to build a cleric as a raid healer but have not played a cleric in a very long time so looking for a build that I can start raiding with. TIA.

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    Pretty much any pure or nearly pure cleric can be a decent raid healer as long as you have quicken and enlarge (you can gain free enlarge from the level 18 core of feydark illusionist or t4 fatesinger). That means you can be a healer and also ___.

    Do you want to... melee dps? range dps? spell dps? spell cc/instakills? tank?

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    Quote Originally Posted by peng View Post
    Do you want to... melee dps? range dps? spell dps? spell cc/instakills? tank?
    Never really thought of it that way. I would have to say Ranged DPS or Spell DPS would be my preference.

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    For spell dps, you want maximize and empower, along with the aforementioned quicken and enlarge. Add heighten and past life wizard (if available), possibly along with some spell focus feats if you also want to cc and/or instakill. You *can* take empower healing, though I don't think it's necessary. If you can fit them, take up to 4 weapon style feats for the bonus to hp you get from Heroic Durability (I recommend the shield line as it gives additional defenses with shields and doesn't have a stat/skill requirement).

    There are plenty of good domains for spell dps and/or heals. Healing obviously for heals. Fire, air, magic, sun, water, death, knowledge, and luck domains all have decent slas and/or added spellpower and/or bonus spell DCs.

    For your deity, you might want to look at olladra or sovereign host for the big heal clicky.

    Plenty of races can make good healers or nukers, but some standouts are aasimar (regular or iconic) for the bonuses to wisdom and survivability, deep gnome for bonus wisdom, human for the extra feat, or tiefling (regular) or dragonborn for the bonuses to certain spell elements.

    You'll want to max wisdom for DCs, get constitution as high as possible, enough int for skills (spellcraft and heal, then concentration and umd, then maybe search, balance, or whatever else you like), and maybe some points in str to avoid being encumbered and/or charisma for turns (turning can be good in heroics, but it becomes increasingly difficult to keep it relevant as you level).

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    Quote Originally Posted by VanCowboy View Post
    Never really thought of it that way...
    Quote Originally Posted by peng View Post
    ... You *can* take empower healing, though I don't think it's necessary...

    There are plenty of good domains for spell dps and/or heals. Healing obviously for heals...

    For your deity, you might want to look at olladra or sovereign host for the big heal clicky.
    The current state of the game doesn't demand that a "good healer" be 100% dedicated to healing to get the job done.

    In fact, many parties/raids only require occasional healing, meaning a 100% "dedicated Healer" is a waste of a party slot more than half the time!

    And you don't need every last spell either, so you can multi (depending).

    So you def want to be able to do "something" else, even if it's just a little pew-pew now and then to help clean up some trash (or defend yourself!) Besides buffs (which come w pure Cleric (or pure FvS or Bard), some CC and/or some DPS are all appreciated, and give the "healer" something to contribute when no one is hurting.

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    Quote Originally Posted by C-Dog View Post
    The current state of the game doesn't demand that a "good healer" be 100% dedicated to healing to get the job done.

    In fact, many parties/raids only require occasional healing, meaning a 100% "dedicated Healer" is a waste of a party slot more than half the time!

    And you don't need every last spell either, so you can multi (depending).

    So you def want to be able to do "something" else, even if it's just a little pew-pew now and then to help clean up some trash (or defend yourself!) Besides buffs (which come w pure Cleric (or pure FvS or Bard), some CC and/or some DPS are all appreciated, and give the "healer" something to contribute when no one is hurting.
    This is generally true but there is an exception...high skull reaper quests (or if you are in a high achieving raid group really pushing skulls in raids). There a healbot can be very useful and giving up all DPS for the survivability and extra bit of healing makes a lot more sense. But yes if that isn't you I'd build to do either healing + offensive casting or healing + melee.

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    Quote Originally Posted by VanCowboy View Post
    Does anyone have a good/great raid healer build? I want to build a cleric as a raid healer but have not played a cleric in a very long time so looking for a build that I can start raiding with. TIA.
    If you want a straight healbot with great heals but zero DPS it's pretty straightforward. I'd probably go 17 cleric/3 paladin, take shield mastery line and metas - empower healing, quicken, maximize, intensify, etc. Slap on the best healing gear you can get. Take tier 5 radiant servant and tier 3 sacred defender. Focus on CON/WIS. Go Angel and Sentinel for main EDs.

    Focus on being super survivable and highest positive spellpower/spellpoint pool possible.

    It's gonna be a PITA to level though since you'll be dependent on others for DPS, so it'll be basically unplayable solo. So I wouldn't do this unless I had a stable group of people to group with who want a healbot.

    I will say though IMO FVS are better healbots than cleric these days mainly due to healing wall but cleric can also be really good.
    Last edited by axel15810; 02-06-2023 at 10:52 AM.

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