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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U48 Preview 2: Augment Revamp

    This whole post is new to preview 2

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Overview
    Expected with the Release of Update 48 is a revamp to Augments. This, in large part, fundamentally changes the underlying structure of how augments and augment slots function. The post below describes how these changes will appear to players. The posts below this one list the various new Augments that are expected to be included in the release of Update 48.

    Augments You Already Have
    Any Augment that is not slotted into an item when you log in after the update will be updated to both work with the new augment system and reflect the power level of Cannith Crafted effects at the minimum level of that augment immediately upon first logging in with no other action required on your part.

    Any item that have an empty augment slot when you log in after the update will be updated to work with the new augment system immediately upon first logging in with no other action required on your part.

    Any item that has an Augment slotted into an augment slot when you log in after the update will work exactly as it had before the update unless you choose to intervene and unslot that augment using a "Legacy Augment Unslotter". Legacy Augment Unslotters are a new item that is sold at House Cannith crafting halls (NOTE: For this preview Legacy Augment Unslotters can be found on the platinum Auction House) which allows you to remove augments from legacy style augment slots and, in the process, convert the legacy style augment slot and the augment to work in the new augment system. To use a Legacy Augment Unslotter do the following:
    1. Double Click on the Legacy Augment Unslotter
    2. Drag the item that you wish to unslot a legacy augment from
    3. Select which Legacy Augment you would like to unslot
    4. Click "Unslot Augment"
    5. Log Out
    6. Log Back in


    New Augment System
    Slotting Augments is no longer done by double clicking on the augment and dragging into the crafting UI the item that you would like to slot the augment into. Instead you now drag the item that you would like to slot an augment into (that has an empty augment slot) into the Augment Slotting panel located in the right of the Inventory menu (Currently named Modify Legendary Greensteel Items). From there, each augment slot available on the item will be displayed. Empty slots can be filled by dragging the correct color of augment into the slot. Filled slots can be emptied by dragging a Jeweler's Toolkit over a slotted augment.

    Updated Basic Augments
    All normal augments that grant basic statistics (such as Dexterity, Spell Power, etc.) now provide a bonus that is equal to a Cannith Crafted effect of the same minimum level of the augment. This means for example, that minimum level 16 Diamonds of Wisdom now grant 8 Wisdom (matching level 16 Cannith Crafted gear) instead of the 5 Wisdom they used to.

    New Basic Augments
    There are a number of new Basic Augment types that cover stats previously not granted by augments. You can see the list in the post below.

    New Named Augments
    There are new named augments that can be gained from different sources. In the posts below are lists of the new named augments expected in U48 and where to find them. Some can be found specifically in Fables of the Feywild content and others can be crafted using a combination of Threads of Fate, an Empty Soul Vessel (which can be found in Fables of the Feywild content), and various different Raid items. The list of these augments are in the posts below.

    Known Issues
    • Augments do not currently enforce their minimum level on the item they are slotted into.
    • Augments slots are displayed twice on an items tooltip
    • The Augment Slotting panel button in the Inventory Menu is still called "Modify Legendary Greensteel Items"
    • Legacy Augment Unslotter tooltip text is entirely inaccurate. It is currently the same tooltip text as Jeweler's Tool Kits have historically had which does not describe how to use them.
    • Jeweler's Tool Kits tooltip description has not yet been updated to describe how to use them

  2. #2
    Associate Producer Cocomajobo's Avatar
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    Default New Basic Augments

    This whole post is new to preview 2

    New Regular Augments
    Each of the following is a new non-named augment that will start being found in the same places that other non-named augments are found.


    Sapphire of Stunning
    • Minimum Level:1/4/8/12/16/20/24/28
    • Binding: Unbound
    • Color: Blue
    • Effect: Stunning +2/+4/+6/+7/+9/+11/+12/+14

    Sapphire of Vertigo
    • Minimum Level: 1/4/8/12/16/20/24/28
    • Binding: Unbound
    • Color: Blue
    • Effect: Vertigo +2/+4/+6/+7/+9/+11/+12/+14

    Sapphire of Shatter
    • Minimum Level: 1/4/8/12/16/20/24/28
    • Binding: Unbound
    • Color: Blue
    • Effect: Shatter +2/+4/+6/+7/+9/+11/+12/+14

    Sapphire of of Accuracy
    • Minimum Level: 1/4/8/12/16/20/24/28
    • Binding: Unbound
    • Color: Blue
    • Effect: Accuracy +2/+5/+8/+10/+12/+15/+17/+20

    Sapphire of Dodge
    • Minimum Level: 1/4/8/12/16/20/24/28
    • Binding: Unbound
    • Color: Blue
    • Effect: Dodge +1%/+3%/+5%/+6%/+8%/+9%/+11%/+12%

    Topaz of Damage
    • Minimum Level: 1/4/8/12/16/20/24/28
    • Binding: Unbound
    • Color: Yellow
    • Effect: Deadly +1/+3/+4/+5/+6/+8/+9/+10

    Topaz of Spell Penetration
    • Minimum Level: 1/4/12/20/24
    • Binding: Unbound
    • Color: Yellow
    • Effect: Spell Penetration +1/+2/+3/+4/+5
    Last edited by Cocomajobo; 10-21-2020 at 12:28 PM.

  3. #3
    Associate Producer Cocomajobo's Avatar
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    Default New Named Augments

    This whole post is new to preview 2

    Named Augments
    Each of the following is a new named augment that will drop in Fables of Feywild content. The higher minimum level augments will only drop in Epic Fables of Feywild content while the lower level augments will only drop in Heroic Fables of Feywild content.

    Emerald of Bitter Wounds
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Green
    • Effect Granted: Boon of Undeath: Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.


    Dismagicka
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Shattermantle: When a Shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds.


    Ruby of Fey Bane
    • Minimum Level: 6
    • Binding: Bound to Account
    • Color: Red
    • Effect Granted: Fey Bane 2d8


    Ruby of Disintegration
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Red
    • Effect Granted: Disintegration: This Weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.


    Sapphire of Heroism
    • Minimum Level: 6
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Heroism: +2 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.


    Sapphire of Greater Heroism
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Heroism: +4 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.


    Topaz of Quick Movements
    • Minimum Level: 6
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Quick Draw Feat: You can draw and fire throwing weapons more rapidly. In addition, you re-draw your weapons much faster after casting Spells and Spell-Like Abilities, eliminating the delay between casting and attacking.


    Topaz of Augmented Summoning
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Augment Summoning Feat: Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health, and increased fortification.


    Lifetaker
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Slay Living: This weapon stores a dark and sinister power deep within. When the weapon is used, this power occasionally comes to the surface, attempting to instantly snuff out the life force of the enemy.


    Scourge of the Outsiders
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Purple
    • Effect Granted: Banishing: Deal 4 to 24 Bane damage to Outsiders on hit. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If Outsider has above 1000 hit points, it takes 100 damage.


    Storm's Bulwark
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Green
    • Effect Granted: Whirlwind Ward: Provides a ward against the Knockdowns and Slows of an Air Elemental.

  4. #4
    Associate Producer Cocomajobo's Avatar
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    Default Soulforged Augments

    Soulforged Augments
    Each of the following can be Soulforge crafted with a combination of Threads of Fate, an Empty Soul Vessel (Ingredient found in Feywild Content), and a specific named item. The augment, when placed in an item will grant that item one of the effects from the named item that the augment was made from.

    Essence of the Cloak of Strahd
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cloak of Strahd
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Invisibility Guard: This item has a 10% chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.


    Essence of Nullscale Armor
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Nullscale Armor
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Nullmagic Guard: On being hit with a spell: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds


    Epic Litany of the Dead
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Epic Litany of the Dead
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Litany of the Dead II - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +2 Profane bonus to all Abilities.


    Essence of Constellation, Broken and Reforged
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 The Broken Blade of Constellation, 1 The Shattered Hilt of Constellation, 1 Constellation Cursed Blade
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every second.


    The Masque
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 The Masque
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Soundproof: Protects against stunning, dazing and disorientation from sound-based spells such as Soundburst and Greater Shout.


    Essence of the Cobalt Guard
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cobalt Guard
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Purple
    • Effect Granted: Improved Quelling Strikes: On Vorpal Melee: applies Quell to target enemies for six seconds, rendering them unable to cast divine spells. 50% chance of preventing the from casting all spells for three seconds (12 second cooldown).


    Essence of the Cracked Core
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cracked Core
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Alchemical Conservation:This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack (Enhanced Ki). You will gain an additional use, per rest, of: Action boost, Turn Undead, & Bard song. These additional uses will only take effect after your rest.


    Essence of Dark Diversion
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Dark Diversion
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Occultation: Decreases all threat generated by 20%.


    Essence of the Spear of the Mournlands
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Legendary Lord of Blades
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Touch of the Mournlands: This item, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike


    Essence of the Champion of the Twins
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Champion of the Twins
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Healer's Bounty: This item has a small percentage chance to cast a heal spell on you when you take damage.


    Essence of Ultimatum
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Ultamatum
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Green
    • Effect Granted: Petrification Immunity


    Essence of the Dethek Runestone
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Dethek Runestone
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Green
    • Effect Granted: Runic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds.

  5. #5
    Associate Producer Cocomajobo's Avatar
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    Default Set Bonus Augments

    Colorless "Set Bonus" Augments
    Each of the following is a Colorless augment. Slotting one of these augments into an item that already has a set bonus will cause that set bonus to be suppressed and replaced (so long as this augment remains slotted in that item) with the set bonus listed on the augment. (Note: These can be slotted into items that don't have set bonuses as well)

    Perfect Silence
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Vestments of Ravenloft
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +3 Artifact Bonus to Sneak Attack Dice


    Arcane Barrier
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Mantle of Escher
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +20 Magical Resistance Rating Cap


    Paragon Guard
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Platemail of Strahd
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +10% Artifact Bonus to Armor Class


    Dusk Raider
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Coat of Van Richten
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +20 Artifact Bonus to Melee and Ranged Power


    Piercing Mind
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Staggershockers
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact bonus to Intelligence


    Touch of Power
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Attunement's Gaze
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +50 Artifact bonus to Universal Spell Power


    Alluring Elocution
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, Tattered Scrolls of the Broken One
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact Bonus to Charisma


    Arcane Guardian
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Citadel's Gaze
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +25 Artifact bonus to MRR


    Visions of the Future
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Crystalline Gauntlets
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact bonus to Wisdom


    Cruel Cut
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 The Family's Blessing
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +15% Artifact bonus to damage vs the Helpless


    Truthful Blow
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Helm of the Final Watcher
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +25% Artifact bonus to Fortification Bypass


    Tough Shields
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Dumathoin's Bracers
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +25 Artifact bonus to Physical Resistance Rating


    Esoterica
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cloak of the Mountain
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact Bonus to all Spell DCs


    Quickblade
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Guided Sight
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +15% Artifact bonus to Doublestrike and Doubleshot


    Brutal Blows
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Mail of the Mronanon
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact bonus to Strength


    Cunning Impact
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Strange Tidings
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact bonus to Dexterity


    Wild Fortitude
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Quori-Infused Core
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact bonus to Constitution

  6. #6
    FreeDeeOh PsychoBlonde's Avatar
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    Question about the current +1 and +2 spell DC augments . . . are those going to be updated to be cannith crafting equivalent also, meaning they won't stack with existing spell DC items? Or are those going to be retained as a separate stacking augment with spell DC's getting their own augment?
    Last edited by PsychoBlonde; 10-21-2020 at 01:18 PM.
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  7. #7
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    Quote Originally Posted by Cocomajobo View Post
    This whole post is new to preview 2

    New Regular Augments
    Each of the following is a new non-named augment that will start being found in the same places that other non-named augments are found.

    Topaz of Spell Penetration
    • Minimum Level: 1/4/12/20/24/28
    • Binding: Unbound
    • Color: Yellow
    • Effect: Spell Penetration +1/+2/+3/+4/+5/28
    The last 28 is almost surely a 6
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  8. #8
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    Quote Originally Posted by Cocomajobo View Post

    Essence of the Cloak of Strahd
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cloak of Strahd
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Yellow
    • Effect Granted: Invisibility Guard: This item has a 10% chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.

    Please reconsider the ML of 30. None of the augments should be more than ML 29. It will be a royal pain with gear being ML29 and the augment ML30.

    If you insist on the ML30 tag please atleast explain why.
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  9. #9
    Hero QuantumFX's Avatar
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    I noticed that you’re sticking to the 1/4/8/12/16/20/24/28 scaling. Is there any chance you could expand the system to do augments based on the Cannith Scaling?

    Ex. Diamond of Str:
    +1 (AML:1)
    +2 (AML:2)
    +3 (AML:4)
    +4 (AML:5)
    +5 (AML:7)
    +6 (AML:10)
    +7 (AML:13)
    +8 (AML:15)
    +9 (AML:18)
    +10 (AML:21)
    +11 (AML:23)
    +12 (AML:26)
    +13 (AML:29)

    Edit:
    You *could* also do Sapphire and Emerald Augments for at cap stat bonuses.
    +14 Sapphire of Strength (ML: 30)
    +15 Emerald of Strength (ML: 30)
    Last edited by QuantumFX; 10-21-2020 at 01:09 PM.
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    • Epic and Legendary Mysterious ring upgrades, please.
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    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  10. #10
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    On live I have a character with a Volley that has Deconstructor in the Red aug slot and a blank Purple aug slot. After transferring to Lamannia, the Purple aug slot disappeared.

    Added image:
    Last edited by Carpone; 10-21-2020 at 12:55 PM.
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  11. #11
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    Quote Originally Posted by Carpone View Post
    On live I have a character with a Volley that has Deconstructor in the Red aug slot and a blank Purple aug slot. After transferring to Lamannia, the Purple aug slot disappeared.

    Added image:
    Can you scroll down a bit? It may be below the Filigree display.
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    Community Member Kelledren's Avatar
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    Default Augment updates

    Great question above about stacking DC augments.

    I was ready to reply to first preview thread when I saw this preview get posted... way behind. Thanks for explaining how transition will work to the new system. One of my questions was if you were going to supply free tool kits for removing currently slotted augments. As long as these legacy tool kits are cheap then you answered that question.

    First I want to say I love the system, the use of raid items to promote raiding, and the flexibility of gear sets, especially taking in Feywild seasonal sets. This will be a nightmare of gear Tetris, but a really fun nightmare!

    For Soul-forged augments requiring 1 raid item for 1 cool effect is reasonable, it will put higher demand on those items (=less sharing) but not a crazy amount as these are augments bound to account, and you only need one for the effect... likely you have an item on a toon already you could make an augment from. I will say that needing 3 items from THTH is a ridiculous cost, I would make that augment better, or cost cheaper.

    The set bonus augments (while really cool), will put a huge demand on those items and make sharing those specific items almost zero. You need three for a set, and likely will want a couple sets to boot for different toons. I would suggest to try to reduce pressure from these specific items. Yeah my cleric will never get passed the tattered scrolls now, I will have to use raid runes for those which is ok, but having 6 people in a raid wanting the same item always will get frustrating for those, especially since you need at least three.

    Many have said use raid runes at a cheaper rate than 1250, which would help. My suggestion is to pick two or three raid items, from different raids, to be able to use in crafting one set augment. So you can run normal THTH for a chance at tattered scrolls, then hit KT for a chance at item number 2 in +4 arti charisma augment recipe. Having multiple chances would make sharing more likely and alleviate frustration at trying to find 3 (or 6) of the same raid item given raid timers. I would pick 3 raid items per augment set, but having a second option would go a looooong way.

    As always thanks for the great work and for keeping us a part of the process, can’t wait for the expansion!

  13. #13
    Community Member Valerianus's Avatar
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    Quote Originally Posted by mikarddo View Post
    Please reconsider the ML of 30. None of the augments should be more than ML 29. It will be a royal pain with gear being ML29 and the augment ML30.

    If you insist on the ML30 tag please atleast explain why.

    yes please consider. lvl 29 is a milestone for gear sets and it will also be like this when you'll increase the level cap.

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    The biggest problem I see is that the set augments are limited to single raid items. Going with the goal of encouraging the running of raids while still making these sets challenging to get, the best solution I see is to increase the number of raid items ( and items that can only be gained through raids ) that can be used each set type.

    Example:

    Brutal Blows: ( +4 ARtifact Bonus to Strength )
    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel and one of following: Piston Boots, Mail of the Mronanon, or Echo of the Icon

    Cunning Impact: ( +4 Artifact bonus to Dexterity )
    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel and one of following: Legendary Tharne's Bracers, Van Richten's Spectacles, or Strange Tidings

    Which raid items they have wouldn't matter as long as they have 3 of them in any combination. A player could have 1 Strange Tidings and 2 Legendary Thranes Bracers, 150 threads of fate, and 3 Empty Soul vessels and be able to craft a set of 3 Cunning Impact augments.

    Advantages:

    1) Encourages a greater variety of raids which will reduce fatigue and make it easier to find people to run raids with.
    2) Reduces the impact that raid timers will have on getting these sets while still letting it be a factor.
    3) Still makes these sets difficult to get while not making it so much of a grind that most players don't even try ( yes I know a few out there have thousands of runes banked )

  15. #15
    Community Member Amoneth's Avatar
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    Is it intentional that the Greater Topaz' of Spellschool no longer stack? They used to be +2 stacking but now they're +5 non-stacking with standard spell focus

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    I used a Legacy Unslotter to remove a Draconic Soul Gem from my Legendary Robes of the Dreadkeeper and it removed the augment slot entirely:


    When I try to augment it now it says "this item has no augment slots!"

    My Legendary Skin-Tight Gloves list their augment slots twice:



    NO wait Okay I see what's happening there, it's listing all the augments that can go in each slot. Okay, that's clunky and hard to read. I'd rather just have it say "Green Augment Slot" the way it used to.
    Last edited by PsychoBlonde; 10-21-2020 at 01:35 PM.
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    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Amoneth View Post
    Is it intentional that the Greater Topaz' of Spellschool no longer stack? They used to be +2 stacking but now they're +5 non-stacking with standard spell focus
    Guess that answers my question.
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    Quote Originally Posted by Amoneth View Post
    Is it intentional that the Greater Topaz' of Spellschool no longer stack? They used to be +2 stacking but now they're +5 non-stacking with standard spell focus
    Wow, that would be a huge nerf. Please say thats not working as intended.
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    Quote Originally Posted by Amoneth View Post
    Is it intentional that the Greater Topaz' of Spellschool no longer stack? They used to be +2 stacking but now they're +5 non-stacking with standard spell focus
    Wow, that would be a huge nerf. Please say that is not intended.
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    Quote Originally Posted by elvesunited View Post
    The biggest problem I see is that the set augments are limited to single raid items. Going with the goal of encouraging the running of raids while still making these sets challenging to get, the best solution I see is to increase the number of raid items ( and items that can only be gained through raids ) that can be used each set type.

    Example:

    Brutal Blows: ( +4 ARtifact Bonus to Strength )
    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel and one of following: Piston Boots, Mail of the Mronanon, or Echo of the Icon

    Cunning Impact: ( +4 Artifact bonus to Dexterity )
    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel and one of following: Legendary Tharne's Bracers, Van Richten's Spectacles, or Strange Tidings

    Which raid items they have wouldn't matter as long as they have 3 of them in any combination. A player could have 1 Strange Tidings and 2 Legendary Thranes Bracers, 150 threads of fate, and 3 Empty Soul vessels and be able to craft a set of 3 Cunning Impact augments.

    Advantages:

    1) Encourages a greater variety of raids which will reduce fatigue and make it easier to find people to run raids with.
    2) Reduces the impact that raid timers will have on getting these sets while still letting it be a factor.
    3) Still makes these sets difficult to get while not making it so much of a grind that most players don't even try ( yes I know a few out there have thousands of runes banked )
    Quote Originally Posted by mikarddo View Post
    Wow, that would be a huge nerf. Please say thats not working as intended.

    Maybe they did not realize these were stacking bonuses. Hopefully this will be changed back as that is why we spent DDO points on them to begin with.

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