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  1. #1
    Ultimate Uber Completionist Dalsheel's Avatar
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    Angry Guild stolen!

    I was the leader and one of the founders of one oldest guilds on Argonnessen server.
    I stopped playing for personal reasons some time ago and 10 days ago I came back to the game only to realize I have been kicked out of my guild.

    The guild's name is "Zerg Zerg". Older players of Argo know it. The guy that stole my guild is also known to most older players...

    I waited for the usurper to log back in only to see him immediately log off again when I sent him a message asking him to invite me back to the guild.
    (Worth noting my guild renown contribution is forever gone, after being 12 years on the guild)

    The guild has Dedalean Kraken, all the amenities leveled up to max and is painted with store paint. These things cost a lot of money. Money that I paid alone, because I wanted to and I never complaint about it... never imagining and officer would usurp the guild and kick me out of it.

    I filed a ticket to the in-game support. They responded to me with a prerecorded message about how many days one has to be offline for the guild to be usurped... they didn't even understand what I was telling them.
    I responded to them to take the matter "upstairs" 'cause this is one of the oldest guilds on the server and I am one of the oldest players as well.
    Supposedly they did "escalate" my ticket as they said, only to respond 4 days later with the SAME prerecorded message as before, noting at the eend that they can't help me further... as if they helped AT ALL!

    The guy STOLE my guild, without putting a cent into it and SSG are supporting him. They are supporting betrayal and thievery!

    I came back to the game thirsty to get my completionist and epic completionist back after being away and now I'm probably uninstalling the game again.
    I'm telling you this so that you know where SSG stands when it comes to thievery.

    -Dalsheel
    Last edited by Dalsheel; 08-22-2022 at 05:42 PM.
    Argonnessen - Death N Taxes
    Main: Dalsheel, Paladin - Triple everything
    Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train

  2. #2
    Founder & Super Hero Arkat's Avatar
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    It wasn't stolen. By leaving the game for 12 years, you essentially gave it up.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  3. #3
    Ultimate Uber Completionist Dalsheel's Avatar
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    Quote Originally Posted by Arkat View Post
    It wasn't stolen. By leaving the game for 12 years, you essentially gave it up.
    Can you even read english? I was member for 12 years. I didn't leave for 12 years.
    Argonnessen - Death N Taxes
    Main: Dalsheel, Paladin - Triple everything
    Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train

  4. #4
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Dalsheel View Post
    Can you even read english? I was member for 12 years. I didn't leave for 12 years.
    Ok. I read things very quickly and sometimes I get a detail or two wrong. My apologies.


    Quote Originally Posted by Dalsheel View Post
    I stopped playing for personal reasons some time ago
    It wasn't stolen. By leaving the game "some time ago," you essentially gave it up.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  5. #5
    The Hatchery Enoach's Avatar
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    I assume your generic response was along the lines found in the ddo wiki https://ddowiki.com/page/Guild under Inactive Leadership

    As a founder member and long time player, I'm a bit confused that you were unaware of this as it has been in play since Guilds started.

    Based on this it appears you were on a leave of absence for more than 60 days.

    Did you leave any messages with the guild officers about your absence?
    Were you on good terms with any of your officers? If so, maybe reach out to one of them.

  6. #6
    Ultimate Uber Completionist Dalsheel's Avatar
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    Quote Originally Posted by Enoach View Post
    I assume your generic response was along the lines found in the ddo wiki https://ddowiki.com/page/Guild under Inactive Leadership

    As a founder member and long time player, I'm a bit confused that you were unaware of this as it has been in play since Guilds started.

    Based on this it appears you were on a leave of absence for more than 60 days.

    Did you leave any messages with the guild officers about your absence?
    Were you on good terms with any of your officers? If so, maybe reach out to one of them.
    Of course I knew the ruling and of course I told them I would be absent.
    I was never expecting to be KICKED from MY GUILD!
    It's not a matter of who's the leader. I'm not even a member. I am out. And I can't get in.
    Argonnessen - Death N Taxes
    Main: Dalsheel, Paladin - Triple everything
    Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train

  7. #7
    Hero JOTMON's Avatar
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    Adverse Possession: (colloquially referred to as “Squatter’s Rights”) is the occupation of property, in whole or in part, by a non-owner party, with the intention of possessing it as their own

    SSG favors the existing tenants over the purchasing owner by implementing a game mechanic that allows the guild to be usurped:

    if the Leader has been inactive for 60 days...
    -The designated Successor can become Guild Leader.
    -If there is no (active) Successor [Successor has been inactive for 60 days], any Officer can choose the "Usurp" option (see image, right) and become Guild Leader (as above). First come, first served.
    -If the previously inactive Leader or designated Successor returns at a later time, there is no recourse except normal social interaction
    -And, no, a game admin will not hep the original owner, not even if you "ask nicely".
    It's a FU to the Original person that purchased and named the guild.

    The only way to protect your guild is to not allow any members to be Officers.
    Members can't usurp the guild, but they also cant do anything else like add members or update amenities... guild will likely implode if leadership is AFK for an extended time...
    We only have Leader, Officer, Member as options... There are no other options for guildies to have Officer access that excludes the option to usurp the guild.

    Its a terrible mechanic from my perspective and has been criticized since the inception of guilds.
    SSG has ignored the issue.

    I would like to see More ranking options and renown be partially associated to the player as well as a mutiny/guild split option.


    2016
    Quote Originally Posted by JOTMON View Post
    ~Guildships.. Mutinies/splits/reforms

    .. Personally I believe the guild system is flawed.

    1. The person that created the guild should own the guild Name. this should not be usurpable.. they thought up the name, and purchased the guild with their resources to start it up.
    If they pass ownership then it was their choice to give up the name..

    2. Renown should belong to the players that earned it. 50% of the reputation should travel with the player if they leave a guild for whatever reason.
    Any personally AS purchased amenities go with them as well.(plat purchases stay with boat).. an option to leave on good terms and leave without AS purchases is reasonable.
    Leaving the guild will then lose the player 50% of their renown, the remaining 50% can be taken to any new guild or used to start their own guild...
    Everytime a player quits a guild they lose 50% of what they have remaining. (discourages guild hopping)..

    3. Mutiny option should require a majority vote by renown ownership. Officers with little or no renown investment should not have the power to usurp the guild.
    They don't have the renown reputation to take over..

    A mutiny should result in Split ship... Some mutinies don't end as expected...
    a starter ship (dingy) being launched with the Leader on board bearing the guildship Name and their personal invested renown, (and any personal ship AS purchased upgrades/amenities)
    ..could do something like ship splits into 2 starter ships with plat split between the two ships and AS held in a player trust to only be spent by players on the ship they sided with...
    ...A leader that has invested a lot into their guild (used personal AS instead of guild pooled AS) may end up in the Galleon leaving behind a dingy of mutineers...

    ..The Mutinied ship raises their own new flag..thus requiring a new name.
    Any player logging in after that has the option to jump ship to the original Leader or remain on the Mutinied boat or quit both.. (cant board a ship via guild portal until they make their choice.. on the plank between ships..)
    Those that choose to remain with the leader take their full renown (and any guildship AS purchases) with them or remain with the usurped guildship
    (unless they walked the plank with the original leader and were removed from the usurped guildship roster then the choice was made for them).




    Quote Originally Posted by JOTMON View Post
    Guild changes I would like to see..

    Guild renown..
    It is not just the reputation of the guild, it is also made up of the players who are part of the guild.

    I would like to see Player contribution renown tracked separately from common guild renown.
    Player renown being made up of guild renown actively earned by the player from things like chest tokens/saga tokens instead of taking other rewards..
    players that have actively selected guild Renown (and multipliers from purchased renown pots) deserve recognition for their personal contributions beyond guild association bonuses.

    Let players who leave a Guild take half their personal contribution renown with them.
    This way Players or groups of players who choose to leave a guild can take some renown with them wherever they go..
    ..rejoin a new guild and half their personal renown is contributed to the new guild.. guild hoppers would lose half of what they have left every time they leave a guild.
    Guild implosions and reforms would not be a complete screw you to the players who leave or are forced to leave.. there would be loss, but not a complete loss.


    Replace 'usurp guild' with 'Mutiny'.
    As far as I am concerned, the person who purchased the guild charter owns it, unless they give it up willingly no one deserves to steal it from them no matter how long they have been gone.

    Have 'Mutiny' allow a confidence vote by the majority of guild renown holders to elect a new acting leader which triggers a mutiny ship split for the Mutineers and their renown.
    Guild members then can choose to accept guild transfer to the newly created Mutiny ship named by the elected leader or reject the invite and remain with the original captain.



    Set renown benchmarks to trigger Mutiny options for kicked players.
    When a ranking renown player is kicked from the guild an option to trigger a mutiny by the kicked player to let them transfer their renown to a newly created guildship and invite other players from the same guild to transfer to their new ship
    This allows high guild contributors to transition instead of getting completely planked.

    Similar change for the Guild Leader who commits a Barratry (Mutiny by the leadership against the good of the ship/crew)
    ..guild leader tries to disband the guild triggering a reverse mutiny where the captain splits the ship while retaining the guild name and an option to invite other guild members to transfer with or remain behind
    This way a ****y leader doesn't screw the contributing players by mass kicking members/disbanding the guild leaving guild members renownless.
    Last edited by JOTMON; 08-22-2022 at 06:11 PM.
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  8. #8
    Ultimate Uber Completionist Dalsheel's Avatar
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    Quote Originally Posted by JOTMON View Post
    The only way to protect your guild is to not allow any members to be Officers.
    Members can't usurp the guild, but they also cant do anything else like add members or update amenities... guild will likely implode if leadership is AFK for an extended time...
    We only have Leader, Officer, Member as options... There are no other options for guildies to have Officer access that excludes the option to usurp the guild.
    From their reply to me:
    "If the successor does not usurp leadership within 10 days (45 days of the leader being absent), all officers of the kinship receive a mail informing them that any officer can usurp leadership.
    If no officer usurps leadership within 20 days (55 days of the leader being absent), the option to usurp is available to all members of the kinship, but no mail is sent."

    So they're saying if you're going to have a break you better kick all other guild members... to be safe!
    Argonnessen - Death N Taxes
    Main: Dalsheel, Paladin - Triple everything
    Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train

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