
Originally Posted by
Baahb3
Insult was not needed.
Believe me, I understand that Poison immune covers more monsters than any element, by a long shot. I have played this game since 2006 and DnD for over 30 years. I understand the game.
I was using an absurd argument with the DR break to make a point about the absurd ability we are seeing with the immune removal. Not only are you bypassing that natural immunity, you are gaining bonus damage on top of it. If they just removed the immunity, I would still have issues, but less so.
And there are more than a few monsters that if you don't have the right DR bypass, your damage is severely reduced. The construct at the end of Blown Deadline, the Mind Flayer in Thralls of the fungus lord just to name a couple. How about targets melee cannot get to, Irk in Project Nemesis just name one. Melees have to have different attack forms to deal with different situations all the time.
Vile Chemist is clearly a Poison variant of Eldritch Knight. Yet that enhancement does not have this ability. It is a huge boon to this tree compared to that tree. Even the recently revamped Pale Master's 'removal' ability is not this good. It requires a spell cast, not an attack and then, just to undead creatures, not all creatures (constructs). And it does not include the +15% damage boost to said undead.
It would have been better for all of these types of ability if they had a +10% vulnerability/attack or effect, to that damage type up to 50% vulnerability. Then if you did not want to build a secondary type of damage, you could still use it, just at a less than optimal attack form. Instead of a better attack form (+15% damage).
Back to my over all point. Having creatures that are immune/highly resistant to one form attack is GOOD. For those you should have to have some form of attack to deal with. Again, I understand that Poison covers a lot more than any element but then design something around that, not just give them an easy button to remove that struggle.
And yes, Monk ftw.