No good alternatives is what makes it so painful.
- Old content named items are often many grades behind. Plus sometimes is even more grindy to get... old era droprates... SSS loot...
- Crafting is many grades behind
- Random loot both many grades behind, and well, ehr being random...with little player interaction ( bad game economy) to help out with large samples to pick from.
- Raid loot with the recent passes are fine, altho it is extra rare to find groups as a PUGist/Soloist, and some players just dont find the content fun to play.
- Challenge loot is many grades behind, and uneven across the level ranges
- Event loot for the most part is many grades behind
- Shop vendor loot is many grades behind, sorry I mean it doesnt exists and was never a thing, even tho it is pretty much a standard RPG feature ___O___O___
Start to see the pattern yet?
Opinion
- Sets are too powerful, they are mostly mandatory pieces for a decent layout. I think some of that power should overlap with past live typed bonuses, so if one grinds out the PLs, they can free themselves from the set limitations, others may find it better to just accept the gear grind vs the PL grind.