Before U51 went live there was some concern that players were going to be nerfed with the loss of twists and some feats. I was a vocal proponent of the fact that over the course of the game player power continually increases with every update and expansion. Well, after playing today, my statements have been validated as the game continues the cycle of increasing character power. In fact, mobs have been scaled back so much that Reaper 4 is going to be the new elite in epics.
I first started in Gianthold on R1, an area with meaty mobs, to test the changes. Keep in mind I'm not remotely optimized and using a lot of L15 gear on my sorcerer at L28. The quests felt like normal. Forget about meteor swarm, good old SLA fireball was smoking mobs. Lots of people were on checking out U51 so the group quickly filled and I pushed up the difficulty. A FVS and I were crushing Delera's on R4. DPS casting has tremendous power with the reduction in mob HPs.
It feels that SSG did not balance the game around people with full reaper or epic trees as some feared. This seems balanced around a first-life character just starting epics. I'm not going to say the monster cuts went too far, I've played a day with the changes. But I will say that I can quickly see R4 becoming the new black. I'll be running all my epics on R4 as the baseline. In the next day or two, I'll test out what Legendary quests look like on high reaper. If they've retained their difficulty and the lower epics have been significantly been made easier then SSG will indeed have created a stratification in questing where we will feel the difference between normal and legendary epics. That's solid game design.
Any concerns about it being tougher to epic TR have been put to bed. Character's are stronger and more dynamic in epic questing than ever before.