I like to take up the cudgels on behalf of a more balanced scaling of the Mp/Rp Imbues and especially the monk ones once more:
Monks imbues already have suboptimal damage types. And while they provide some nice flavor with ninja poison and crit dmg. they are just bad dmgwise in comparison to say assassin or Sf scaling with 200% Mp not to mention the spellpower scaling ones.
In my opinion they will at most be a nice to have sideffect but not an option to create a build around if not changed and that really is a pity.
I dont see the reasoning behind keeping the old limiting attributes of the enhancements while applying a completly different mechanic on them, which results in a much higher impact on build possibilities and class balance.
In my opinion you create a totally new context of layout design for them, in which the limiting attributes loose their sense.
Suggestions:
- all Mp/Rp imbues should scale 200% to be more comparable to spellpower imbues
- I absolutely would love the ninja posion on crit proc. to stay passive and separate fron the imbue toggle
This would allow for some very fun poison centered buildoptions with assassin or alchemist imbue.
- Either get rid of the restricting ki cost of henshin imbue or make it stronger in some way to make it worth the cost in heroics.
- The Shin tao and especially the baldly aged ninja build could use some imbue dices.
To add them to some or all of the form feats would be a nice option too ofc.
I really think that the imbue changes would have been a great opportunity to pimp up some of the aged trees like melee ninja or t5 harper and have posted some suggestions on that theme multiple times.
But i can totally understand if that is beyond the scope of this update.
All in all iam really looking forward to try some of the new buildpossibilities of the new imbue mechanic, especially in hardcore.
Thx for reading and hopefuly considering