Everytime when someone(including me) exit from a reaper quest, the public instance has a freeze.
It seems it is from deactivating reaper tree of players(Dungeon instance -> public instance). It gives freezes even for non-party members. Whoever in the instance that is affected by those reaper players.
Can you implement those deactivation of reaper tree smoother? Like asynchronous way to deactivate?
Or you can change the time to deactivate reaper tree, no deactivate when you exit(entering public instance, because it doesn't matter whatever you have reaper AP on public instance).
You can make it to deactivate when you enter non-reaper dungeon instances, so, you can make the people who was in public instances have less lag from these deactivation.