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  1. #1
    Community Member
    Join Date
    Apr 2018

    Default Tabaxi's High Places and DDO's physics


    Tabaxi's High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.

    Does anyone know if the 1.5 seconds threshold is easier to achieve with a running jump than a standing [still] jump?

    In other words, does DDO physics model the forward thrust motion and increase the time for the character to fall back to ground?

    Any comments/experiences appreciated.


  2. #2
    Community Member
    Join Date
    Apr 2013


    Fall speed is constant unless slopes are involved.

    Since max jump height isn't modified by running, then the time taken to fall won't be either.
    Enthusiasm enthusiast enthusiast.

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