Pal, you just don't know about you say. They so "ineffective" that all top-builder like Jing, Carpone or Epicsoul include it in they top-damage high-reaper and raid builds. Why? Because they just BiS.
You totally missed point here. I
already have max possible RP/Doubleshot here (from 14 filigree slot) AND additional +16d6 flat damage. After U57 with current implementation this damage just missed.
Yea, yea, i have 14 filigree slot, and my setup for 8 Perfect Artifact/Weapon slot include 2 Crackshot Negotiator RP (rare) +2 more Negotiator filigree on weapon for same 65 RP you mention and 5 DS you missed. But currently, as i say before, i have 56 average flat damage from 2 filigree slot. After, i have only 2 DI, for Monk it's mean 2d6 (2d8 for Drow) Poison or 2d6 fire +2d6 force on crit, scaled with 100% RP/MP. Take the best - 2d8 dice, average 9 damage.
56/9 = 6.33, so i need have 633 RP only to gain what i lose with this nerf. Max available RP for highly optimized Carpone's ranged builds, irc, about 369 (include reaper tree).
Am I expounding?
For me it means that all non-casters imbue must scaled at least 150-200% MP/RP, not 100%, just to previously worked filigree set was not (so heavily) nerfed.
Slight? Oh, pal... you just try play white knight here, it's obviously for all who really use this filigree set. Just re-read
Droid327 answer to me - he already nailed problem with this 2pc set nerf. Later,
SpartanKiller13 say almost same thing...
And sorry, pal, you not offer any solution, you just offer play to absolutely other builds. Good for any who ready change they current build to something absolutely different, not good for any who want keep play with builds they love.