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  1. #181
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    Cutting the cost on nukes would help only on mid tiers, on high tiers the time difference becomes far more emphasized, we dont really have the time to sit out 4 more spell casts per monster, because it fights back. However impractical a necro caster could technically work without 2nd CC focus, but for a nuker CC is pretty much mandatory for this reason..

    Evoker builds are so much less attractive, we are technically both a full out DC caster for CC, then also need to incorp the spell damage amps. Both gearing and speccing is extra investment and for the most part to less effect compared to just straight necro caster with ruins and dots and full metamagic options.

  2. #182
    Community Member thunir's Avatar
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    Default Draconic: Daunting Roar

    Didn't hear this mentioned in the pass, but does this really need a 2 min cooldown? The DC is relatively low and seems expensive at tier 3 and 2ap for a class that can already cc?

    Might want to visit this if it hasnt been mentioned.

  3. #183
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    a lot of people say that draconic should have evo/coj +1 per core, but I think It should be more valued because draconic is the master of pure power and the current version does not show the concept very well.
    We might need some revised version of the epic as something different.


    So I wrote something for an example. (apologies for my bad English sentences as I'm not native.)


    -------------------
    Core 0:
    Passive: You gain +50 SP, and +2 evo/coj DC, 10% spell critical damage.
    Active: You gain "Elemental Focus Stance" ability. this has a version for each element - "Fire/Air/Water/Earth Focus Stand". you can only activate one of Elemental Focus stances.
    During Elemental Focus Stance, Your elemental focused spells gain double benefit from the core passive abilities.
    [Explanation]
    Let's say that You're in Fire Focus Stance.
    if you cast Coldray, Your bonus is +2 evo and +10% crit dmg.
    if you cast Fireball, Your bonus is +4 evo and +20% crit dmg.

    Core 1:
    Passive: You gain +50 SP. When you cast Elemental Focused spells, 5% of the cost will be back to you.

    Core 2:
    Passive: You gain +50 SP. You gain +2 evo/coj DC, 10% spell critical damage.

    Core 3:
    Passive: You gain +50 SP. You ignore 10% of saving throw effect.(you penetrate saving throw effect by 10%.)
    [explanation]
    50% dmg reduction on save -> 40% dmg reduction / 30% while stanced
    100% dmg reduction(=evasion) on save -> 90% dmg reduction / 80% while stanced
    This does not apply to dmg reduction by elemental resistance(like fire to fire ele)

    Core 4:
    Passive: You gain +50 SP. You gain +2 evo/coj DC and 10% spell critical damage

    Core 5(Draconic Fury):
    Passive: You gain +50 SP. You gain +1 Maximum caster level for Arcane Spells.
    [Current] Active Ability: (Cooldown 4 mins) +50 Spellpower for 20 seconds.
    [Suggest] Active Ability: (Cooldown FIFTEEN mins) for 20 seconds, You gain +50 Spellpower and your stance bonus is increased to 4-times than double.


    Total Bonus:


    Draconic Fury will be useful if we get like this.
    I understand the value is somehow too high, but Dragon Fury is something ultimate so I thought It should have as cooldown 15 mins.
    and Basic Stanced benefits are considerable, I think? Dragon Fury is just too much.
    Considerable means when we compare to Wizard guys, Sorcerers should have something attractive than theirs such as Magister's untouchable DC. and those values are only for when you cast a spell of a certain elemental.
    Last edited by Targal; 06-18-2019 at 11:50 AM.
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  4. #184
    Community Member Duhboy's Avatar
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    Quote Originally Posted by Noircere View Post
    Since Bards also support DEX and INT builds via Swashbuckler Different Tack, can we get 4 options, STR, DEX, INT, or CHA, for Fatesinger ability scores?
    I agree and support this.
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  5. #185
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    Just a suggestion, but as you have stated the intent is to make draconic the elemental nuker tree could we by chance add WIS to the list of stats that the SLAs (burst, breath, etc) draw from? Druids can be/are elemental style nukers as well and these currently only use INT or CHA.

  6. #186
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    There is a lot of good stuff in there, good work! The rebalancing of Combat Brute will also help balance caster vs. melee trash DPS in general, which might be the single biggest (relative) boost to caster DPS nuking. This was a great move.

    However, I have to second the people asking about the DC gap between Magister and DI/everything else though, it's huge.

    As an example, looking at this from the perspective of an evoker, DI has some good things:
    -Better SLAs, however they are about on-par damage wise with the new SL9 spells, and on longer cool-downs.
    -30% crit multiplier. This is mainly great for sorcs who sorely lack this in their trees, but it's not a huge amount (and it probably shouldn't be for an ED, the class trees should stand on their own).
    -Spell point on kill. This is good, but you you already get some in reaper. It still does not help on long boss fights unless you get to kill a bunch of trash, which remains the biggest evoker weakness.

    However, by picking Magister you get 8? more DC and +3 MCL (twist the MCL from Draconic). The MCL cancels out the crit mult, and the DC discrepancy will likely translate to higher effective DPS in the long run unless your DCs already are godly. This leaves a slight improved burst (SLAs on long CDs), and spell point efficiency on trash, vs. the great DC casting and likely higher sustained DPS of Magister. On paper at least, Magister just seems the clear choice for higher difficulties even for an evoker build.

    Perhaps one could convert +3 of the new Magister's T5 "Master of ..." DCs to 3-6 spell pen? Spell pen is a huge headache for first lifers and it would be good to have a way to keep DC-specialists from feeling useless. EDIT: Even better to stagger it, make every second core spell pen instead of DC and leave "Master of" T5 perhaps?
    Last edited by LurkingVeteran; 06-26-2019 at 01:06 PM.

  7. #187
    Community Member mr420247's Avatar
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    Really wish maj had 1 tier 4 heal-harm-recon sla

    Just pick the one you need then peeps could twist 1 single heal to help there friends if they wanted to spend a tier 4 twist

    Granted would really be helpful if necro wizies ever got a purple necro bar indicator

    Daunting roar should have the same timer as ea sound burst if you want peeps to ever use it
    Last edited by mr420247; 06-23-2019 at 08:53 PM.
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  8. #188
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    Quote Originally Posted by Steelstar View Post
    [*]Bladesong: 2d6 Sonic damage on hit scaling with spell power, 3% competence to melee attack speed, also +1 Critical Multiplier on 19-20
    Could we please keep the "no combat penalties while moving" that this capacity had? It's a great bonus and help to save some feats (which you are pretty limited with when being an arcane user)

  9. #189
    Community Member MistaMagic's Avatar
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    My wizard says thank you very much as I (and most dc casters on Khyber) have noticed that with the release of Sharn the saves of mobs have increased significantly and I presume that will be the template for all future dungeons.
    Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
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  10. #190
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    Please remove Call Kindred Being prerequisite and turn it into a multiselect.

    Please remove Grand Summoner prerequisite.

    Please remove [spell school] specialist prerequisite as thus is flawed and fails to recalculate after a TR.

    Thanks for removing other requirements.



    Wow! Unlimited Dragon Breath! Makes me want to run this destiny.

    Thanks for removing more charge ups for Epic Moment.


    Suggest consider somehow increasing epic destinies to level 10 with progressive points of 4 per epic level gating.
    Magistar and Draconic would be so much better with more points.

  11. #191
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    Also consider making the Draconic Hunger's 15% for 10xEpicLevel SP on kill instead 100% for 1xEpicLevel temp SP on spell cast (exact amount subject to balance). This would make it more viable during long boss fights, you could spam un-metad cheaper spells (e.g. Fireball, Lightning bolt) almost indefinitely. Granted, the on-kill mechanics might be a fun mechanic for group play, but I still feel draconic should allow sustainability of a pew-pew play style.
    Last edited by LurkingVeteran; 06-26-2019 at 12:42 PM.

  12. #192
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    I would love to use Draconic Incarnation with my warlocks - but alas - even these changes are not enough to lure me away from Exalted Angel for them. Even with the self rez nerf, EA wings (yay mobility without a minute long cooldown like dragon wings have), heals (mass cure and divine wrath), higher DCs, bonuses to light/alignment damage, and Rebuke Foe still blows this new DI out of the water (for my aura-locks at least).

  13. #193
    Community Member mr420247's Avatar
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    Agreed but for etrs coming soon its going to be fun you won't need dcs just red named dps

    High skulls Maj is insanely op n 3 mcls twist from drac all divines and es locks should have almost no fail dcs

    And they nerf EA and don't give a single caster boost to shiradi n it is garbage it is not ok for epics let alone reaper bs penalties but uber the hell out of already op ranged dps ok
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  14. #194
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    Draconic could provide a way for Sorcerer to make up for the ~15-20% relative loss of spell points, due to system design not keeping up the original spell pts pool differences. A Wizard can easily pick up mental tougnesses, with little cost, and still max IK DC-s.., also get better passive universal spell crit rate. Most spell points sources, like reaper cores, are not aware of the pattern.. reaper spell point drops are also a huge offender as it makes spell point maximums irrelevant, and imbalances toward the high DC/spell pen potential builds.

    Unrelated to EDs, but we still dont have a comparable filigree set for evokers. Ottos and Beholder sets are way better for IKs than spell damage. Coalesced magic had potential but numerically out of tune to become a real alternative.

  15. #195
    Community Member IlmerSilverhilt's Avatar
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    Could the Fatesinger core Aura of Grandeur be coded as an aura? So the +3 dmg goes to party too instead of self only 8)

    nvm see now you changed it completely
    Last edited by IlmerSilverhilt; 06-27-2019 at 11:06 AM.
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  16. #196
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    Quote Originally Posted by mr420247 View Post
    ...

    And they nerf EA and don't give a single caster boost to shiradi n it is garbage it is not ok for epics let alone reaper bs penalties but uber the hell out of already op ranged dps ok
    Hard to tell, the way DDO logic works, there is a possibility that some weird Shiradi SP/RP hybrid will actually end up having the highest spell DPS build after the RP scaling changes. Tilo is probably already theory-crafting one.
    Last edited by LurkingVeteran; 06-27-2019 at 10:02 AM.

  17. #197
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    Overall I like the changes to Fatesinger. However, I have a few comments.

    Keep sonic vulnerability. My understanding is that as a different type of vulnerability from the catch all vuln that already has a variety of sources (Fetters of Unreality etc.), it should stack with regular vulnerability.

    I liked the earlier suggestion about adding Longsword as a swashbuckling weapon somewhere in the tree. It's a traditional bard weapon, and one that most bards probably don't use.

    I also liked the suggestion of adding Charisma for Attack/to hit somewhere in the tree. Last core would be better though.


    Both of these would be nice additions to the T6 option. Or you could corrupt a wish and combine them into a single T6 option. I'd even be cool with that. My 2 cents.
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  18. #198
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    Quote Originally Posted by Fivetigers33 View Post
    I liked the earlier suggestion about adding Longsword as a swashbuckling weapon somewhere in the tree. It's a traditional bard weapon, and one that most bards probably don't use.

    I also liked the suggestion of adding Charisma for Attack/to hit somewhere in the tree. Last core would be better though.


    Both of these would be nice additions to the T6 option. Or you could corrupt a wish and combine them into a single T6 option. I'd even be cool with that. My 2 cents.
    Agreed and...agreed, nice ideas there, in the long run could really help bards dps, and arcane dps in general.

  19. #199
    Community Member Duhboy's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    Overall I like the changes to Fatesinger. However, I have a few comments.

    Keep sonic vulnerability. My understanding is that as a different type of vulnerability from the catch all vuln that already has a variety of sources (Fetters of Unreality etc.), it should stack with regular vulnerability.

    I liked the earlier suggestion about adding Longsword as a swashbuckling weapon somewhere in the tree. It's a traditional bard weapon, and one that most bards probably don't use.

    I also liked the suggestion of adding Charisma for Attack/to hit somewhere in the tree. Last core would be better though.


    Both of these would be nice additions to the T6 option. Or you could corrupt a wish and combine them into a single T6 option. I'd even be cool with that. My 2 cents.
    Instead of Charisma to hit for the last core of Fatesinger how about Charisma to hit AND damage. Aswell as adding INT as part of the ability score upgrades.
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  20. #200
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    Quote Originally Posted by Seph1roth5 View Post
    Umm not everyone is soloing R10 quests with one hand while playing an iOS with the other. I'd much rather the devs not balance the game around reaper like they said they wouldn't.

    (snip)
    This.

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