Results 1 to 13 of 13
  1. #1
    Community Member xBunny's Avatar
    Join Date
    Jun 2013
    Posts
    198

    Default Many Shot feat for Artificer switching to Bow

    Currently playing my first time Arty, it is 12/6/2 Art/Ftr/Pal with int to hit and dmg repeater shooter. So I do have some feats to spare. Was wondering if there is any value in taking Many Shot feat and switching to bows while Fusilade is on cd? Or bow dmg under Many Shot will still be less or equal than just repeaters regular shooting?

  2. #2
    Staggering
    Pale Fox
    LightBear's Avatar
    Join Date
    Sep 2010
    Posts
    4,620

    Default

    Quote Originally Posted by xBunny View Post
    Currently playing my first time Arty, it is 12/6/2 Art/Ftr/Pal with int to hit and dmg repeater shooter. So I do have some feats to spare. Was wondering if there is any value in taking Many Shot feat and switching to bows while Fusilade is on cd? Or bow dmg under Many Shot will still be less or equal than just repeaters regular shooting?
    Didn't action boosts like these share a cooldown?

  3. #3
    Community Member xBunny's Avatar
    Join Date
    Jun 2013
    Posts
    198

    Default

    Quote Originally Posted by LightBear View Post
    Didn't action boosts like these share a cooldown?
    Have not test it. Many shot does not have number of uses while standard action boosts do, so it makes me think that it should not. And nothing on it on DDO wiki.

  4. #4
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    Quote Originally Posted by LightBear View Post
    Didn't action boosts like these share a cooldown?
    Manyshot isnt an action boost...its just an active buff, like 10KS

    I think its possible, its just not very practical. You'd have to swap ammo for one, and I'm not sure if it'd do it for you - and that'd mean having to Flame Arrow for ammo. You'd have to prebuff your bow with Deadly Weapons beforehand too, or buff in combat. None of your bonuses from Arti or Kensei will apply to non-crossbows. Your runearm will get unequipped - which means you cant switch if you get caught with a full backpack. Stuff like that. Plus, yeah, bows arent that great so even though it'll be a DPS gain, I dont know if it'll be enough of a DPS gain to warrant the hassle.

    A simpler approach, which is possible for your split, is the Endless Fusillade model (at least for Epic) where Legendary Dreadnaught reduces the cooldown on Fusillade to 20 seconds so you can pretty much keep it up full-time, with Extra Action Boost in BE, Kensei, and Dreadnaught so you can chain them together from rest shrine to rest shrine (or just zerg the whole quest for short ones, you'll have nearly 5 minutes of full auto).

    Also worth mentioning, you can run that build in Inquisitive just as easily, and enjoy NHBs (which activate instantly unlike EF) and still get Manyshot-like ROF in between.

  5. #5
    Intergalactic Space Crusader
    Treasure Hunter
    Livmo's Avatar
    Join Date
    Apr 2013
    Posts
    0

    Default Works Just Fine

    Older screenshot, but look at my hot bars. When Endless is on cool down I swap to Manyshot and back and forth. No issues at all if you keep the xbow and bow on your hot bar and hot swap during battle.


  6. #6
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    the PITA will be switching from bow to xbow, and also switching from arrow to bolt. if you have the wrong ammo selected, you just get an error message rather than automatically switching to an appropriate ammo type.

  7. #7
    Intergalactic Space Crusader
    Treasure Hunter
    Livmo's Avatar
    Join Date
    Apr 2013
    Posts
    0

    Default

    Quote Originally Posted by Lonnbeimnech View Post
    the PITA will be switching from bow to xbow, and also switching from arrow to bolt. if you have the wrong ammo selected, you just get an error message rather than automatically switching to an appropriate ammo type.
    Not an issue. I use Conjure Bolt and arrows from the General Vendor. When you swap back and forth you have remnants of bolts and arrows to re-combine if you don't use them all.

    You only need to swap the xbow and bow on the hot bar. The ammo takes care of itself. I do this all the time, so I don't understand why you get an error message.

  8. #8
    Community Member xBunny's Avatar
    Join Date
    Jun 2013
    Posts
    198

    Default

    Quote Originally Posted by Lonnbeimnech View Post
    the PITA will be switching from bow to xbow, and also switching from arrow to bolt. if you have the wrong ammo selected, you just get an error message rather than automatically switching to an appropriate ammo type.
    Think ammo should switch by default.

    Quote Originally Posted by Livmo View Post
    Not an issue. I use Conjure Bolt and arrows from the General Vendor. When you swap back and forth you have remnants of bolts and arrows to re-combine if you don't use them all.
    You only need to swap the xbow and bow on the hot bar. The ammo takes care of itself. I do this all the time, so I don't understand why you get an error message.
    Looks like it should work. But still interesting if DPS is worth it.

    Quote Originally Posted by droid327 View Post
    A simpler approach, which is possible for your split, is the Endless Fusillade model (at least for Epic) where Legendary Dreadnaught reduces the cooldown on Fusillade to 20 seconds so you can pretty much keep it up full-time, with Extra Action Boost in BE, Kensei, and Dreadnaught so you can chain them together from rest shrine to rest shrine (or just zerg the whole quest for short ones, you'll have nearly 5 minutes of full auto).
    Sounds good. One think I don't like is time Endless Fusillade takes to active

  9. #9
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    Quote Originally Posted by xBunny View Post
    One think I don't like is time Endless Fusillade takes to active
    Switch to Unarmed, activate EF, switch back to RXB. It'll remove the animation and let you instantly start firing.

    Since you were planning on hotswapping weapons anyway, that shouldnt be a big issue for you

  10. #10
    Community Member Pilgrim1's Avatar
    Join Date
    Aug 2010
    Posts
    860

    Default

    Quote Originally Posted by xBunny View Post
    One think I don't like is time Endless Fusillade takes to active
    No holds barred and endless fusillade are the same thing. The diffrence people see is from the weapon they tend to use when activating the ability.

    When using a greater xbow you get a 2 second windup ability then you have accelerated shots for 18 seconds.

    When using a heavy/light xbow (inquisitive style) the boost triggers instantly and lasts for 18 seconds. Then you get 2 seconds of standard shot rate.

  11. #11
    Community Member xBunny's Avatar
    Join Date
    Jun 2013
    Posts
    198

    Default

    Quote Originally Posted by droid327 View Post
    Switch to Unarmed, activate EF, switch back to RXB. It'll remove the animation and let you instantly start firing.

    Since you were planning on hotswapping weapons anyway, that shouldnt be a big issue for you
    Wow thx for good trick.

  12. #12
    Community Member xBunny's Avatar
    Join Date
    Jun 2013
    Posts
    198

    Default

    Quote Originally Posted by Pilgrim1 View Post
    No holds barred and endless fusillade are the same thing. The diffrence people see is from the weapon they tend to use when activating the ability.

    When using a greater xbow you get a 2 second windup ability then you have accelerated shots for 18 seconds.

    When using a heavy/light xbow (inquisitive style) the boost triggers instantly and lasts for 18 seconds. Then you get 2 seconds of standard shot rate.
    Sorry, sounds like rocket science to me. Not sure I get it. U mean heavy/light xbow dont have any time to active compared to repeaters\great xbows?

  13. #13
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    Quote Originally Posted by xBunny View Post
    Sorry, sounds like rocket science to me. Not sure I get it. U mean heavy/light xbow dont have any time to active compared to repeaters\great xbows?
    Exactly. Double Xbows activate instantly, no animation, you just start auto-firing immediately. Repeaters activate instantly too (and the timer starts counting down), but there's a long long animation before it lets you actually start firing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload