Semi filled with Spoilers, be warned!
I entered the Isle of Dread wilderness adventure area from the gate on top of the south hill in the public instance of the Village of Tanaroa. After 10 minutes of running around I had three main thoughts.
- Yes I read Steelstar post "The landscape has relatively few monsters in it. More are on the way (including more dinosaurs.)" but none is not few.
- Holy Macaronni Batman, is this a ultra Tiny Landscape. I explored it in its entirety in 10 minutes.
- What is with all the invisible walls in the weird spots in the landscape.
In the first ten minutes I did not come across a single mob. i finally cam across a lone Ankylosaurus and after admiring it for several minutes trying to get a good image, I triggered it and it attacked. It had, gulp 537 HP, and fell dead to a grazing attack. i am not sure if the activation box was working as I practically stood on its head for two minutes, but one step on the lower slope and whammo it charged me.
The invisible walls located throughout the landscape are a pain in the [redacted]. Really. I am on the cliff over looking "The destroyed ship" Can't jump down invisiable wall, run around the wall to the cut down to the water. Why have a wall there, why have any of the walls on the cliffs in the first place? The Invisible wall should be in the water a short ways out from the Island at the nearest point. If I jump/fall off the the cliffs I should have to find a way back up. Running headlong into an odd shaped wall or running around both sides of the wall is pointless: example end of the path on the Western Peninsula you can run all the way around it. Another one at the big tree at the end. These invisiable walls create a number of stuck spots, however the in-game bug reporting tool was not working for me.
Typo in the text by the destroyed ship (Find where you washed up on Shore). "Take you back to Eberron" should read "Take you back to Stormreach" Even if the island is on a different plane our characters would not know that at the moment when you get there.
The destroyed ship mast, sails, and rigging are in too good of shape. It's jarring to see the lack of damage to them compared to the rest of the damage.
There are the series of small islands off to the east of the western peninsula, it sure feels like you should be able to get to them, but cannot. They appear on the Map.
A number of the new trees with large roots are not completely stuck in the ground.
After grumbling about the size of the zone I went back into the Village of Tanaroa and was looking around and discovered a second entrance to the Northern Wilderness Area. Made me wonder why there isn't a path connecting or if I couldn't find a path, spent thirty minutes looking, twice.
Took me 45 minutes to run around the outside of the island, now that is an explorer zone. Very much a King Kong (1976 version) vibe going on.
The Sabertooth Tigers could use some art upgrades, awfully plain looking
Vixorshal had no hitpoints, it was under 2000.
I am a little confused on the activation of the mobs, some mobs like the Lizard Folk require you to cut down two or three of the group to activate while the Marauders on the other side of the zone suddenly activate and run halfway across the island to get to you. The Humans in general seem more active than the rest of the mobs, but the Lizard Folk were the worst offender.
I spent three hours in total exploring the Northern island, still missing 4 Explorers and half-a-dozen journals between the two sets.
For the most part I was astonished by the visuals of the two zones. The few items I mentioned really broke immersion for me. The Dinosaurs are spectacular, hopefully the Brontosaurus moves in the near future.
Same comments about all the invisible walls in the norther section. What is the point of the wall halfway up the trail in the north east corner? You can jump over it from the north, but can't get over it from the south. It is a wall not no transversal terrain.