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  1. #1
    Community Member Amoneth's Avatar
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    Default Reaper Crafting - Awesome Idea but 100:1 Trade in REALLY?!

    I was genuinely excited about this update for the first time in a long time. I really should have known better...

    Reaper Crafting was an awesome idea for those of us with garbage luck but 100:1 trade in is absolutely ridiculous. I'm a massive hoarder and even I wouldn't come close to having enough to craft something any time soon. Then, ofc, if I ever get there, it could be outdated by some new loot a day later, but don't worry, it's worth 1-5 fragments if I want to recycle it! COME ON SSG!

  2. #2
    The Hatchery
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    Dandonk's Avatar
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    Reaper crafting is a cool idea, I agree. But using item drops that are already used for sentient xp just makes sure noone ever wil want to give items to others in the group. That's a really bad way to go, IMO. Sentient was already bad enough...
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  3. #3
    Community Member Amoneth's Avatar
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    Quote Originally Posted by Dandonk View Post
    Reaper crafting is a cool idea, I agree. But using item drops that are already used for sentient xp just makes sure noone ever wil want to give items to others in the group. That's a really bad way to go, IMO. Sentient was already bad enough...
    I have mixed feelings about that one tbh. I do think it would have been better to have a chance of ingredients dropping in reaper chests, the higher the skull, the greater chance, but as I said, I am a hoarder...

    I consider myself to be a generous person, I often give items away even when they have bonuses, but these days I think "that's 290 sentient XP" and now it will be "... or 1 step closer to my +2 stat helm"

  4. #4
    Community Member magaiti's Avatar
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    Quote Originally Posted by Amoneth View Post
    but these days I think "that's 290 sentient XP" and now it will be "... or 1 step closer to my +2 stat helm"
    Two things to note here:
    1) reaper bonuses are not limited to ML29+ items
    2) +2 stat is not the only reaper bonus available on helmets.

  5. #5
    Community Member Wahnsinnig's Avatar
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    I am not looking at this as something I must have now.

    I am just going to crunch all my unwanted reaper bonus items instead of feeding them to a sentient jewel. Then one day I will suddenly see that "Hey, enough reaper fragments to add a bonus to something", then add that bonus to the item that benefits me most at the time. I am not going to care at all how long it may take.

    If you look at everything as a grind that you have to finish as soon as possible then you kill all fun and take away all enjoyment from playing the game. Because DDO is a game. And I enjoy playing the game. Then I get what I get when I get it.

  6. #6
    Community Member magaiti's Avatar
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    In my 10 years of play I have collected about 100 Planar Shards across all my characters.
    Now that they are finally bound to account, I'm looking forward to finally be able to purchase a red bag in just about 5 more years of play.
    Pfft...

  7. #7
    Community Member Amoneth's Avatar
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    Quote Originally Posted by magaiti View Post
    Two things to note here:
    1) reaper bonuses are not limited to ML29+ items
    2) +2 stat is not the only reaper bonus available on helmets.
    I am fully aware of both of those things, I was using examples of what I see / will see named items as

  8. #8
    Community Member Amoneth's Avatar
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    Quote Originally Posted by Wahnsinnig View Post
    I am not looking at this as something I must have now.

    I am just going to crunch all my unwanted reaper bonus items instead of feeding them to a sentient jewel. Then one day I will suddenly see that "Hey, enough reaper fragments to add a bonus to something", then add that bonus to the item that benefits me most at the time. I am not going to care at all how long it may take.

    If you look at everything as a grind that you have to finish as soon as possible then you kill all fun and take away all enjoyment from playing the game. Because DDO is a game. And I enjoy playing the game. Then I get what I get when I get it.
    Ofc I appreciate that a game needs grind to keep people going but this is insane, it's not even inspiring me to crunch my reaper items down, I think I'd rather keep most of them, particularly the +3s, in case I use them for a different gear build.

  9. #9
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    it's another toxic decision for the gameplay experience

  10. #10
    Community Member grudgebear's Avatar
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    I would be okey with the costs if our level cap would stay the same, but I would really be upset if I have to move on from such cherished items like Ring of Prowess + 3 Mythic MP, +5 Reaper MP.

    The amount of time to get 100 shards is really high, but I am glad that devs are open to allow players to advance their gear without doing raids.

  11. #11
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    Yeah this is ridiculous. Not sure what anyone was thinking here. Gear changes all the time and that's a huge sacrifice for what is a small bonus. and yes it also encourages selfish play, something this game cannot really afford to do. Cool I made an item after collecting for a few years. Oh ok now I don't need this item in my gearset because new stuff came out or the level cap increased. I assumed this just wasn't working right but the devs haven't respawned to anything regarding this as far as I know. I don't waste my time on discord.

  12. #12
    Community Member Airmaiden's Avatar
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    Default Agree

    Quote Originally Posted by GramercyRiff View Post
    Yeah this is ridiculous. Not sure what anyone was thinking here. Gear changes all the time and that's a huge sacrifice for what is a small bonus. and yes it also encourages selfish play, something this game cannot really afford to do. Cool I made an item after collecting for a few years. Oh ok now I don't need this item in my gearset because new stuff came out or the level cap increased. I assumed this just wasn't working right but the devs haven't respawned to anything regarding this as far as I know. I don't waste my time on discord.
    The "Craft able" Reaper Bonus needs to be removeable so that you can put onto another item when gear needs change!.....getting the 100 Frags is HARD and there will be little to NO people that will upgrade even 1 item knowing that they will most likely not be using this item in 6 months or so.

  13. #13
    Founder adamkatt's Avatar
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    Quote Originally Posted by Dandonk View Post
    Reaper crafting is a cool idea, I agree. But using item drops that are already used for sentient xp just makes sure noone ever wil want to give items to others in the group. That's a really bad way to go, IMO. Sentient was already bad enough...
    <----- this... +1...
    Outatime Exodus-Cradle of Life:Thelanis
    This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
    http://www.youtube.com/watch?v=MWu8NOa69vM

  14. #14
    Community Member Chacka_DDO's Avatar
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    I think it is far better than having no trade-in system for unwanted items with reaper boost to get one day exactly the item you want with reaper boost the question is of course always how much time you expect a player has to "grind" before he gets what he wants.

    Also consider that you can now reaper boost items that do not drop in quests, like the upgraded items from the old S/S/S system.

    For that reason I can say, well-done developers, a good decision to introduce that reaper boost crafting even if it is of course not perfect.

    But I still hope that we see in the future reapers drop on kills such fragments so that not only your luck decides how fast you can get reaper boosts on your items.
    Another aspect is that still a lot of quests don't drop any named item and for that reason, you also have no chance on such fragments from this kind of quests.

    And this is NOT about making things easier, because I think this is a decision I don't want to take as a player, it is about making it in principle better!

    And by the way, I think I miss reaper boosts for shields, weapons, and armor and such a system is also something we need for mythic boosts.

  15. #15
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    Quote Originally Posted by Wahnsinnig View Post
    I am not looking at this as something I must have now.

    I am just going to crunch all my unwanted reaper bonus items instead of feeding them to a sentient jewel. Then one day I will suddenly see that "Hey, enough reaper fragments to add a bonus to something", then add that bonus to the item that benefits me most at the time. I am not going to care at all how long it may take.

    If you look at everything as a grind that you have to finish as soon as possible then you kill all fun and take away all enjoyment from playing the game. Because DDO is a game. And I enjoy playing the game. Then I get what I get when I get it.
    I'm going to look at this like most crafting systems where I gather materials for years but never use it because the mats are too rare and precious to waste. I'm okay with them deciding to add a system that adds reaper bonuses that I never end up using (they already have one for mythic bonuses that I've never used because the mats are too rare). That is not my main problem with it. My main problem is that reaper bonuses will now be less common than ever, because the primary way to get them, having someone pass an item they don't need, will now be less common. This update actually makes reaper and mythic bonuses on gear rarer, not more common, for the majority of us.

    That is my main issue with this update. If we wanted reaper bonuses to be more common on our gear it would have been better to not release this update for all. For most of us, this is a net loss to reaper bonuses.
    Last edited by erethizon; 12-10-2021 at 01:59 PM.

  16. #16
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    Adding a system like this was a good idea, but the implementation is bad. Particularly given the likely social consequences of directly pitting players against each other. The game really doesn't need more incentives for selfish play.

    I thought the addition of SXP gems showed SSG had understood the negative consequences of their original system design for feeding sentient gems with named items only. But here we are again right back at square one with this reaper crafting system.
    Last edited by Blerk; 12-10-2021 at 02:09 PM.

  17. #17
    Hatchery Founder Ganak's Avatar
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    As an alternative turn in method, will suggest:

    100,000 remnants

    and/or

    1500 threads

    and/or

    100 Epic Dungeon Tokens
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  18. #18
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by Ganak View Post
    As an alternative turn in method, will suggest:

    100,000 remnants

    and/or

    1500 threads

    and/or

    100 Epic Dungeon Tokens
    Unfortunately these are all too easy to get. I do see your point though about making it more accessible.

    I think they need to lower the frags (except reaper stat) to 50 frags.......and (MOST IMPORTANTLY...........make these boosts REMOVEABLE!

  19. #19
    Community Member Kza's Avatar
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    Quote Originally Posted by Wahnsinnig View Post
    I am not looking at this as something I must have now.

    I am just going to crunch all my unwanted reaper bonus items instead of feeding them to a sentient jewel. Then one day I will suddenly see that "Hey, enough reaper fragments to add a bonus to something", then add that bonus to the item that benefits me most at the time. I am not going to care at all how long it may take.

    If you look at everything as a grind that you have to finish as soon as possible then you kill all fun and take away all enjoyment from playing the game. Because DDO is a game. And I enjoy playing the game. Then I get what I get when I get it.
    I see your point and agree some. Imho i hope that this crafting is intended for the higher lvls. So maybe devs think to give more fragments for reaper stuff that is of ml31+. I hope that atleast.
    Triple all

  20. #20
    Community Member Halciet's Avatar
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    How 'bout maybe Reapers drop the crafting ingredient in some similar way to how champs drop Remnants.

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