IMHO, DDO made a serious mistake by focusing on trinity play. The trinity is an MMO concept. I want to see DDO return to it's D&D roots and support ALL melee tanking.
Tanks should not need to be too fat to DPS. So fat, they just cower behind a shield. The DDO tank is so meme'ish, players could probably choke a thread with "Your tank is so fat .. " jokes.
Every player that tries a tank a second life in DDO has pretty much one goal: how do I make this fun? Tronko has "fun tank" as the headline in one of his tank builds. Strimtom has an entire set of builds that try to make tanking fun. Tilo has his debuffing sorc tank.
It should not be that hard. In D&D, all melee can tank WHILE THEY DPS. And, every one has the same mitigation, too -- AC values vary by maybe 1~2 AC between Light, Medium, & Heavy. Armor weight is thematic in D&D, not indicative of tankness.
DDO is an MMO, so there does need to be some differential, but it should not be the 10~100x difference in DPS between tanking and dps'ing that it is. Nor should it require veteran builders to work so hard to add "fun" into one of the major styles of play.
I'm not advocating an instant wholesale rewrite of DDO. That would be too easy compared to what I really want to see happen: a new attitude.
If SSG can flush the unhealthy stalker-like fixation on tanks in Plate Armor cowering in fear behind a Shield, they will slowly over time make changes that make tanking MUCH more fun and greatly improve the health of the game.
morder-tank-meme-2.jpg
Since When?