
Originally Posted by
GoldyGopher
The gap-widening exists but as it provides benefits you consider negligible it is not worth discussing. I see a couple hundred hit points, 2/4/6 Racial Enhancement Points, a couple hundred spell points, +2 to an off stat all as bonuses to any character. The big one you are skipping is Reaper Points.
In the past six hours I earned an average of 142,000 XP an hour running Wilderness Adventure Areas. Not a single quest from 16/17ish to one dot from 20. I am a VIP, have a Greater Tome of Learning, using a +150 slayer pot and a +30 XP pot. Both of which I have huge stacks of from daily rolls, so I use them. I could have easily made that number go higher even just running the Wilderness Adventure Areas, let alone questing. Wilderness Adventure Areas are brain dead simple and yet I spent too much time chasing out of the way rares, haven't equipped at level gear as I am still using Korthos loot, but I am lazy and not a power gamer. Heck i am currently on have +5% striders on. I should go get my +30 out of the bank. Power Gamers can earn easily 240,000 XP an hour easily, throw in 15,000 Reaper XP and hour. I had one power gamer tell me they can earn 320,000 XP an hour over the course of heroic life, that's about 12 hours of questing time to get to Korthos to 20. I can not fathom it as I am in the 24 to 30 hour range.
That in a nut shell is my problem with this solution. Lowering the XP to level on 3rd and subsequent lives may make it easier on the casual player, a difference many may not even really notice, it allows the power gamer to even more quickly achieve character power. With many games currently increasing the time spent leveling characters (they don't have TR so it is not a true comparison between DDO and World of Slowcraft) this solution does nothing for me.