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  1. #121
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Duhboy View Post
    Cloaks:

    Black Velvet Cloak Cloak
    Minimum Level: 15/29
    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Insightful Intelligence +3/+10
    • Boon of Undeath/Greater Boon of Undeath
    • Taint of Evil



    For the Black Velvet Cloak would it be possible to change the Insightful Int to Quality Int?


    Putting quality intelligence on that cloak would be a very bad call, if you want quality intelligence upgrade and equip the Black Satin belt, it has quality intelligence when upgraded! Seriously, there's no decent build equipment combination based reason to want quality intelligence on the cloak, insightful belongs.

  2. #122
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Lynnabel View Post
    They're thematically suuuuper evil and that's kind of what we do to evil things players can wear. They rip the soul from you and your enemies. Not very nice stuff. They also light your hands on fire.
    Sooo, legendary good monks can either give up their glove slot (for a DC 35 effect) or eat a neg level? Hahaha. That's just evil as those raid wraps!
    ...but, hey, finally a visual effect! That is genuinely great.

    Any chance we'll be able to use that effect on different wraps? Probably not huh? Hopefully it will open to the door to it at least.

    Hell if you get wraps aura in the game, I'll personally make you a monk-shaped piñata for the dev team to hit with sticks!

    Oh and please at least fix the platinum DC, at lv 28+, that's ridiculous.
    We want more Monster Manuals.

  3. #123
    Community Member Duhboy's Avatar
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    Quote Originally Posted by reywas View Post
    I imagine Int is a part of it for melee arties and Harper builds. Don't change a think, right now, that ring includes most of the 'to hit' stats. And if you have it on another, Str and Int based builds still would want dex. Maybe add, not replace?
    Or make it a quality bonus for you will more than likely have Dex, Str, etc on other parts of gear.

  4. #124
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    Quote Originally Posted by Cocomajobo View Post
    Collective Sight Goggles
    Minimum Level: 15/29
    • Nearly Finished (STR, DEX, CON, INT, WIS, or CHA +5/21)
    • Almost There (INSIGHT STR, DEX, CON, INT, WIS, or CHA +3/10)
    • Quality Resistance+1/+4
    • Temperance of Belief: +1 Insightful MRR per Religious Lore
    ML15 version with such insulting attributes value still pure garbage. At ML15 it must be +8, not +5. CC have +5 at ML7, not ML15!

    If you can, correct attribute value to right amount +8. If not - remove ML15 version at all because nobody with sanity mind and strong memory wil begin to use it.

  5. #125
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Functionally impossible with current tech, funnily enough.
    Fair enough I suppose, but does that include simply modifying Repair Systems from Epic Ring Of Master Artifice? I'd imagine you could potentially just increase the dice that go with it. If I had to guess the way you tried was through modifying strength of Purpose, or did you try both routes? Anyhow, if anything perhaps you could replace the repair skill +22 with some insightful reconstruction, quality intelligence, or runearm focus?
    Last edited by Lokeal_The_Flame; 05-03-2019 at 09:14 PM.

  6. #126
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    Quote Originally Posted by Ulfo View Post
    ML15 version with such insulting attributes value still pure garbage. At ML15 it must be +8, not +5. CC have +5 at ML7, not ML15!

    If you can, correct attribute value to right amount +8. If not - remove ML15 version at all because nobody with sanity mind and strong memory wil begin to use it.
    Could be wrong since I'm not a dev but I think the +5 is just a typo that hasn't been corrected yet.

    The +3 insightful is the right value, so I think we can assume it's supposed to be +8 and it's simply a typo or some other simple mistake.

  7. #127
    Community Member noinfo's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Generic Weapon Suite:



    [LIST][*]Creeping Dust Conduit Quarterstaff
    • Creeping Dust Lore Your Cold and Acid spells gain a +14%/+31% Equipment Bonus to their chance to Critical Hit.
    • Power of Creeping Dust +94/+214 Equipment Bonus to Cold and Acid Spell Power
    • Conjuration Focus +3/+9
    • Evocation Focus +3/+9
    • Arcane Augmentation IX This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
    • Quality Spell Focus Mastery +3/+2
    [*]Firestorm Conduit Quarterstaff
    • Firestorm Lore Your Fire and Lightning spells gain a +14%/+31% Equipment Bonus to their chance to Critical Hit.
    • Power of the Firestorm+94/+214 Equipment Bonus to Fire and Lightning Spell Power
    • Conjuration Focus +3/+9
    • Evocation Focus +3/+9
    • Arcane Augmentation IX This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
    • Quality Spell Focus Mastery +3/+2

    [*]The Eclipse Itself Quarterstaff
    • Spellcasting Implement +29
    • Upgrade Effect: (Fire, Cold, Electric, Acid, Positive, Negative, Force, OR Sonic: +219 SpellPower and +32 Spell Lore)
    • Upgrade Effect 2 (In Lieu of +0.5[W]): (Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, OR Transmutation: +9 Spell DC's)
    • Quality Potency +39
    • Quality Spell Lore +19%
    • Quality Spell Focus Mastery +2
    • Arcane Augmentation IX
    So was very close to being excited by the staffs. I do believe that they really need to have +3 quality spell focus mastery.

    Currently the set bonus for dc casters puts them slightly below current dc set up. -1 to dc but +1 stat over current

    The use of the staff as an example here is good in that it has +9 to primary casting dc which is 1 over previous of +8, giving up 1 item however to achieve this means for example giving up the orb, I will use the TF bonus one as an example that also procs the extra sp on cold or death magic.
    Using the staff makes it harder to keep the slavers set in, so in general it puts it at the same level for primary dc and 1 dc less for other dcs, after it has been upgraded.

    If I was to keep the slavers + TF armour set up currently I would only need to replace the tome of strahd with the orb, slot the cloak for the 1 extra quality, keep night mothers and I am done, still ahead of where I would be if I slotted the raid staff and the raid goggles. (2 raid items).


    The non raid staff seem to have heroic versions that I assume are a typo for +3 quality dcs.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  8. #128
    Community Member chappyglass's Avatar
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    Wildwood Wrists Bracers
    Minimum Level: 29

    Nearly Finished (INT, DEX, or WIS +21)
    Doubleshot +13
    Insightful Deception +9
    Quality Deception +4



    Please switch the enhancement bonus to ability scores back to the preview 2 version insightful bonus. There's already so many enhancement bonuses to ability scores with all the rings and minor artifacts.
    Last edited by chappyglass; 05-04-2019 at 07:47 AM.
    Demogoth-Khyber

  9. #129
    Community Member Strambotica's Avatar
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    Not sure wich was the reason to swap the Spell Focus Mastery from the belt Black Satin Waist to Quality, if ALL the casters artifact have Quality Spell Focus Mastery on them.
    Any chance to go back to the other?
    Edit: or... if you keep this one, swap the artifact to the other bonus?
    Last edited by Strambotica; 05-03-2019 at 10:09 PM.

  10. #130
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    Lynnabel's Avatar
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    Quote Originally Posted by Ovrad View Post
    (for a DC 35 effect)
    It's DC70 in Epics, fyi.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  11. #131
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Lynnabel View Post
    It's DC70 in Epics, fyi.
    Ok good to know, it doesn't say on the loot page. Ty for the clarification.

    Still, I don't see myself ever giving up my gloves for these...
    We want more Monster Manuals.

  12. #132
    Community Member Akoriv's Avatar
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    Quote Originally Posted by Lynnabel View Post
    It's DC70 in Epics, fyi.
    I see constant Fort & Will saves by mobs on DCs of 95 -105.

    A DC of 70 is a joke. It's useless for LE or Reaper content.

  13. #133
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    Quote Originally Posted by Lynnabel View Post
    It's DC70 in Epics, fyi.
    Thats still worthless. How many mobs at 29+ have saves that this would matter for. While on the topic of worthless affects, please look at the light crossbow, stat damage is worthless in epics, the dc on the hemlock poison is much to low, and a sleep effect that will get interrupted frequently on the hit you get it is pretty worthless. Please address stat damage in epics/reaper or change the effects to make the items worth something.

  14. #134
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    Quote Originally Posted by noinfo View Post
    So was very close to being excited by the staffs. I do believe that they really need to have +3 quality spell focus mastery.

    Currently the set bonus for dc casters puts them slightly below current dc set up. -1 to dc but +1 stat over current

    The use of the staff as an example here is good in that it has +9 to primary casting dc which is 1 over previous of +8, giving up 1 item however to achieve this means for example giving up the orb, I will use the TF bonus one as an example that also procs the extra sp on cold or death magic.
    Using the staff makes it harder to keep the slavers set in, so in general it puts it at the same level for primary dc and 1 dc less for other dcs, after it has been upgraded.

    If I was to keep the slavers + TF armour set up currently I would only need to replace the tome of strahd with the orb, slot the cloak for the 1 extra quality, keep night mothers and I am done, still ahead of where I would be if I slotted the raid staff and the raid goggles. (2 raid items).


    The non raid staff seem to have heroic versions that I assume are a typo for +3 quality dcs.
    If you are serious about DC casting you are not using that staff at all.
    Triple All

    Ghallanda forever.

  15. #135
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    So what happened to putting something fun and spicy on the Stone Shoes? I'm guessing from a post you made in an unrelated thread last week it just didn't work.

    As is, the boots are disappointing and not fun. I tested them on Lam and they do give a noticeable boost to acid spell power and the parrying may be nice if you don't have it on armor. Feather fall does work with them - I would not have been surprised if it did not given they are super heavy.

    The unfun parts: They block Haste making them highly undesirable to use. The weight is also an issue for a low strength caster - at 1,000 pounds they eat up the carrying capacity of an epic caster pretty quickly. 1000 pounds on the level 15 boots is almost an anchor for a lot of caster builds. In my opinion, there is nothing interesting or different on them to compensate for the loss of haste and the 1/2 ton encumbrance.

    I know you said you were not trying to exclude acid but it is still feeling that way. Acid is excluded from every set. Acid still did not get a Filigree set which I believe leaves acid as the only damage type without one. The only acid anything in the gear is the staff (nice but not useful for an EK) and the boots - which seem to be a gag item with more drawbacks then benefits. Yes I know Acid got the Mountainskin set - but I don't see how Mountainskin comes close to competing with the new sharn sets. As I pointed out in the first loot review thread, you need to slot 7 pieces of gear (5 slavers, 2 mountskin) to complete with a 3 piece sharn set.

    I know you want suggestions, and I have tried to provide some in the previous threads. At this point I don't have anything new.

  16. #136
    Systems Designer
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    Quote Originally Posted by Wongar View Post
    So what happened to putting something fun and spicy on the Stone Shoes?
    It's still on my to-do list, actually. This past week has been really busy, and it didn't make the Preview deadline. There are also a lot of filigree on my not-so-short list - it's not because I hate Acid, I promise, it's because I just simply have not had time to make 100 new Filigrees. I truly do not mean to sound dismissive, but it's not going to be possible to fit in literally every single element and playstyle into every pack. Doesn't mean they won't get fun toys anyway, and doesn't mean we won't focus on those areas later, it's the reality of only being able to do so much in a specific timeframe without either exhausting the treasure tables or exhausting myself.

    I can drop the Anchoring from the boots.
    Last edited by Lynnabel; 05-04-2019 at 12:08 AM.
    100% radical, enthusiasm enthusiast.

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  17. #137
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    I appreciate the response. I don't take you response as dismissive and I hope you didn't take mine as offensives. Just venting a bit of frustration/sadness. I'll hold out hope for better boots and maybe a nice set in the future.

    Dropping anchoring would be a nice - hard to give up haste. Maybe replace it with something that prevents you from being knocked/blown back. 1000 pounds on your feet should at least keep you in one place.

  18. #138
    Community Member noinfo's Avatar
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    Quote Originally Posted by Vorachtin View Post
    If you are serious about DC casting you are not using that staff at all.
    Its very easy to just say that, my post showed why it was the case though. 2 handed needs to be stronger than it is to break even as shown.

    +3 quality dcs to break even.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  19. #139
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    Quote Originally Posted by J-mann View Post
    Thats still worthless. How many mobs at 29+ have saves that this would matter for. While on the topic of worthless affects, please look at the light crossbow, stat damage is worthless in epics, the dc on the hemlock poison is much to low, and a sleep effect that will get interrupted frequently on the hit you get it is pretty worthless. Please address stat damage in epics/reaper or change the effects to make the items worth something.
    A sleep effect that gets interrupted immediately still also restarts any actions the enemy was doing. If applied frequently enough, this can lock down an enemy, preventing them from taking any actions at all. This is why Guardbreaking is so good.

    ...so if the DC is good, the effect can be good.

  20. #140
    Founder Mellkor's Avatar
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    Black Velvet Cloak Cloak
    Minimum Level: 15/29

    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Insightful Intelligence +3/+10
    • Boon of Undeath/Greater Boon of Undeath
    • Taint of Evil



    Quote Originally Posted by KhellendrosUK View Post
    Pretty please could this go back to Quality Int. We can get insightful from loads of other Sharn items but quality is now only available on a belt.
    Yes Please! Change it back to Quality Int! Belt is a bad spot for Pale Masters. The only available +5 Quality Int is currently a belt and is not very Pale Master friendly.

    Or change this to Quality INT, WIS, or CHA:
    Stygian Wrath Orb
    Minimum Level: 15/29

    • Nearly Finished (INSIGHT INT, WIS, or CHA +3/10)
    • Insightful Nullification +47/+106
    • Insightful Negative Lore +6%/+14%
    • Sinister Chill Whenever you cast a Negative or Cold spell, you gain +50 Temporary Spell Points that last for 30 seconds. This can only trigger once every 45 seconds.


    Pretty Please with many Cherries on Top!!

    Both of these items are pretty much Pale Master only items (well, certainly the cloak, anyway). It just makes sense to have different bonuses on these two items.
    Last edited by Mellkor; 05-04-2019 at 02:30 AM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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