I dislike all the crafting and have never crafted an LGS or ToEE or slaver item despite having more than enough ingredients.
Looking IoD, would it really have been a worse system if instead of 6 different bones and pearls they instead had 1 that you could turn in for what you wanted? Or better yet, drop the augments directly in the chests and have a trade in option on augments to handle the case where you don't get the augment you want? Drop rate could be set to match what it would take to craft the item from ingredients. Would anyone really be disappointed that they didn't have to track counts of vertebrates, vs ribs vs teeth to see if they can craft the augment they want? I know I am not the best to answer this based on my first line in this post but it would certainly make me happier. Seeing an augment to add silver bypass to a weapon would be far more exciting to see in a chest than 3 ribs and 2 horns (which would be meaningless until I got to the point of knowing I need 2 horns to craft an item).