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  1. #1
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    Default Legendary True Reincarnation

    Legendary True Reincarnation: The same as Epic True Reincarnation, but you don't go back to level 1 and respec to 20.

    - You stay at level 30 and gain an Epic Past Life feat
    - The karma on the chosen tree goes back to 0, just like epic true reincarnation.
    - No going back to level 1
    - No messing with your inventory or your UI.
    - No feat respec.
    - Your character stays exactly the same, except you have the past life feat now.

    It would make grouping much easier at level 30 and enable people to run content they enjoy instead of that dreadful Epic Normal Dailies grindfest. All those hours running level 30 quests should count for something, right?

    Thoughts?
    Kmnh * Kmn * Kmm * Knn * Knm

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  2. #2
    Community Member Swimms's Avatar
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    Quote Originally Posted by Kmnh View Post
    Legendary True Reincarnation: The same as Epic True Reincarnation, but you don't go back to level 1 and respec to 20.

    - You stay at level 30 and gain an Epic Past Life feat
    - The karma on the chosen tree goes back to 0, just like epic true reincarnation.
    - No going back to level 1
    - No messing with your inventory or your UI.
    - No feat respec.
    - Your character stays exactly the same, except you have the past life feat now.

    It would make grouping much easier at level 30 and enable people to run content they enjoy instead of that dreadful Epic Normal Dailies grindfest. All those hours running level 30 quests should count for something, right?

    Thoughts?
    I think its a bad idea, not to mention it will never be implemented. The difference in Karma (6mm exp) vs the traditional Etr experience to cap is 2mm+exp so you are in essence discounting the experience needed in subsequent Etr's by roughly 25%. There is also something to be said for having people making the 20-30 trek and running content (besides dailies) that would essentially go un-played if everyone just stayed capped at 30 (and there has been some new content in the mid-20 range recently). Finally, what fun would it be to just simply run content at cap? It would get real boring, real fast, even more so than epic daily grinds.
    Last edited by Swimms; 08-15-2018 at 01:52 PM.

  3. #3
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    I think this is a bad idea, as it would depopulate the level 20-29 scene. It'd be a bad idea even if it cost 16M karma to do.
    What would be a good idea though would be a way to do an ETR and a TR or a racial TR in the same operation (go from level 30 to level 1 with two hearts but one operation). It's annoying to have to relevel from 1-20 after an ETR when all you're really planning to do is Racial or regular TR afterwards.

  4. #4
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    How would staying at 30 depopulate anything? You could run the same dailies if you really wanted to.

    Let's say you want to get arcane past lives on your melee fighter. You can farm arcane karma on the dailies when you're alone and still have your character available for the r7 guild train. All it takes is a swap back to dreadnouht. The current Epic Reincarnation system locks people out of playing with their friends.

    About the karma vs xp thing: is reducing the grind a little bit really a dealbreaker at this point?
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  5. #5
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    Quote Originally Posted by Kmnh View Post
    How would staying at 30 depopulate anything? You could run the same dailies if you really wanted to.

    Let's say you want to get arcane past lives on your melee fighter. You can farm arcane karma on the dailies when you're alone and still have your character available for the r7 guild train. All it takes is a swap back to dreadnouht. The current Epic Reincarnation system locks people out of playing with their friends.

    About the karma vs xp thing: is reducing the grind a little bit really a dealbreaker at this point?

    Nobody at 30 is going to be running dailies or the other 20-29 quests. That means people leveling in that range are going to be in the doldrums with few grouping possibilities.

  6. #6
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    Quote Originally Posted by ValariusK View Post
    Nobody at 30 is going to be running dailies or the other 20-29 quests. That means people leveling in that range are going to be in the doldrums with few grouping possibilities.
    That's not what I expect from the DDO community at all. There will be plenty of people around farming dailies for fast, easy xp. And 20-29 people already have many level 30 quests on their daily leveling list anyway.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  7. #7
    Community Member Swimms's Avatar
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    Quote Originally Posted by Kmnh View Post

    About the karma vs xp thing: is reducing the grind a little bit really a dealbreaker at this point?
    2mm+ exp is not reducing the grind "a little bit", it is quite substantial. For those that have all of their epic PL's already it represents +- 100,000,000 experience points (48 EPLs times a little over 2mil exp per life). If you are that concerned about running quests with the guild then make an alt or two that you keep parked at 30 that is perma flagged for that purpose. I really do not see a problem for the solution you are proposing.

  8. #8
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Kmnh View Post
    Thoughts?
    None.




  9. #9
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    Sure! Put a new counter at the center of the Epic Destiny Map, let it run to 10 million, then trade it, along with 6,000,000 Karma, for an Epic Past Life Feat.* Even better, trade it for _any_ Class, Iconic, Race, or Epic Past Life Feat.

    It will never happen. Such a change would result in way too much fun and player happiness.




    *My avatar and her sister are almost done acquiring Epic Past Life Feats so such a change would probably not benefit me. If it happened this very second, I would immediately begin acquiring L30 equipment and poke my nose into some L30 groups. That would actually result in one more player grouping. Fancy that.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  10. #10
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    First, it doesn't look anything like a true reincarnation, so I'm not sure why you'd name it that. There's no emptying the TR cache. There's no starting over at the start level (1 or 15) with no XP. There's no losing all favor & flagging. Point 1, part b) there is no Epic True Reincarnation, only Epic Reincarnation.

    Second, your proposal is too unbalanced with respect to Epic Reincarnation. Your are making it in all ways better/faster/easier/more-rewards/less-grinding than Epic Reincarnation. Although I like the idea of not having to re-level and re-spec and redo spells & quick-bars & inventory, the cost needs to be much, much higher than ER for it to be a fair alternative. How about you have to have all four spheres at max, and all four go to zero, to get one ePL? Then the hard decision would be, stay @ 30 and lose 24 million karma, or lose levels and deal with re-doing everything, while only needing 6 million karma & 8.25 million XP.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  11. #11
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    There are definitely some good points to Kmnh's proposal. Having something to do with wasted xp at cap would be great, as it would encourage activity at level 30, possibly mean we don't have to run in off destinies to make progress, allow us to avoid the hassle of dealing with the TR cache and rebuilding our characters, and reduce the risks of reincarnation bugs and gear loss.

    But I think it would have to be significantly less efficient than acquiring past lives through the levelling game and it might also need some other restrictions to prevent levelling content from becoming underutilised. Perhaps a general xp bar with a higher total requirement (12 million xp?) could be added, and past life feats could only be added this way if you had already qualified for them once.

    An alternative that is periodically discussed on the forums that might work better is character level scaling. After we've reached cap, we gain the ability to set our character level and run content in that range, but using only the gear and character abilities we normally could. So there isn't the problem of trying to scale high level abilities and gear into lower level content. Assuming this was possible, one likely consequence is that we would need a lot more storage space for keeping level appropriate gear.

    Thanks.

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