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  1. #41
    Community Member ahpook's Avatar
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    I dislike all the crafting and have never crafted an LGS or ToEE or slaver item despite having more than enough ingredients.

    Looking IoD, would it really have been a worse system if instead of 6 different bones and pearls they instead had 1 that you could turn in for what you wanted? Or better yet, drop the augments directly in the chests and have a trade in option on augments to handle the case where you don't get the augment you want? Drop rate could be set to match what it would take to craft the item from ingredients. Would anyone really be disappointed that they didn't have to track counts of vertebrates, vs ribs vs teeth to see if they can craft the augment they want? I know I am not the best to answer this based on my first line in this post but it would certainly make me happier. Seeing an augment to add silver bypass to a weapon would be far more exciting to see in a chest than 3 ribs and 2 horns (which would be meaningless until I got to the point of knowing I need 2 horns to craft an item).

  2. #42
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    Quote Originally Posted by TedSandyman View Post
    Some of us like the crafting and all of the options it creates.

    Most of the items are of little use, but there are niche items that can sometimes turn a so-so gear set into an awesome gear set.

    Just because it confuses some people doesn't seem to me to be a good reason to get rid of crafting, or even really to consolidate it. There is a lot about this game that is confusing. Learning and trying and eventually succeeding and doing something useful or new is part of what makes the game fun, in crafting or in other areas.

    If you find it a waste of time or collecting ingredients too grindy, then simply don't do it. There are a lot of parts of this game where you can simply ignore the thing you don't like and it ceases to become a problem. Crafting is one of those areas. It doesn't really negatively impact anyone if you don't use it.

    If you want to start crafting, then you will have to learn how to do it. Learn through trial and error, asking people, ddo wiki. None of the systems are impossible to learn, it just takes a bit of effort if you want to learn. But the learning is part of the fun. And, as I said, if you don't want to learn, then don't.


    The only real criticism I have it of older systems that, because of changes in the game, it is very hard to gather ingredients for, such as heroic green steel. I think what they did with the s/s/s system is awesome.

    I mean i haven't heard anyone speak against att crafting all so that's a bit dishonest, we just need a more unified menu, nobody needs 30 npcs, 30 altars and useless components that don't even stack in bags sometimes...
    Can

  3. #43
    Community Member Duskofdead's Avatar
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    Quote Originally Posted by Paragoons View Post
    We have green steel crafting, bone crafting, essence crafting, cannith crafting, filagrees, auguments, threnal crafts, and so on you get the point
    It would be amazing if there was fewer or at least a more coherent way to do this?

    I can't imagine new players aren't spending hours and hours of their time figuring the arcane ways of how to craft an item or complete it
    That, but I think even more importantly the crafting systems are riddled with hopelessly outdated end results which serve no purpose in today’s game other than to confuse less savvy players who haven’t looked at all the expansion sets on the ddo wiki that this gear must be worth putting some time in to make if there’s a crafting system devoted to it.

    I give credit to Lynnabell for so much of the very badly needed updating and streamlining which has already been done on these systems but I think, overall, they remain below where power creep has taken the playerbase. Only a few items out there can be fit into the leveling getups of anyone who owns at least a couple of the mid level expansions.

  4. #44
    Founder adamkatt's Avatar
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    Quote Originally Posted by Paragoons View Post
    Feel free to take offense anyway it would be right up your alley just assume, like you assumed u know about warcraft systems
    um yeah i played WoW for about 1 1/2 years so i wasnt assuming anything. the hardest part of wow crafting is collecting some the the rare stuff... that dosnt make it complex at all....


    edit im glad you agree now.
    Last edited by adamkatt; 11-27-2022 at 12:39 AM.
    Outatime Exodus-Cradle of Life:Thelanis
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  5. #45
    Community Member ImaginaryLogic's Avatar
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    I fully agree, there are too many systems, the number of ingredients is absurd, and there are way too many crafting spots. You'll go crazy trying to craft ML4 augments. The only systems I am interested in are the ones like gianthold relics, with 3 ingredients and one central place to make the augment. I asked a player who told me he has been in DDO "since it came out" and he doesn't interact with crafting either. If it's too much for a veteran like that, pretty sure it's too much for the average gamer.

  6. #46
    Community Member ismikes's Avatar
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    Quote Originally Posted by Paragoons View Post
    We have green steel crafting, bone crafting, essence crafting, cannith crafting, filagrees, auguments, threnal crafts, and so on you get the pointIt would be amazing if there was fewer or at least a more coherent way to do this?I can't imagine new players aren't spending hours and hours of their time figuring the arcane ways of how to craft an item or complete it
    I would like to see Cannith Crafting enhanced and expanded and the other crafting systems rolled up into it somehow.

  7. #47
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    Quote Originally Posted by ismikes View Post
    I would like to see Cannith Crafting enhanced and expanded and the other crafting systems rolled up into it somehow.
    This would be cool.
    If I can read the dev tracker, you can too.

  8. #48
    Community Member Halciet's Avatar
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    There is yet still more crafting, even systems most players do not know.

  9. #49
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    There is many crafting systems, but you can easily ignore most of them as they are irrelevant and obsolete.

  10. #50
    Founder GottDDO's Avatar
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    So should I just destroy all of these bound to character crafting ingredients, which won't go in my ingredients bags, which I assume/think are for green steel crafting?
    Myth Busting: People are not connecting reliably at this point.

  11. #51
    Community Member krimsonrane's Avatar
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    Quote Originally Posted by Paragoons View Post
    We have green steel crafting, bone crafting, essence crafting, cannith crafting, filagrees, auguments, threnal crafts, and so on you get the point
    It would be amazing if there was fewer or at least a more coherent way to do this?

    I can't imagine new players aren't spending hours and hours of their time figuring the arcane ways of how to craft an item or complete it
    There is so much crafting we should have a book about it. Unfortunately it all changes too often to publish anything that won't be different in a year.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

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