I would like to see dungeons/adventure packs with really strong elite monsters (or even a general rework of mobs and/or champions on standard/Reaper difficulty).
The idea consist to add big elite monsters with the health of x10 classic mobs maybe more to have an utility of necro/assassin builds and single dps builds overall.
Maybe with some specific skills like :
- The monster is immune to physical damages but takes multiplied damage from magic damage
- The monster is immune to magical damages but takes multiplied damage from physical damage
- The monster can only be killed with positive OR negative OR fire OR cold OR electric OR sonic OR Acide Or poison Or force ... spells (no elemental resistance strip avaible)
- Dual champions = x2 mobs that have to be killed TOGETHER (1 or 2sec delay) or revive indefinitly
- ect...
Lot of options to make the game more attractive, challenging and bring back utility for all no AOE builds.
We can imagine that as an option on the quest window, you choose the difficulty (elite/ reaper ect) and this additional option : "add ultra elite monsters" yes or no and if you choose yes, you have +10%/15%/20% chance (or more) to get named items from chests.