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  1. #101
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    What happened to the trinkets that were said to be in this pack?

  2. #102
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    Quote Originally Posted by GramercyRiff View Post
    What happened to the trinkets that were said to be in this pack?
    Ugh...do you even read what's being said before you post...? Trinkets are for another -future- adventure pack NOT based in sharn.

    It's not because someone said trinkets are for a future pack that it has to be next one coming...


    Quote Originally Posted by 0ldschool View Post
    Fair enough. The section of my post that you copied was more spit balling about what could be a better fit, to gauge reaction from the set wearers, so thanks for providing feedback. I'll certainly defer to what is most useful to the set user.
    And I respect that decision, don't do to people what you wouldn't want them to do to you...it's simple as that.
    And that is why I firmly stand by the point that this set is somewhere in between ranged/melee (even /casting) and should stay that way, because, besides a few possible twists here and there on the items, it is a good one.

    Quote Originally Posted by 0ldschool View Post
    every new gear slot helps tremendously.
    And that's the important point there, be it accuracy, seeker, doublestrike etc...the priority right now for the loot in game is this : MORE options for everyone!

    That's why many (including me) are asking for the dreadkeeper set to be exactly this : a more relevant choice for -atleast- one of the archetypes (caster/ranged/melee)
    Last edited by PublicEnemy; 07-26-2019 at 03:54 PM.

  3. #103
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    Quote Originally Posted by PublicEnemy View Post
    Ugh...do you even read what's being said before you post...? Trinkets are for another -future- adventure pack NOT based in sharn.

    It's not because someone said trinkets are for a future pack that it has to be next one coming...
    If I had read anything in this thread I wouldn't have asked this question.

    I would go back and find the quote about trinkets, but it's easier just to not care and also just stop playing this game.

  4. #104
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    Lynnabel's Avatar
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    Friday afternoon update:

    The Cloak in the Negative set is being moved to another container slot, and we'll keep the art in our back pocket for some other time. I am open to suggestions about where it ends up.

    The Negative set bonus is dropping Boon of Undeath/Greater Boon of Undeath to gain DC bonuses.

    Thanks for the feedback so far!
    100% radical, enthusiasm enthusiast.

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  5. #105
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Friday afternoon update:

    The Cloak in the Negative set is being moved to another container slot, and we'll keep the art in our back pocket for some other time. I am open to suggestions about where it ends up.

    The Negative set bonus is dropping Boon of Undeath/Greater Boon of Undeath to gain DC bonuses.

    Thanks for the feedback so far!
    Ugh, what about Nullification spellpower?

    Honestly, the head slot is the logical answer to this question.

    Personally I'd like the set more if you kept the boon of undeath, made the set 100% focused on nullification rather than a 50/50 split between force and nullification.

    Head slot armor (Make it cause the face to look like a skull will long flowing white lich hair, that would be the most awesome helm cosmetic ever)

    *Greater Boon of undeath
    *+4 to intelligence
    *+4 To Necromancy DCs
    *+202 Enhancement Bonus to Negative spellpower
    *+20 Physical resistance rating
    Last edited by Lokeal_The_Flame; 07-26-2019 at 05:23 PM.

  6. #106
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Yamani View Post
    You guys just really don't like wisdom healers? Wisdom artifacts have been all around bad for them. Wis spell power was blocked by set, wis damage isn't meant for them, wis heal amp blocks conduit of the soul.
    Might I suggest changing the name to something like Monacle and making it an goggles item?
    Bad idea, the community made goggles that can give people a ton of constitution goes in the goggle slot!

  7. #107
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    Quote Originally Posted by Lynnabel View Post
    Friday afternoon update:

    The Cloak in the Negative set is being moved to another container slot, and we'll keep the art in our back pocket for some other time. I am open to suggestions about where it ends up.

    The Negative set bonus is dropping Boon of Undeath/Greater Boon of Undeath to gain DC bonuses.

    Thanks for the feedback so far!
    Wasn't particularly against the cloak but still nice to hear (could we have a glimpse of the art though...?)

    about the new slot...let's see, you have to leave out the cloak/trinket/necklace and the bracers/armor are already taken...that leaves us with boots/gloves/helmet/goggles/belt..
    hmm...why not a belt? or gloves? casters have nothing really good/great there currently...(talking about the gloves)

    on a separate note, maybe change spell resist for some mrr...? spell resistance is incredibly hard to put on a usable scale (even on elite) and with the many immunities undeads have with such spells...(spells which have to bypass the SR) since the item already has some quality Prr, maybe mix both and add some Quality Sheltering instead...?

    Or change it to quality spell resistance so atleast some people will be able to mix them with the Gauntlet of the Iron Council.
    Last edited by PublicEnemy; 07-26-2019 at 06:09 PM.

  8. #108
    Founder Mellkor's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Friday afternoon update:

    The Cloak in the Negative set is being moved to another container slot, and we'll keep the art in our back pocket for some other time. I am open to suggestions about where it ends up.

    The Negative set bonus is dropping Boon of Undeath/Greater Boon of Undeath to gain DC bonuses.

    Thanks for the feedback so far!

    Goggles or Gloves!

    Not the head -- Reaper bonus helms go here!
    Not the neck -- Best DC caster artifact to date goes here!

    IMO gloves is best slot followed by goggles.

    Gloves gets my vote.

    -JR
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  9. #109
    Community Member Merrillman's Avatar
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    Default Wizard Enhancement Thoughts

    Wizard survivability is a huge (HUGE) issue if you do not want to play a PM. How about something such as a new enhancement tree that would focus on “Arcane Amplification?”

    For instance, the tree’s (Arcane Conduit!) First Slot could be, “Potion Amplification.” Similar to healing amp (which it should stack with, but which is almost never used as a wizard).

    Ex: Tier 1: +20 PA, tier 2: + 40 PA, and so on.
    Another slot: Scroll Amplification, etc.
    Also, how about an “aura of amplification” where magic cast my any class in a Party (a capstone, perhaps) within a radius, is amplified, by say 5-10-15%?

    So many ways to make this work.

    How about “Amplify Implement” in the tree where a spell-casting implement’s Bonus is amplified by 5-10-15%?

    The way I figure it, you can allow some tweaks (potion amp) on the healing side and some tweaks on the power side (Amplify Implement), and it wouldn’t overdo or step on a Divine Caster’s toes, but at least give some chance to survive without a tank, though at a cost in E Tree’s and forgoing other point spends. And hey, DARK CLERICS (love the Dark Cleric path, GREAT with necrotic rays, etc) should be able to pick at least some PM enhancements too! Like undead forms! Maybe lose access to healing except for the negative versions?

    I love wizard, but truthfully wizard isn’t that fun (if you actually want to survive) without PM. No sense in playing a wizard when sorcerers and their quicker casting and higher power/focus and Spell Points can do all the same things, and quicker/better. Traditional wizards should be fearsome, not a class that can’t stand on its own. I’ve got quite a few lives, many alts with many lives and there is simply no way I’d ever play a straight wiz again.

  10. #110
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Mellkor View Post
    Goggles or Gloves!

    Not the head -- Reaper bonus helms go here!
    Not the neck -- Best DC caster artifact to date goes here!

    IMO gloves is best slot followed by goggles.

    Gloves gets my vote.

    -JR
    Gloves get my vote too
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  11. #111
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    Quote Originally Posted by Mellkor View Post
    Not the head -- Reaper bonus helms go here!
    -JR
    Set items cannot have reaper bonus...?

    But I agree gloves is good, I'd say gloves or belt personally.

  12. #112
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    Quote Originally Posted by Lynnabel View Post
    Friday afternoon update:

    The Cloak in the Negative set is being moved to another container slot, and we'll keep the art in our back pocket for some other time. I am open to suggestions about where it ends up.

    The Negative set bonus is dropping Boon of Undeath/Greater Boon of Undeath to gain DC bonuses.

    Thanks for the feedback so far!
    Thank you!

    As for slot, I would go boots or goggles. Nothing much is going on there for casters for boots. I normally just end up slotting Flightfoot Greaves and goggles would make the set completely exclusive to esoteric initiate, which is fitting. Hat or gloves would also be ok, but gloves with a palemaster are likely to end up being gauntlets of the iron council. Just not the necklace so the Int artifacts aren't blocked. And I would avoid belt as that is a busy spot for casters with the RL elemental belts and the Black Satin Waist.

    Also, consider Insightful Spell Focus +4 somewhere on this set. Currently, that only exists on raid items and Nightmother's Scepter or Mistfallen Orb, which either excludes a weapon or shield. EKs would love you forever if they could slot that a little more easily. Perhaps instead of Spell Resistance. Putting the new item on googles (and therefore exclusive to the raid goggles that will put that there) allows for Gloves of the Iron Council to be worn, making spell resistance redundant.

    Edit Reviewing the original post, I see there are bright and shiny caster boots. So disregard that boot comment. Go for the goggles
    Last edited by reywas; 07-26-2019 at 10:36 PM.

  13. #113
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    Quote Originally Posted by reywas View Post
    and goggles would make the set exclusive to esoteric initiate.
    Uhm, all sets are already exclusive to each other with, you know, the armor X)

  14. #114
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    Quote Originally Posted by PublicEnemy View Post
    Uhm, all sets are already exclusive to each other with, you know, the armor X)
    I am well aware of that. I was more pointing out that it would completely overlap it as the two sets already share 2 out of the 3 slots. Might as well do it completely and the googles on that set are replaceable
    Last edited by reywas; 07-26-2019 at 10:30 PM.

  15. #115
    Founder Mellkor's Avatar
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    Quote Originally Posted by PublicEnemy View Post
    Set items cannot have reaper bonus...?

    But I agree gloves is good, I'd say gloves or belt personally.

    Well yes..but I already have one! They dont drop that often u know
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  16. #116
    Community Member Strambotica's Avatar
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    Losing all hope in this Update and against my basic form of discussion (AKA: don’t giving a context for them, AKA without foundation)
    Asking, again, for Future gear: (since had notice that the gear doesn’t change to much from Lammania to Live)
    · An artifact for DC Divine Casters AKA Wisdom +22 plus something for DC Cleric and FVS. (Druids have the one they need, and +10 insightful Wisdom can be elsewhere)
    · A set for those that invest AP on the trees for Medium Armor (Like: Wizard, Warlock, Bard, etc…)
    · A set for Druid that does not involve invest AP on a tree… AKA want a non-metal armor set for them.

    And yeap. Lost hope again in a DC healer type (Cleric/FVS), and the hope for a set for a Medium Armor Wlk/Bard.

    Like when I ask for:
    Quote Originally Posted by Strambotica View Post
    Since Lynnabel is reading this one. Really need to ask... there is any chance in the future to see an Caster's Wisdom Artifact that not conflict with the Flamecleansed Fury Set ?
    And the reply was
    Quote Originally Posted by Lynnabel View Post
    Oh, absolutely.
    So… lost hope again T.T no Caster's Wisdom Artifact... really really had hope for a +22 Wisdom artifact T.T

    PS: sorry for my bad english :P

    Edit: It really hurts when they give you hope and end up breaking it
    EDIT: PS: sorry for so many edit.. but like i said... my english is not the best.. so need to improved in my edits :P

    Another Edit with numbers, Artifact (Not being picky, any slot that don’t break the Flamecleansed set probably gloves):
    · +22 wisdom
    · +481 Wizardry
    · Spell Resistance +52
    · X Absorption +53%
    Last edited by Strambotica; 07-27-2019 at 12:56 AM.

  17. #117
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Feycraft Mail - Light Armor (same as sharn armor)
    Feyweave Robe - Robe (same as sharn armor)
    Glass Heart - Docent (same as sharn armor)
    Gossamer Weave - Cloak - Enchantment DC, Illusion DC, Spell Resistance, Spell Penetration
    Delicate Thimbletips - Gloves - Magical Efficiency, Insightful Spell Pen, Conjuration DC, Spellcraft
    Not sure why the insistence to add Spell Resistance to so many items when for about 99% of player base have no use for it. I can see why Acid is included even though set is more Bard centric due to Great Old One getting Phantasmal Killer added to their spell book. So covers both Fey and GOO Warlocks.

    I would suggests removing Spell Resistances from Gossamer Weave and replace it with Insightful Spell Pen. Then remove Insightful Spell Pen from Delicate Thimbletips to add Evocation DC. This way it covers all Bards main spell schools. Even Transmutation would be suitable for a few builds due to Slow spell for Bards and Flesh to Stone for Warlocks.

  18. #118
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    Quote Originally Posted by reywas View Post
    I am well aware of that. I was more pointing out that it would completely overlap it as the two sets already share 2 out of the 3 slots. Might as well do it completely and the googles on that set are replaceable
    I do not think that overlaping a whole other set is a great argument. Goggles still are a valid choice but you lose the possibility to make any use of the collective sight goggles.

  19. #119
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Friday afternoon update:

    The Cloak in the Negative set is being moved to another container slot, and we'll keep the art in our back pocket for some other time. I am open to suggestions about where it ends up.

    The Negative set bonus is dropping Boon of Undeath/Greater Boon of Undeath to gain DC bonuses.

    Thanks for the feedback so far!
    Great changes. Agree with others on gloves are optimal from a PM perspective. Cloak, Belt and Neck have key items for PM so I would prefer it not to be one of those slots.
    Last edited by slarden; 07-27-2019 at 08:00 AM.
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  20. #120
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    Quote Originally Posted by slarden View Post
    Great changes. Agree with others on gloves are optimal from a PM perspective and bracers is another option if you want the high spell pen item to remain unique to the esoteric set. Cloak, Belt and Neck have key items for PM so I would prefer it not to be one of those slots.
    Bracers are already taken by the other part of the PM set.

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