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  1. #1
    Community Member Airmaiden's Avatar
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    Default R10's are too easy now!

    So, after getting set up with the new ED system, a group and I decided to run some R10's........what a JOKE!

    We were on a full run through all the content. Mobs were dropping dead so fast one could barely slow up before the next group of mobs were dead! Enemies have little to no HP and there attacks were hardly hitting for any damage!

    This was not a group of UBER toons, just a "rag tag" group that joined a pug group....even pulled a couple lowbies with us....level 23 and 26.

    DDO R10's are now "Reaper Casual".....no challenge what so ever!.

    Hoping DDO/ Devs change this soon!

  2. #2

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    Ruining gameplay is the dev's intention.

    I've warned about AOEs would ruin the gameplay, but, they buffed AOEs more.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
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  3. #3
    Community Member NemesisAlien's Avatar
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    Please consider the rest of the 99.99%, you trying to nerf things so the rest of us suffer right.

  4. #4
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    Quote Originally Posted by Airmaiden View Post
    So, after getting set up with the new ED system, a group and I decided to run some R10's........what a JOKE!

    We were on a full run through all the content. Mobs were dropping dead so fast one could barely slow up before the next group of mobs were dead! Enemies have little to no HP and there attacks were hardly hitting for any damage!

    This was not a group of UBER toons, just a "rag tag" group that joined a pug group....even pulled a couple lowbies with us....level 23 and 26.

    DDO R10's are now "Reaper Casual".....no challenge what so ever!.

    Hoping DDO/ Devs change this soon!
    Did you have the same experience with leg sharn and feywild???
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  5. #5
    Community Member C-Dog's Avatar
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    Yeah, some of my alts (yes, altitis) are far from strong, and "R3" is about their limit - whoof. They breezed through without breaking a sweat, without past lives, without elite gear, and without (m)any Reaper Points to pad them out. Oh - and without a healer - yeah, that bad.

    Gotta say, looks like you guys took things a little too far, imo.

  6. #6
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    Quote Originally Posted by Airmaiden View Post
    So, after getting set up with the new ED system, a group and I decided to run some R10's........what a JOKE!

    We were on a full run through all the content. Mobs were dropping dead so fast one could barely slow up before the next group of mobs were dead! Enemies have little to no HP and there attacks were hardly hitting for any damage!

    This was not a group of UBER toons, just a "rag tag" group that joined a pug group....even pulled a couple lowbies with us....level 23 and 26.

    DDO R10's are now "Reaper Casual".....no challenge what so ever!.

    Hoping DDO/ Devs change this soon!
    come back when u can solo most of the r10s quest good luck with the bosses without meld on melee builds
    Last edited by ChaosBuddha; 11-06-2021 at 03:36 AM.

  7. #7
    Community Member Annex's Avatar
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    All I ask is that if you are going to undo the enemy balancing portion of Update 51, please do so quickly so that I do not need to relearn everything twice in three months.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  8. #8
    Community Member drathdragon's Avatar
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    i was expecting a sutpid post like that.

    there is always one after an important update.

    lol

  9. #9
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Airmaiden View Post
    So, after getting set up with the new ED system, a group and I decided to run some R10's........what a JOKE!

    We were on a full run through all the content. Mobs were dropping dead so fast one could barely slow up before the next group of mobs were dead! Enemies have little to no HP and there attacks were hardly hitting for any damage!

    This was not a group of UBER toons, just a "rag tag" group that joined a pug group....even pulled a couple lowbies with us....level 23 and 26.

    DDO R10's are now "Reaper Casual".....no challenge what so ever!.

    Hoping DDO/ Devs change this soon!
    The community wanted REALLY powerful characters and STILL is not satisfied ? *shakes head*
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  10. #10
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    Quote Originally Posted by Alrik_Fassbauer View Post
    The community wanted REALLY powerful characters and STILL is not satisfied ? *shakes head*
    Except that has never been what the community asked for. This is you putting your own view of the community to work here and as per usual completely missing the mark and trying to justify a viewpoint that is false.

    The community has for a long time asked for something resembling balance. One of the biggest arguments against U51 wasn't the loss of power or gain of power but the fact that the game was balanced to a degree against the old system and would need a complete overhaul for the new one. A net 0 change would have been great but as was predicted the balance changes went too far in some cases and still not far enough in others. The new system gives way more power to those that were already stronger (making epic past lives and reaper points much more valuable) whilst simultaneously reducing the power of those that were already weaker.

    To sum up for you the community doesn't just want MOOOAAAAR POWWWAAAHH! as you keep claiming. This is a false statement you keep trotting out that just makes you look like an idiot.The community wants a game that is balanced so that new players can do well in the bottom end difficulties while still having the top end of the difficulty being challenging for the "have it all" crowd. Players want a BALANCED GAME THAT EVERYONE (including you) can enjoy.

  11. #11
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    Quote Originally Posted by Alrik_Fassbauer View Post
    The community wanted REALLY powerful characters and STILL is not satisfied ? *shakes head*
    The community, save the Devs and a few, did not want this change. The reality is I think everyone was expecting a big nerf on players, maybe not such a big one on enemy mobs. I think people just want epics to feel epic again.

    Although, full disclosure, we were so used to certain tactics since epics and epic warding was introduced. I remember when auto crit on helpless was a thing, melees and range DPS had a place. When that changed everyone playing casters went to insta kills. When Epic GHs we’re introduced, all caster went to damage and melees were left behind. When reapers were introduced, CC became a thing again and melees DPS shined for damage once again. Now it’s back to ignoring DCS for damage when it comes to casters. And yes melee builds got left behind once again. Range actually got left in a good place due to these changes. But forcing everyone to play a certain way is just bad game design. I think fury and leg dreadnaught really need to add some defensive capabilities tied to epic defensive fighting. Casters and range do not need help.

  12. #12
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    Quote Originally Posted by Annex View Post
    All I ask is that if you are going to undo the enemy balancing portion of Update 51, please do so quickly so that I do not need to relearn everything twice in three months.
    Well it really depends on what quests the original poster ran. R10 runs are usually legendary quests and he pointed out he had lowbies in the group of 23 and 26 which also implies that he was playing a level 30 character and probably running legendary quests. The monsters in legendary quests were not changed in update 51 so if he finds legendary R10's too easy it is not the monsters that need rebalancing but rather the Epic Destinies. He is saying that the new Epic Destinies are too powerful at level 30.
    Last edited by erethizon; 11-06-2021 at 08:35 AM.

  13. #13
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    Quote Originally Posted by jskinner937 View Post
    The community, save the Devs and a few, did not want this change. The reality is I think everyone was expecting a big nerf on players, maybe not such a big one on enemy mobs. I think people just want epics to feel epic again.

    Although, full disclosure, we were so used to certain tactics since epics and epic warding was introduced. I remember when auto crit on helpless was a thing, melees and range DPS had a place. When that changed everyone playing casters went to insta kills. When Epic GHs we’re introduced, all caster went to damage and melees were left behind. When reapers were introduced, CC became a thing again and melees DPS shined for damage once again. Now it’s back to ignoring DCS for damage when it comes to casters. And yes melee builds got left behind once again. Range actually got left in a good place due to these changes. But forcing everyone to play a certain way is just bad game design. I think fury and leg dreadnaught really need to add some defensive capabilities tied to epic defensive fighting. Casters and range do not need help.
    Melees have been far, far ahead for many months now. Even with this update they are still ahead, just not by as much. That said, we could all use some extra defensive capabilities so I am definitely on board for that.

  14. #14
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    Quote Originally Posted by Airmaiden View Post
    So, after getting set up with the new ED system, a group and I decided to run some R10's........what a JOKE!

    We were on a full run through all the content. Mobs were dropping dead so fast one could barely slow up before the next group of mobs were dead! Enemies have little to no HP and there attacks were hardly hitting for any damage!

    This was not a group of UBER toons, just a "rag tag" group that joined a pug group....even pulled a couple lowbies with us....level 23 and 26.

    DDO R10's are now "Reaper Casual".....no challenge what so ever!.

    Hoping DDO/ Devs change this soon!
    +1

    Running R10s was a reasonable challenge pre-P50. I've been running them the last couple of days and they're too easy for my liking.

    I know it's likely not an easy ask, but I wish the team could do a better job with balance.

    Balance for players who like the story and low level game play (like Arlik, no matter how toxic I find his posts) and the min-maxers who see this as a game to beat and build with that goal in mind. With 10 difficulty levels available, they must be able to do a better job.

    My last big break came before reaper when I was able to solo some raids and end game content. The challenge was largely gone so I took some time off. Unlike many, I was happy when reaper was introduced because it added enough difficulty that I was hooked (again). Right now, with how easy the game has felt over the last couple of days, I'm worried the same thing happens again.

    For what it's worth, I'm pretty ambivalent about the changes. Good/bad - whatever, things change. It's the challenge/balance that I feel they got wrong that's I'm disappointed with ...

    Oh well, time to TR to less of a meta build and hope my character doesn't lose all it's tomes in the process

  15. #15
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    Quote Originally Posted by Iaga View Post
    +1

    Running R10s was a reasonable challenge pre-P50. I've been running them the last couple of days and they're too easy for my liking.

    I know it's likely not an easy ask, but I wish the team could do a better job with balance.

    Balance for players who like the story and low level game play (like Arlik, no matter how toxic I find his posts) and the min-maxers who see this as a game to beat and build with that goal in mind. With 10 difficulty levels available, they must be able to do a better job.

    My last big break came before reaper when I was able to solo some raids and end game content. The challenge was largely gone so I took some time off. Unlike many, I was happy when reaper was introduced because it added enough difficulty that I was hooked (again). Right now, with how easy the game has felt over the last couple of days, I'm worried the same thing happens again.

    For what it's worth, I'm pretty ambivalent about the changes. Good/bad - whatever, things change. It's the challenge/balance that I feel they got wrong that's I'm disappointed with ...

    Oh well, time to TR to less of a meta build and hope my character doesn't lose all it's tomes in the process
    This kind of balance is really hard to get right, not least because of the attitude of the player base. If you've followed the forums the last month you've seen the endless supply of posts from people claiming they are going to quit because the game is going to be too hard and they won't tolerate nerfs. You've also probably noticed that neutral changes, or changes that make the players slightly more powerful are also interpreted as nerfs.

    Essentially, anything that does not obviously give the players much more power is called a nerf as long as there is a single instance in which it could possibly be considered less powerful than before. Thus, all changes are pretty much required to give us a ton more power lest we lose the whiny half of our player base (which, according to forum posters, we need to have critical mass of people to play with) that are always threatening to leave unless the game gets easier and easier (though they don't word it that way, they just claim they are anti-nerf). Neutral changes are always interpreted as nerfs by these people, so this update went exactly as expected.

    For every person on the forums that threatens to quit if the devs change something in the next update you can expect that update to give the players +1 more power relative to our opponents. This update was such an endless stream of threats to leave that it was obvious almost from the start that we could expect the game to be quite a bit easier on the other side of it. Overall I am fine with this (I think all players should be able to do R1 and having most of the players able to go even higher is a good catch up mechanism for reaper points), but I do acknowledge that R10 in particular really should be designed with players like you in mind. You do deserve to have a difficulty that matches your needs and interests even if it is far too difficult for 99% of us.

  16. #16
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by Alled78 View Post
    Did you have the same experience with leg sharn and feywild???
    Yes. Only thing was with DC's. CC was failing more then before, but still working 85% of the time.

  17. #17
    Bounty Hunter slarden's Avatar
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    I think the right answer is for the devs to understand and fix the things making R10s easy rather than make a blanket adjustment to mobs.

    The biggest issue with U51 is balance and players will quickly figure out the op things and abuse it. Devs please fix the op things rather than making a blanket mob adjustment that won't solve the issue.
    DC Warlock Reaper Build (U48)
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  18. #18
    Community Member krimsonrane's Avatar
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    Quote Originally Posted by C-Dog View Post
    Yeah, some of my alts (yes, altitis) are far from strong, and "R3" is about their limit - whoof. They breezed through without breaking a sweat, without past lives, without elite gear, and without (m)any Reaper Points to pad them out. Oh - and without a healer - yeah, that bad.

    Gotta say, looks like you guys took things a little too far, imo.
    sounds like you had a CCer who made everything easy.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

  19. #19
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    Quote Originally Posted by Airmaiden View Post
    Yes. Only thing was with DC's. CC was failing more then before, but still working 85% of the time.
    With my caster (necro wizard) i dont feel stronger than u50 in leg content... maybe i am with wrong destinies (using draconic, mage,shiradi) ? cc are working far less than before...


    seems easier for melee ranged...
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  20. #20
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    TLDR:
    If you go into some of the easiest Epic content, after the mob stat reductions (like Gianthold), on a Capped build that benefits more than was intended due to u51 bugs, you can feel like a champion, destroying everything with ease on R10, while earning less RXP than you would by running Into the Mists on R1.

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