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  1. #1
    Community Member Scottster's Avatar
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    Default Constitution stat question and about level cap

    I know in Baldur's Gate 1 and 2 and even Planescape Torment that if your character has higher constitution, the more HP the character gets per level up. I don't want this rule in future RPGs of D&D. It would be like I'm missing out on a character that would be stronger. I did put all my points into the constitution, and that was an easy game to play as warrior for Planescape Torment. The other RPGs out there don't add more HP based on constitution per level. It just adds to HP with items that add to constitution. Everquest for example. Some games warriors get more HP per level than like mages and rogues.

    And getting rid of level cap would keep players playing this game more. And this game could be added to with expansions that players can pay for. There is potential with MMORPGs.

  2. #2
    Community Member Bagel99's Avatar
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    Quote Originally Posted by Scottster View Post
    I know in Baldur's Gate 1 and 2 and even Planescape Torment that if your character has higher constitution, the more HP the character gets per level up. I don't want this rule in future RPGs of D&D. It would be like I'm missing out on a character that would be stronger. I did put all my points into the constitution, and that was an easy game to play as warrior for Planescape Torment. The other RPGs out there don't add more HP based on constitution per level. It just adds to HP with items that add to constitution. Everquest for example. Some games warriors get more HP per level than like mages and rogues.

    And getting rid of level cap would keep players playing this game more. And this game could be added to with expansions that players can pay for. There is potential with MMORPGs.
    Well good and bad news!
    1. Con effects have no merit as far as immediate level ups on Hitpoints. Classes have a Hitpoint amount granted per level based on type.
    2. Con ability mod is taken into a formula with character level to determine bonus hitpoints. This is the same for all characters.
    3. Hitpoints are vital ... heh vitality ... in this game, along with stacking multiple layers of Defense. You will NEVER have too many hitpoints on a character for Elite and Reaper modes.
    4. Level Cap is necessary for player retention and keeping folks together to play together. Cant group or make content if everyone is super far apart. Arguments could be made to streamline heroics to be faster.

    DDO has a ton of potential but not much funding ... its why expansion packs and xp pots make the money for the devs to do things. Not enough budget for QoL. Again many arguments, not enough time.

  3. #3
    Community Member Drunkendex's Avatar
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    OK, time to be a jerk...

    You want one of CORE systems of D&D removed?

    Seeing it's new acc with (ATM) 1 post I suspect troll/bait...

    OR

    We have a case of newbie having "great" ideas (seen it lots of time in many games, especially on Steam Discussions).


    ALSO:
    in case OP is serious.

    CON modifier does not have to be present from start (like Endurance in TESIII & TESIV) (somehow I suspect this is what OP means)

    Increase Con by 2 on level 20 and you get 1 extra HP per level.

  4. #4
    Founder & Super Hero Arkat's Avatar
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    How about just one SINGLE number to represent every aspect of our characters?

    We can call it THE STAT.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  5. #5
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    Quote Originally Posted by Arkat View Post
    How about just one SINGLE number to represent every aspect of our characters?

    We can call it THE STAT.
    DDO Gearscore pls, I'm tired of having to consider somebody's HP and class before having a reason to look down on them

  6. #6
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    Trying to find the question. And the point. I'm not even sure he understands how the constitution score works on DDO.

  7. #7
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    Don't worry about it. CON is a dump stat.
    ~ Alco Holic ~ Grlfriendaggro Pizzenmeoff ~ Rincewind the Damp ~ Sunbernt Junk ~ Ouchmy Leghurtz ~
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  8. #8
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    Quote Originally Posted by Arkat View Post
    How about just one SINGLE number to represent every aspect of our characters?

    We can call it THE STAT.
    On the French server it could be called Le Stat, but then it might turn you into a vampire.
    Last edited by Just_a_Dude; 12-20-2022 at 10:40 AM.

  9. #9
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    Quote Originally Posted by AlcoArgo View Post
    Don't worry about it. CON is a dump stat.
    Yeah, I'm told that everyone other than tanks don't need hit points because they won't have aggro and so won't get attacked.

  10. #10
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Just_a_Dude View Post
    On the French server it could be called Le Stat, but then it might turn you into a vampire.
    Hmmm...not bad.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  11. #11
    Founder Tyrande's Avatar
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    Quote Originally Posted by kpak01 View Post
    Yeah, I'm told that everyone other than tanks don't need hit points because they won't have aggro and so won't get attacked.
    Except during the situations where a tank cannot be found either on R10 or some reaper raids...
    because only a hands full of people play tanks.

    yeah, then it becomes chaotic, everyone shoot or spell and then run for their lives.

    There are other tricks, but I don't think Cordo allows me to post them here.

    With Great Power Comes Great Responsibility

  12. #12
    Community Member Raithe's Avatar
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    Quote Originally Posted by Tyrande View Post
    yeah, then it becomes chaotic, everyone shoot or spell and then run for their lives.
    Since I fully support this thread going off-topic, and this particular statement makes me laugh, I'm going to comment with a list:

    1) Some mobs in DDO do not allow for tank mechanics to work - they don't care about hate generation and typical aggro mechanics, so using a tank is a complete waste - nothing comes of it.

    2) Some mobs do damage in area-of-effect fashion whether they are aggro'd on a tank or not - again, nothing really comes of having a tank.

    3) In most of the cases I've seen a tank be used its the HEALER that is pulling the weight of the raid, not the tank. The tank is simply a vessel that the healer is using as a refill contraption, and there is never any guarantee that the tank you have is optimal for the fight (admittedly that is less true with modern day mechanics than it was in days long past). The point being that holding aggro could be done by delaying others entry into the the fight and limiting others damage output, and could be done by coordination rather than by using a specific hate generation build.

    4) In most cases, the guy who is pulling the aggro away is also going to be able to handle taking the aggro, so once again you are forcing a strategy on a group that may not be necessary. A lot of people have learned to stand their ground when ranging and casting and playing in a group, and some type of caster with Quicken is one of the characters that is most likely to be able to do that for a significant amount of time.

    5) One man's chaos is another man's playground. Seeing what happens in a raid group without an overarching strategy can give you a lot of information that can be used to defeat the raid on your own terms.

    6) People are soloing raids, some even in Reaper mode, so that does not exactly justify failure of a raid that doesn't have a tank...

    7) The fact you can build a tank is one of DDO's biggest griefing mechanisms that a game based on D&D wouldn't have (would anyone like a red alert?).

    There is absolutely nothing sad about DDO lacking tanks.

    P.S. On a "side" note, I don't think anyone who plays DDO hasn't relegated themselves to the importance of CON in this min/max environment. It's CON and one other stat, for the most part. It's not the way it should be, but it definitely is that way with current mechanics. So claiming that someone doesn't think they need CON in this game is just plain inaccurate and deceptive.
    Last edited by Raithe; 12-22-2022 at 02:04 AM.

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