11/18/2021 Update:
I'm leaving out old bugs from consolidation, so if you don't see something listed, it is because I know of it from before U51. But I will take new ones and list them below, starting numeration at 240. Will try to reuse numbers above for more information.
Unable to reproduce internally at this time steps/further investigation:
1 I had a pure 20 SDK rogue assassin, magical training from EA, equipped orb, and non-proficiency on orb showed up on orb picture as yellow bottom border, as well as buff icon you are not proficient showed up. See post here for examination of Magical Training feat bugs by destiny.
7 Divine crusader Axiom of fate, helf ranger dilly grants longbow, but longbow cannot be chosen. See screenshots, longbow proficiency is in red on ED ability despite having it.
23 Angelic Soul Should be fixed as per U51.01 patch notes
61 Alchemist liquid luck = evasion SD improved evasion core 3 upgrade, fixed as per patch notes 51.1
87 The bug would be Stay Good upgraded all the way doesn't paralyze or blind. I think damage proc is putting CC proc on ICD. This affects all 4 abilities: Stay Good, Stay Still, Stay Frosty, Stay Frozen. AKA none of the slow/blindness/paralysis/encasement work if you have rank 3 in the tier 2 ability (not sure if the tier 5 ability works if you only grab rank 2 in the tier 2 ability).
89 Spell Targeting: Water Breathing doesn't work. (Believe same spell targetting issue as Good Hope, doesn't affect spell caster.) See investigation here.
125 I went back and tested LHox, and Charisma did regenerate from 0 after a minute. Seems ok.
130 Graphics/Typo: Shiradi grants a "Step into the Wilds" buff that a) has no clear source or effect, and b) has the placeholder description of "Arcane forces surround you"
This appears to be granting Displacement. It's granted upon login, along with a random Audience of the Queen effect (this is a bug of its own that hasn't been mentioned). Both effects actually work and show up in the buff bar, but they disappear as soon as you step into a dungeon.
142 Ranged version of Shadowstrike in SD does not apply regular throwing speed, giving it both a very slow animation and reduced throwing rate. New: Also repeaters don't work well with ability.
153 Alchemist : Poisoned Coating -- Not Working seems when you take vile chemist core 2 (poisoned coating), you get spell sword dice icon. The Poisoned Coating toggle did nothing, spell sword dice icon stays no matter what and poison damage doesn't work/appear. Seems to add no damage at all.
160 Typo: Fatesinger: Arrow of Discord has a confusing capitalization error in its description (Restores -> restores).
183 Some animal mobs are now immune to crowd-control. Rats, wargs and hyenas at least; we couldn't stun or (AA) paralyze them in Slavers tonight and there's no save or 'immune' appearing above their heads. Also an elemental in Bastion of Power. Think small chance for mobs to be red named (1/1000 or less).
209 Spring to Summer and (Heart) Reborn in Fire are killing people in quests on procs still. (OP guess this is same as FvS healing wall, and Stormrage and LGS Enders and First Blood (Shadow dancer) procs are killing players).
216 Fury of the Wild: Tier 4 Overwhelming Force is not being added to the Adrenaline bonus damage (Adrenaline remained at 75% based off the max for Tier 1) Also: the knockdown doesn't last four seconds- more like two. (mimics are a big one on the slide movement)
-The +25/50/75% damage increase wasn't readily apparent in combat; roughly the same number set would pop overhead and the Adrenaline tooltip did not adjust to state 150% (it remains at 75%).
231 (old bug since start of EDs 15 years ago) Serenity: Grandmaster of Flowers Destiny Mantle: You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. Monk class animation doesent works. Specifically: Whirlwind Attack doesn't multihit as a non-monk, even centered with handwraps. In addition, razorclaw animations remain in GMoF. Also: report of not able to tumble through enemies and I don't see any increase in damage even though I'm supposed to do +1w. My current and max Ki stays the same and I don't move any faster either. The animation plays as well as the GFX of the pink/purple feathers floating around me, but that appears to be the only thing working. Also: take falling damage and normal falling animations.
234 Split the soul stacks with items, but not spells, and is 50% concealment and incorporeal instead of 25% as listed.
239 Divine Crusader Strike with Poise implement tier 3 doesn't work. (Blood of Vol > daggers on 20 SDK Rogue).
New
240: Exalted Angel Stand and be Judged + Delayed Judgement Funny DC, Testing Shows 20 + Stat + Some Evocation bonuses, not conjuration as written. See testing here.
241 400 Extra HP, loss of spell points (The cores from the caster Reaper Tree now grant hit points instead of spell points.)
242 Shiradi: Pin and Whistler: Slow (from Pin) effect is just 2-3 seconds, no Immobilized, mobs recover from Dance quickly reword. Wrong save calculation (never works).
This is 3 things: 1) the slow is not lasting its intended duration, 2) mobs never get immobilized regardless of what they're doing when hit, and 3) when mobs fail their save and start dancing, they only do so for a few seconds and not 18.
243 Items: Legendary weapons versions do not have expanded critical multipliers and ranges their epic/heroic versions did (OP guess not a bug).
244 Fatesinger: The Sword Sings sonic damage scales off both spell power and melee power (not sure if bug).
245 Draconic : Scales of the Dragon - Only works for some elemental types. Works properly for Fire (Red Dragon), for Acid (Black Dragon) it casts the old Energy Sheath ability.
246 Quest: Price of Freedom ran several times since U51 and the dryad prisoner (Philliree, I believe) seems to have disappeared.
248 Spell Targeting: Ironskin Chant does not work (or at least it doesn't when the Damon Everwander hireling sings it). No DR/ shows up in my character sheet.
249: Draconic Incarnations's Conduit ability is supposed to double the Implement bonus of a quarterstaff, but it actually gives +0. Draconic Incarnation's "Conduit" does not work on old-style Enhancement bonusx3 based Implement bonuses.
250: Quest: Reaper Mode: If you die and release in an Epic Reaper Quest, you immediately die when changing maps, which happens again when you try to release there (endless loop).
252 Graphics: VFX: Beguile no longer has its unique visual effects on affected creatures, and is instead improperly using the pink Charm hat.
254: Primal Avatar : Flowers in the Thorns (Tier 2) is just healing 1 HP per character level not 1d3 per character level as in the description. Tested with a level 20 Warlock (Great old One) with Entangle -> heals 20 HP flat per tic every 5 seconds. No healing amplification effect.
255 Primal Scream damage doesn't seem to scale correctly with spell power. At level 26, with 413 sonic spellpower, it deals ~450 damage. Should be more like 1400.
256 The Primal Avatar Epic Strikes which are spells are not working with the Nature's Protector T4 "Beast Awakened: You can now cast druidic magic while raging". WAI? IMHO at least the Primal Avatar spells should count as druidic magic, maybe some https://www.ddo.com/forums/showthrea...g-still-brokenothers as well. (may not be a bug, because it prevented druids from renewal self-heal stacking for years).
257 Fatesinger text problems https://www.ddo.com/forums/showthrea...-text-problems
258 Druid: My bear has a hitbox of a knife user or something like this since the update with THF weapon equipped.
259 Quest: Von1 Grogan the Promoter, in Tharashk Arena, seems to have misplaced his key to that treasure room. In any case, it doesn't drop when you defeat him.
261 Quest: Beacon of Hope/Grace are healing undead now in Spies in the House. Exalted Angel Healing Aura is healing Animated Armors in same quest.
262 Fatesinger majesty healing is not scaling with spellpower.
263 Draconic Spell Focus: Conjuration does not add to Conjuration DC
264 Quest: Partysnatchers: Marks of Shadow 1,3,4 are immune to force damage, but 2,5,6,7 are not.
265 Quest: Tomb of the Tormented rats and worgs below in maze cannot be killed with AoE wands or scrolls.
266 Draconic: Item Dripping with Magma no longer scales off spell power (meteor 20 wiz). (Might be a nerf not a bug) Also: not compatible with Draconic Fire Mantle
267 Quest: Healing aura is healing undead in Chamber of Raiyum, Tomb of the Wizard King.
268 Fatesinger, Metamagics Attunement: Enlarge, does nothing.
269 Spell Targeting: Chaos Hammer does nothing.
270 Monster Manual bugs, the most recent additions have been monsters in the various adventure packs that were updated with U51.x. Looks like many, if not all, of the monsters in those adventure packs have lost their creature type.
271 Quest: Wiz King: In Epic The Chamber of Raiyum some mobs HP/stat weren't properly lowered with U51.1 - Eternal Gatekeepers for sure, Flesh Golems and pre-boss Djinnies (air ones) probably also. In Epic The Chamber of Raiyum "Slay Den Mother Yheeroua" the very first objective in main room now says just "Slay "
+ In Epic The Chamber of Raiyum Den Mother Yheeroua herself doesn't have overhead name - It's empty also in focus orb making it really weird
272 Item Negative energy % absorb on deathblock is overriding deathward spell 100% negative absorb on enervation DoT.
273 Quests: Newly reopened quest mobs many have lost their mob type for monster manual effects. (Author didn't specify which quests and mobs)
274 Spell targeting for AoE spells seems to have broken with the patch prior to update 51. The spells will no longer fly towards your auto target, instead they will fly towards where your camera is aimed. (Author didn't specify which spells).
275 Draconic Incarnation Arcane Spellsword bonus dice to wiz version of eldricht knight spellsword, doesnt work. (Level 18 wizard EK with C5 EK).
276 Divine Crusader Law of the Divine in DC appears to be bugged, it pretty consistently does less Lawful damage than my Paladin's light damage procs. Testing shows it is ok, just weak.
277 Exalted Angel: pillars holy command DC is not visable on mouse over and the calculation formula is not standardized IE (DC 13 + wis/int/cha +evocation bonus) is heighten supposed to work on this?
278 Flaming sphere does not aggro or engage or damage anything and dies if it takes ANY damage
279 Fury of the Wild: On relog, Mantle of Fury is replaced by Mantle of the Wild with lower stats.
280 Spell Targeting: Shadow Dancer Dimension door requires a target. (OP Not sure if this is a bug)
281 Renewal is no longer respecting anti-magic and quell.
282 Fury of the Wild: Unquenchable rage not working with "Visage of Terror" on-rage use effects
283 Shadow Dancer Epic Moment says "you no longer cast a shadow" but you do.
284 The wisdom damage and intelligence damage doesn't seem to work in the new version of insidious spores added to the druid spellbook.
285 Pre-U51 the "Turn to Frog" spell had a "Finger of Death" animation when it killed a monster. Post-U51 this was changed to a Banishing animation. This change is causing quest objectives to be incompletable because it removes the entity from the quest entirely. Some examples are, The Announcer in Finding Dorris. The seers in Madstone Crater. The Doomsphere's seals in Ghosts of Perdition. Presumably same for double rainbow frog effect.
286 Fatesinger Greater Shout Sla is not stunning. I tested my normal spell and stunned 10+ mobs (without any metamagics) while the SLA one that supposed has greater DC dont stuns anything.
287 Shadowdancer - Nightshield granted by Cover of Darkness provides no Saving Throw bonuses.
288 Fury of the Wild While in Elemental form and using a quarter staff - you can not use Boulder's Might --> Failed Action - Wrong Weapon Type.
289 Legendary Dreadnaught: Stunned and tripped mobs don't swap to death animations on dying, making it hard to see what is alive or not.
290 Fatesinger Cut the Strings - the description says all monsters within a wide radius around you are forced to dance for 10 seconds if they fail their save. Then I can kill one per second during the 10 seconds. What I found is that the radius isn't very wide. Maybe the same as a hold monster, mass spell. It also seems buggy in how it applies. Some mobs seem to break out of it right away and the rest don't seem to last 10 seconds.
291 Grandmaster of Flowers, tier 5, "Dancing With Flames" Does not double the fire absorption bonus when in fire stance as stated. Gives 15% more instead of 25%.
292 Magus of the Eclipse - t2 dark light of the moon (garbage) heals enemy undead when it specifically says it deals damage to non-undead enemies in the zone. I read that as in it doesn't heal them. Also, it doesn't count for PM negative immunity stripping. (OP thinks this is WAI because its not a spell, so it shouldn't strip, and hitting undead with negative energy should heal them but I'll list it anyways)
293 Paladin's Righteous Command isn't benefiting from the 5 max caster levels you get in epic. It should be applying 20 mp but it's still only giving 15. (think WAI, could use tooltip clarification)
294 Shadowdancer Bring Darkness First Blood triggers on friendly spell casts such as alchemist weapon imbue, killing players. (fixed)
295 Character Druid's wolf no longer has epic summons buff.
296 Primal Avatar Typo: The description of shared mantle says that your summon gains your spell power. Is this only for the procs? Must be more clear.
297 Spell Targeting: AoE persistent and Symbol spells are eating projectiles at their detection borders. (fixed)
298 Quest Quarantine: Peron Uthe is too weak, and has too low attack bonus to hit players. Zombies and other mobs in this chain don't hit hard enough, with enough attack bonus.
299 Quest Von6 Respawning Elementals and Frost Reavers at CR45 with 70k+ hp or so are too powerful for at-level general players. Everything in Von5 doesn't hit hard enough, with enough attack bonus.
300 Quest Snitch: Let Sleeping Dogs Lie optional dogs have too many HP for at-level general players. Damage of mobs in quest is otherwise 100% too low.
301 Quests: Epic Three Barrel Cove: Everything is too weak and needs 70% more hp and damage. Especially since as level 27 on elite quests players are going through with T4 helpless ED stuns.
302 Quests: High Road: Everything is too weak and needs 60% more hp and damage. Especially since as level 26 on elite quests players are going through with T4 helpless ED stuns.
303 Magus of the Eclipse: Lunar Insight: wisdom Lunar Insight: Charisma Neither of these seem to be granting the temporary spell points when using Arcane Insight
304 Unyielding Sentinal: Knight's challenge uses ranged attack infinite range targeting, but fizzles past spell range.
305 Spell Targeting: Call Lightning Storm fails to target enemies when any other object is in range (Shrines, vases, corpses, doors, etc).
306 Quests: Demonweb: mobs are too weak, dretches at 1.7k hp and driders and tougher mobs at 3k hp seem to be heroic elite Sharn values. Double hp, damage, attack bonus.
307 Shiradi Watchful Eye granted feat doesn't work.
308 Mixed itemization bugs and scaling issues.
309 Draconic Bring About Destruction grants only 10 spell power total to your element.
310 Quest: Ogre Magi in Tharask Arena are too powerful
311 Quest: Treasure Bags in the revamped epic quests are broken, ie empty (presumably tied to monster manual mobs lost their typing with revamp)
312 More Typos.
313 Spell Targeting: Chain missiles doesn't proc arcane warrior in quests (maybe tied to reaper tree) Edit: Neither does Call Lightning Storm.
314 Typo: Sword Sings effect is on hit, not on use as described in tooltip.
315 Shadow Dancer Imbuement isn't scaling off of power as described.
316 Spell Targeting: Spirit Blades fly into the ground and only hit point blank.
317 Tooltip: Shadowdancer: Imbuement ~0.4 second internal cooldown not listed on tooltip.
318 (delete fixed)
319 Tooltip: Shiradi 0.1 second internal cooldown not listed on tooltip.
320 Fury of the Wild Embrace the Pain is always on.
321 Tiefling Scoundrel tree keeps resetting due to Magical Training Feat granted by EDs not working properly for it.
322 Devil Assault (epic) is over scaled.
323 Character: Movement Speed altering enemy spells and allied/self effects rewrites the stats snapshot used to effect abilities and attacks, causing attacks and spells to fail until you move your character or exit persistent effects to refresh the stats snapshot again. (Not entirely new and not entirely a bug, just new ED pass has new movement altering abilities). Result of 1 damage spells, failed breath attacks, missing shots of ranged, etc. Also see here. Slowing spells that do this include: Fears, Webs, Otto's, Spike Growth, Storms and Clouds, Symbols that CC or slow, etc.
324 Quest: Frosty Reception the skeleton icy defenders are not properly affected by Unholy Avatar and appear coded as constructs that heal from negative energy?
325 Quest: Good Intentions Reapers are spawning at 1 hp.
326 Exalted Angel. Healing aura doesn't take into account all sources of spell power (No on wellspring, No on something else at least (Probably heal skill). See here.
327 Exalted Angel Spells that affect both enemies and allies are now triggering the light damage from EA's mantle on allies. Divine Wrath, Spring to Summer, and Reborn in Fire all tested and confirmed.
328 Shiradi Stay Good Blind Tier 3 doesn't allow sneak attacks (ranged proc).
329 Quest Chaimber of Raiyum Death Hex Wraith Epic spawning with 39 hp
330 Shadow Dancer Dark Imbuement Blind doesn't allow sneak attacks.
331 Shiradi Wild Magic doesn't grant force or universal spell power.
332 Shadow Dancer Technician - Nimble Fingers sneak attack die lost on death.
333 Quest: Ghouls in Crypt of Gerald Dryden (Epic) have 83 hp along outside path.
334 The spell power scaling of Arcane Tempest is wrong
335 Shiradi: Feywild Attunement T5 Spell Power does not work.
336 EA Healing Aura is (20 - Half Epic Level) instead of (20 + Half Epic Level)
337 Fury of the Wild: Savage Takedown only gives +3 instead of +6 to trip DCs. Also trip DC calculation is off by Dreadkeeper filigree and another source.
338 Draconic: Similiar to 266 above, Draconic mantle not compatible with creeping doom and LGS earth.
339 Fatesinger ranged attacks don't work while moving. The Pluck of a String / Arrow of Discord
340 Some people are missing a destiny point. Some people have an extra. Presumably related to nerfs/adjustments to ED ability costs (EA mass cure) (fixed?)
341 Shiradi Hunt's End doesn't work well with repeaters, 1 bolt then reloads. (fixed?)
342 Fury of The Wild: Nature's Fury doesn't support TWF VKF style.
342 US Mantle buff language is different from effect and tooltip. Says 20% when it is 15%. (fixed?)
343 Spell Targeting: If you hurl instead of kill certain quest objective mobs, it removes them from the game instead of killing them, making quests incompletable (Eg. Phase 2 Shroud Crystal). See #285 above. Presumably same for double rainbow hurl effect. (partially fixed, inferno of the damned portals remain bugged and never respawn)
344 Spell Targeting: Glitterdust trap no long works. Other spell traps untested.
345 Shiradi/Shadow Dancer/Draconic Spells cast from traps do not trigger ED abilities that add effects to spells. (not a bug?)
346: Shiradi: Pin has no throwing animation or throwing effect. Tested with shuriken.
347 Sanctified Vial (Alchemist Level 4 Spell) does not function with the Divine Crusader epic destiny. (fixed?)
348 The spell power scaling of Tsunami is wrong? (seems ok)
349 Fatesinger Pluck of A String/Arrow of Discord doesn't work with repeaters to produce multiple shots, or take into account rapid shot/reload/alacrity bonuses. Both do 3 shots instead of 2 with dual shooting. (fixed)
350 Dire Shot dual shooting shoots 3 times instead of 2
351 Exalted Angel Tooltip: Feat Self Sufficient gives an unlisted buff to Turn Undead (+1 to effective level +1 to max hit dice and +1 to hit die) from Subtle Flame.
352 Spell Targeting: Time Stop and Cut the Strings require hard targets, but are AoE effects centered on the caster, and cast when out of range of that hard target required to no effect. Also Negative Energy Burst. (fixed)
353 Grandmaster of Flowers Split the soul Dark monk henshin. Can confirm that it gives additional 200% strikethrough as it should, I managed to hit 5 targets at once. Unfortunately once it ran out I no longer hit up to 3 targets as I should with my normal 195% strikethrough. I'm down to single target until I relog. That definitely fixes it, death doesn't. Seems to be same bug of using Dance of Death with THF.
354 DDO market still says that the expansions give you Epic Destinies Access
355 Grand Master of Flowers: tooltip: Split the Soul says it allows attacking additional targets with all weapons, but only works with melee weapons.
356 Grand Master of Flowers: Cruelty of Evil Rank 1 only provides sneak attack accuracy, not damage (other ranks untested).
357 FoTW/Shiradi: Hunt's End and Adrenaline don't work with other epic strikes. (fixed)
358 Draconic mantle DoT ticks and overwrites single target instead of triple stacking.
359 Tsunami has too high of a total save DC displaying much higher than similar level spells. (fixed)
360 Major elemental dots all overwrite and share a channel: LGS Earth/Earth Attunement?/Draconic Mantle Acid/Creeping Doom
Dripping With Magma/LGS Fire/Draconic Mantle Fire
LGS Water / Water Attunement / Draconic Mantle Cold
361 Epic Destiny core that gives magical training cause arcane archer tree and to reset upon log in if soul magic from arcane archer tree is put point in. Same for swashbuckling (arcane marauder). (Swash is fixed)
362 Spells: Celestial Bombardment total damage doesn't match description.
363 Exalted Angel: Deepening Faith breaks echoes of power completely.
364 Magus of the Eclipse: The Lich, evidently, fails to get chill aura from share the light
365 Shiradi: Prism does repair damage, but it isn't a damage type.
366 Exalted Angel: Angelic Charge (abundent step) doesn't work in animal form.
367 Shiradi: Fey Flash doesn't work properly (DC/helpless)
368 Shadow Dancer: Dark Imbuement/Paranoia scales with melee/ranged power + spell power for ranged, spell power for casting, and nothing for melee, an also has an unlisted save
369 Fatesinger: Strike a Chord doesn't strikethrough, attack or proc.
370 Fatesinger: Blade and Arrow of Discord are copies of Sword Sings Pluck of a String (fixed in U53)
371 ED abilities converted to spells aren't coded as spells for the purposes of Spell Absorb (Eg. Divine Wrath).
372 Magus of the Eclipse: Lunar Imbuement: when I cast Gloomspear I receive +10 Cold Spellpower instead +10 Negative Spellpower
373 Magus of the Eclipse: Lunar Imbuement: Moonlight, Dark Light of the Moon, Starlight 3rd Rank: I tested it on the red mobs in Saltmarsh and I noticed that when the Moonlight dissipates, often, very often (I presume 80% of the time) the mobs are not damaged. It is not relative to resistance or something, there is no damage at all. For example the Shambling Mound and the Kelpie on one run were damaged hard when the Moonlight dissipates, on a second run there was no damage. The Manticore took no damage on both the runs. The Abishai was damaged both the times.
374 Fury of the Wild: Quick Cutter doesn't scale.
375 Fred commonly eats astral shards, regardless of how you pay to change feats.
376 Lay on Hands (LOH) and Light the Dark US are based on 10 + epic level + paladin level, and only scale at 100% of power.
377 Caster Core 4s don't provide their proper bonuses (DCs/Spell Pen/Etc)
Unsorted Old:
15 Shadow Dancer Shadow Mastery Epic Moment does not allow From The Shadows, the Stealth active jump forward or assassinate
15 Shadow Mastery Epic Moment does not allow From The Shadows, the Stealth active jump forward or assassinate
19 Dragonborn's "draconic knowledge:blue" no longer applying to sonic spells, or horn of thunder
20 The Energy Vortex (electric) has an activation issue. Target one enemy, activate Dragon Breath (which then triggers the Vortex). If you just activate, the Vortex doesn't happen.
31 Unclear Spell Cooldown reduction not working properly somehow. The Epic Destiny active ability, or the Mantle effect from Draconic, nor the Shadowcaster effect from Shadowdancer.
37 Neither epic knowledge nor spell of arcane might are applying increased caster levels - casting everything sonic @ caster level 23
71 Aura of courage toggle, 2nd core in the Enlightened Spirit warlock tree is not remembering its previous state of being turned on and it always off upon log in
72 Shadowstrike (Shadowdancer epic strike) from release note Cooldown should be 10 seconds, on live is 15 seconds.
75 SD Epic Moment is a melee guard only, not ranged guard.
76 Bard song numbers and levels no longer add for more or longer songs. (Think this has to do with fatesinger bards losing max songs and song duration)
81 When using mantle of nature and shared mantle my own spell only seem to proc cocoon and not the damage.
95 Mantle of Sound and Fury does not seem to be scaling correctly the sonic damage is extremely low. (not based on spell power, higher of 100% ranged or 200% melee power?)
247 Storm of Vengeance: No longer does lightning damage! (Just the animation of lightning). (was previously without a #)
100 Draconic: The DoT of the Arcane Mantle (Inevitable T3) becomes removed on Exit from any persistent AoE... Spike Growth, Earthquake, IceStorm, for example... resulting in the loss of those tics
101 Primal Avatar: Flowers of the thorns does not use Hamp or Positive spell power. I was healing at 40'ish hp per tick at lvl 30 every 5s inside of a Spike Growth spell... which won't help epic+ characters out too much as it is.
102 Draconic Incarnation: 'Elemental Blood' with 'Draconic Bloodline: Shadow' doesn't proc temporary hit points with 'Lesser Death Aura' and 'Death Aura'.
122 Enemy casters have the new energy drain DoT effect and it bypasses Death Ward.
124 Unyielding Sentinel T2 Knight's Challenge requires a melee weapon or nothing in your main hand. Doesn't work if you have a thrower in your main hand.
126 Fatesinger: The pluck of a string does not add the sonic damage. Tested on the magefire cannon repeatedly.
127 Fury of the Wild: Mantle of Fury healing seems to check if you appear to be at full health before it heals you, but it includes temporary HP in that check.
128 Tsunami spell description says cooldown 12 seconds but its 17 seconds.
129 Warlock Spirit Blasts t appears that none of the bonus enhancement dice are being included or applying the Metafeats
143 Scales of the dragons ability from Draconic Incarnation looks like enemies are bypassing fortification to calculate the damage while the absorption is active.
152 Shadow Dancer: "Depths Of Darkness" not stacking with "Ghost in the Wind" PM Undead Shroud Augmentation. (I think both are forms so WAI)
153 Alchemist : Poisoned Coating -- Not Working
166 Embodiment of Law requires level 28 instead of 25.
168 Primal Avatar: Primal avatar's heart mantle doesn't trigger when utterdark essence is used to make blasts do alignment damage, or using the chaos damage slas from the soul eater tree, or the extra light damage dice added to eldritch blasts from the enlightened spirit spiritual retribution and spirit blast & elritch burst enhancements from the enlightened spirit tree (though I could see that intentionally not counting as a spell or sharing a cooldown with the evil damage from the utterdark blast). Also the thorn mantle doesn't trigger off of acid pact damage or eldritch blasts when using the default force damage so it looks like the primal avatar mantles are completely nonfunctional with eldritch blasts.
210 Greater Elders Knowledge once again claims to grant 20% Artifact bonus to Spell Critical Damage. Despite it only granting 10%.
228 Unyielding Sentinal: Celestial mandate Says that it increases PRR and MRR for 15 seconds but it instead does it for 10 seconds, doesn't apply slow, and has 6 instead of stated 4.5 second cooldown.
251 Gameplay: Dire Shot should be using Stun Bonuses instead of Sunder Bonuses, like every single other ability on the tree, regardless of the effect they apply (Dire Charge, Momentum Swing, Lay Waste) (I erased old # this used to be)
260 Graphics: Unyielding Sentinel-Divine Energy Resistance erroneously uses the icon for Magic Circle Against Evil in its description.
Unsolved but reported solved/not a bug:
11 Fey Lights: Patch notes say Highest of Enchantment or Illusion bonuses, in game it says only illusion bonuses. If you do actually fix this, might as well add the word "mod" in the DC to get it over with. Also: Fey lights doesn't properly calculate DC's.
52 Negative damage from Magus of Eclipse Chill Aura is healing undeath enemies despite Chill aura description.
83 FotW Spirit Beast Tier 3 does not double the effects of Ram's Might if you gain it by wearing the item "(Legendary) Belt of the Ram" and only doubles animal growth for 1 second. Ram's might fixed. Animal groth fixed for druid animal form, does not work for shifters.
109 FotW Primal screams buff bar icon claims to grant +4 to all stats but it actually granting the correct +2 to dex con and str.
112 Graphics: Both Shiradi Epic Moments incorrectly use the obsolete icon for Pin.
157 Typo: Fatesinger: the Epic Strike Multiselector's description is typo'd "Choice an Epic Strike"
162 Typo: Fatesinger: Resonance of Fate multiselector's description makes no sense in English (Choice a Thread of Fate to Resonant with -> Choose a Thread of Fate to Resonate with)
119 Tooltip: Dire Attack (both Shot and Charge) don't mention they are Epic Strikes. These do indeed now mention that they are Epic Strikes, but you forgot to add a space and a colon.
146 Typo: Exalted Angel: Angelic Form (mantle) "Positive Healing per every 2 Character Levels" (keep either word but not both)
"Per", as you know, means "for each". I'm sure you agree that "For each every" is an incorrect phrase. Thus it should either be "Positive Healing per 2 Character Levels" or "Positive Healing for every 2 Character Levels".
160B Typo: - Shiradi: Stay Frosty & Stay Good should not have the word "Ranged" capitalized (two instances)
This is also just some typos; the words "melee/ranged/thrown/spell" are not supposed to be capitalized (according to the vast majority of the game's descriptions). A similar description correctly written is Double Rainbow's. Just to be clear, here's an image showing the errors I'm talking about. These typos exist in both Stay Good AND Stay Frosty. Also the word "stance" should be replaced by a pink "Destiny Mantle". All in all, this should be moved from "Not Actually A Bug (WAI)" to "Actually a Bug/Move to Typos Guy"
201 Divine Crusader Axiom of Faith requires FEAT proficiency in weapon to make it favored, but favored weapons grant proficiency to user in all other cases. This isn't being considered a bug, but all the non-feat ways of become proficient (enhancements like HElf Dilly proficiencies, EK martial proficiency, warchanter martial proficiency, War Domain) aren't allowing selection of Axiom of Faith weapons.
221 Spell Targeting: Fireball scrolls no longer set ablaze the tents in Seigebreaker. Fireball spell and DBF spell are not lighting tents up.
253 Typo: While you did fix Flaming Sphere's typo, the damage type in both Flaming Sphere and Sun Bolt is still lacking capitalization. See here.
Not U51, but people mention:
Animated Armor's are healed by negative energy.