Welcome to the game! (even if you're not staying atm...)

Originally Posted by
OneTreeLikeDude
... “DDO is the unlikely mishmash of everything we want in character development and everything we dislike in everything else.”
... I’d say we have a decent understanding on how D&D works at a high level, but not specifics of D&D in 3.5...
Several players decided to use the predetermined character paths, a couple decided to try some free to play characters designs from the forums, and a couple of us went “hey this sounds cool let’s give it a try.” ...
I've said this before, but it bears repeating...
DDO is not tabletop D&D... or, more accurately, it's not any edition you've seen before. Call it "D&D 6.e". So while it has the same flavor, and "general D&D experience" will let you know what generally to expect (dungeons, traps, spells, a BBEG, etc), all your experience with any specific edition won't help (and it's morphed away from 3.5 looong ago). Any favorite or "wish list" character concept you have may or may not work (or even be possible). And vice versa, an unexpected character build may be ''exactly'' the sort of fun you're looking for, and something you could never create in tabletop may be possible and even strong here.
Given that, it's VERY easy to try to build something based on your vast tabletop knowledge, and create a character that is nothing short of a walking disaster in DDO. Oy, just light a match. (Same w/ pre-set paths, unfortunately; they work at lower levels, and are good to get you out of the gate and to get a feel for the game, but long term... nupe, nuh-uh. Shame, but the game changes too fast and those just aren't updated, sad reality of it.)
So, most vets strongly advise taking a build off the forums*, something "peer reviewed/vet approved" (and that's usually obvious by the discussion, or lack of it).
(* Some of the builds in these links are becoming old, but few of the builds are so dated that they won't work. A very few may be considered "obsolete" by current standards, but only in that there have been improvements which should not be missed, and some can be (easily/greatly) improved. The majority are still perfectly serviceable, just not "as maximized as they might (now) be". In some cases, a tree or rule change may provide a considerable update and improvement (e.g. Sorcerers, Paladins) - once you find something you like, post it on the boards and see if the build gurus have any insight on obvious/necessary improvements.)
There are also some more current collections in the Hard Core sub-forum, but not all are "new player friendly" (HC doesn't work like regular questing), so ymmv there. Again (and all me to stress this!), if you find a build that you like and it's older than a season or two, post it in the forums and ask if it's still current!

Originally Posted by
OneTreeLikeDude
From the get-go we ran into our first problem...
...
Crafting...
Challenges …
Hirelings …
Guild Ships …
The other player, hey everyone else left, I am not going to stick around. Three months 8 new player lost.
Yeah, there is a LOT in this game that is not intuitive and so almost requires a "guide",a (semi-)vet player who can show you the ropes - then things get MUCH easier, and so more fun. All of those "problems" you list are easily addressed - just nothing that you'd guess without knowing. (Someone suggested the DDOWiki - I'm a big fan.)
And that was true when you first started D&D, and (proly) w/ any new edition you've ever tried.
For example...

Originally Posted by
OneTreeLikeDude
If your plat cap is 40,000 and the useful stuff on the auction house is 50,000 there is a problem.
F2P characters have a cap based on their current character level. 40k means you are Level 6 - it doubles each level, so that "problem" is more of an early limiter that quickly disappears (reaching > 1M plat by level 11).
o https://ddowiki.com/page/Currency#Money_cap
(As another example, 1st level characters should not be jumping off cliffs, even if the water looks soft.) 

But you're right - the game not only "has potential", but in many ways has lived up to its potential, even in areas you list as "problems". (Not going to address each, but I could. => TLDR. Let me know if there's something specific you'd like to see expanded on.)