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  1. #41
    Community Member noobodyfool's Avatar
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    Quote Originally Posted by GimpyPaw View Post
    From the release notes:

    "Things that are planned for U39.2 but did not make it into the preview:

    Fighter Kensei's Power Surge is no longer considered an Action Boost. It now has its own set of five charges per Rest."

    Where are you getting this information about extra charges from? If you do have some info, do you actually know how many "extra charges" there are? How many Power Surge charges would a pure kensai fighter have at lvl 20?
    It's been hinted they might add 2-4 more in cores.

  2. #42
    Community Member Xyfiel's Avatar
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    Quote Originally Posted by GimpyPaw View Post
    From the release notes:

    "Things that are planned for U39.2 but did not make it into the preview:

    Fighter Kensei's Power Surge is no longer considered an Action Boost. It now has its own set of five charges per Rest."

    Where are you getting this information about extra charges from? If you do have some info, do you actually know how many "extra charges" there are? How many Power Surge charges would a pure kensai fighter have at lvl 20?
    https://www.ddo.com/forums/showthrea...=1#post6127203

  3. #43
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    Thanks for the link. So right now a lvl 20 horc fighter can hit 18 action boosts + 18 power surges, with gear at cap 21 each (including 3 from the racial tree). The change will leave power surge at roughly 1/4 - 1/3 what it was. Kind of a heavy hit for a class that didn't need to be nerfed, imo.

    If power surge can't be an action boost any more, that's fine. It makes no difference if it's an action boost or not. But why does it need to be cut? If multi-classing is so hated then make the cap-stone grant 1 power surge per fighter lvl or something. It wouldn't be that difficult to figure out how to limit fighters at lvl 12 to 5 power surge and still grant pure fighters the 15 - 21 that they should have.

  4. #44
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    Quote Originally Posted by Cordovan View Post
    Removing mobs from a dungeon should make it easier, not harder, to achieve kill related bonuses. I am not sure why there's a concern about it, but perhaps I'm missing something?
    You're not. Some people just like to complain about any change no matter how insignificant.
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  5. #45
    Community Member vryxnr's Avatar
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    Quote Originally Posted by Cordovan View Post
    Removing mobs from a dungeon should make it easier, not harder, to achieve kill related bonuses. I am not sure why there's a concern about it, but perhaps I'm missing something?
    Do all quests use a percentage of total enemies to determine conquest bonus? Or is it a flat number unique to each quest? Because there are a number of quests where it seems to not be possible to gain the conquest bonus because there are not enough enemies in the quest to kill. I believe the concern is that lowering the number of enemies in the quest could bring the total enemies in it below the conquest threshold.

  6. #46
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    Quote Originally Posted by vryxnr View Post
    Do all quests use a percentage of total enemies to determine conquest bonus? Or is it a flat number unique to each quest? Because there are a number of quests where it seems to not be possible to gain the conquest bonus because there are not enough enemies in the quest to kill. I believe the concern is that lowering the number of enemies in the quest could bring the total enemies in it below the conquest threshold.
    Most quests do indeed use a % of total enemies to determine Conquest. I do think there are a couple of either particularly old quests, or quests that for some reason aren't playing by the rules. Now that I am thinking about it I can't think of a quest, but I'd be curious if people can name them so I can see if someone can look at it, or figure out what's going on.
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  7. #47
    Community Member Duhboy's Avatar
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    When is this patch suppose to go live?

  8. #48
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    Quote Originally Posted by Cordovan View Post
    Most quests do indeed use a % of total enemies to determine Conquest. I do think there are a couple of either particularly old quests, or quests that for some reason aren't playing by the rules. Now that I am thinking about it I can't think of a quest, but I'd be curious if people can name them so I can see if someone can look at it, or figure out what's going on.
    an easy one off the top of my head is the Eyes of Stone quest in the lordmarch plaza, pretty sure even if you go in bow blazing and sword swinging and obliterate pretty much everything, ya usually end up with a devious/discreet bonus (under 119/373 mobs)

    Diplomatic impunity need you to kill a lot of respawn to barely get aggression,
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  9. #49
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Cordovan View Post
    Most quests do indeed use a % of total enemies to determine Conquest. I do think there are a couple of either particularly old quests, or quests that for some reason aren't playing by the rules. Now that I am thinking about it I can't think of a quest, but I'd be curious if people can name them so I can see if someone can look at it, or figure out what's going on.
    I posted a list of quests I typically run every heroic life, but I failed trying to be cute with color coding and such. I will list them here that I know you cant get Conquest, but here is the link anyways. don't forget to put on special glasses to read it though

    https://www.ddo.com/forums/showthrea...nce?highlight=

    these are all quests in this list here on elite. I left out the quests I run on hard, which is another problem, IMO. dropping down in difficulties means less likely getting conquest or onslaught or even aggression. if this could be fixed, than maybe next we could look into the other quest bonuses like breakables. as you also notice, some of these quests are part of a chain like Tangleroot. I believe with quest objectives requiring you to only go so far into the quest to complete and with more mobs deeper in, this affects the chance for Conquest. however, in the case of Tangleroot, I have gone deeper into the quests and still cant get Conquest. I did include some quests with respawns, but it can be so hard and take so long just to get to that next tier of quest bonus that its not worth the trouble for a few k more xp. if these quests could be fixed to properly award Conquest than I think more players might be more willing to run content for max xp, like Eyes of Stone.

    edit: another thing I remembered is that some quests require getting past secret or locked doors to achieve quest bonuses. certain quests I also noticed can influence the kill count with optionals that are not 100% to appear.

    Heyton's Rest
    Storehouse Secret
    Cannith Crystal
    Collaborator
    Sacrifices
    Miller's Debt
    Recovering the Lost Tome
    Garrison's Missing Pack
    Haverdasher
    Information is Key
    Retrieving the Stolen Goods
    Bringing the Light
    Smugglers Warehouse
    First Strike
    Hobgoblins Captives
    Friars Niece
    Lower Cathedral
    Patriarchs Crypt
    Archbishops Fate
    Redfang
    Yarkuuchs War Plans
    Whisperdooms Spawn
    Dirty Laundry
    Bookbinder Rescue
    Stormreaver Fresco
    Crimson Heart
    Stronghold Key
    Chamber of Insanity
    Delera's Tomb
    Snitch
    Troglodyte's Get
    Mirra's Sleepless Nights
    Dead Predators
    Way to the Zulkash
    Zulkash, Herald of Woe
    Freeing Achka
    Scoundrel's Run
    Bargain of Blood
    Way to Yarkuch
    Yarkuchs Last Stand? all mobs killed except behind secret door
    Black Loch
    Tide Turns
    Trollish Scourge
    Extermination
    In Need of Supplies? all mobs killed except in 2 side rooms on the way down to the NPC
    Von 1
    Von 2? lots and lots of farming spiders at portal you spawn in when falling off. like literally spending a looooong time.
    Stromvaulds Mine
    Von 3
    Von 4
    Claw of Vulkoor
    Fathom the Depths
    Cleansing the Temple
    Fall of the Prelate
    Hiding in Plain Sight
    Escort the Expedition? all mobs killed without killing respawns doesn't even get you aggression
    Hold For Reinforcements
    Missing Expedition
    The Gate Chamber
    Tomb of the Unhallowed
    And the Dead Shall Rise
    Maraud the Mines
    Diplomatic Impunity
    Framework? onslaught after killing all mobs and some respawns after bosses killed. takes forever for more respawns.
    Eyes of Stone? I tried once to get Conquest and best I got was aggression fighting respawns during end fight.
    Wiz King? after killing everything in quest, including falling through the floors and respawns down bottom I can get aggression. onslaught is possible but in the quest forever trying for conquest
    Chains of Flames? I don't kill the perched mobs that require you to jump over to them, but I remember not getting conquest a long time ago when I did. onslaught is what I always get
    ADQ1
    Assault on Summerfield
    Foundation of Discord
    A cry For Help
    Maze of Madness
    Feast or Famine This includes killing the optional mobs before the boss
    A Cabal for One
    Tor
    Disciples of Shar
    Fear Factory
    Missing
    Litany of the Dead
    Rainbow in the Dark
    Lords of Dust
    Last edited by Qhualor; 09-02-2018 at 10:47 PM.
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  10. #50
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    Quote Originally Posted by Cordovan View Post
    Most quests do indeed use a % of total enemies to determine Conquest. I do think there are a couple of either particularly old quests, or quests that for some reason aren't playing by the rules. Now that I am thinking about it I can't think of a quest, but I'd be curious if people can name them so I can see if someone can look at it, or figure out what's going on.
    To add to the list Grim and Barett appears to change the number of enemies spawned based on the number of players in the quest, so small groups cannot get conquest and if you do it solo you don't get any kill bonus at all. I don't recall exactly but I believe you need at least 4 maybe 5 players in the quest in order to get conquest.

  11. #51
    Community Member Requiro's Avatar
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    Quote Originally Posted by Cordovan View Post
    Most quests do indeed use a % of total enemies to determine Conquest. I do think there are a couple of either particularly old quests, or quests that for some reason aren't playing by the rules. Now that I am thinking about it I can't think of a quest, but I'd be curious if people can name them so I can see if someone can look at it, or figure out what's going on.
    First on many: Tangleroot Gorge and Sorrowdusk Isle depends of quest.
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  12. #52
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Qhualor View Post
    I posted a list of quests I typically run every heroic life, but I failed trying to be cute with color coding and such. I will list them here that I know you cant get Conquest, but here is the link anyways. don't forget to put on special glasses to read it though

    https://www.ddo.com/forums/showthrea...nce?highlight=

    these are all quests in this list here on elite. I left out the quests I run on hard, which is another problem, IMO. dropping down in difficulties means less likely getting conquest or onslaught or even aggression. if this could be fixed, than maybe next we could look into the other quest bonuses like breakables. as you also notice, some of these quests are part of a chain like Tangleroot. I believe with quest objectives requiring you to only go so far into the quest to complete and with more mobs deeper in, this affects the chance for Conquest. however, in the case of Tangleroot, I have gone deeper into the quests and still cant get Conquest. I did include some quests with respawns, but it can be so hard and take so long just to get to that next tier of quest bonus that its not worth the trouble for a few k more xp. if these quests could be fixed to properly award Conquest than I think more players might be more willing to run content for max xp, like Eyes of Stone.

    edit: another thing I remembered is that some quests require getting past secret or locked doors to achieve quest bonuses. certain quests I also noticed can influence the kill count with optionals that are not 100% to appear.

    Heyton's Rest
    Storehouse Secret
    Cannith Crystal
    Collaborator
    Sacrifices
    Miller's Debt
    Recovering the Lost Tome
    Garrison's Missing Pack
    Haverdasher
    Information is Key
    Retrieving the Stolen Goods
    Bringing the Light
    Smugglers Warehouse
    First Strike
    Hobgoblins Captives
    Friars Niece
    Lower Cathedral
    Patriarchs Crypt
    Archbishops Fate
    Redfang
    Yarkuuchs War Plans
    Whisperdooms Spawn
    Dirty Laundry
    Bookbinder Rescue
    Stormreaver Fresco
    Crimson Heart
    Stronghold Key
    Chamber of Insanity
    Delera's Tomb
    Snitch
    Troglodyte's Get
    Mirra's Sleepless Nights
    Dead Predators
    Way to the Zulkash
    Zulkash, Herald of Woe
    Freeing Achka
    Scoundrel's Run
    Bargain of Blood
    Way to Yarkuch
    Yarkuchs Last Stand? all mobs killed except behind secret door
    Black Loch
    Tide Turns
    Trollish Scourge
    Extermination
    In Need of Supplies? all mobs killed except in 2 side rooms on the way down to the NPC
    Von 1
    Von 2? lots and lots of farming spiders at portal you spawn in when falling off. like literally spending a looooong time.
    Stromvaulds Mine
    Von 3
    Von 4
    Claw of Vulkoor
    Fathom the Depths
    Cleansing the Temple
    Fall of the Prelate
    Hiding in Plain Sight
    Escort the Expedition? all mobs killed without killing respawns doesn't even get you aggression
    Hold For Reinforcements
    Missing Expedition
    The Gate Chamber
    Tomb of the Unhallowed
    And the Dead Shall Rise
    Maraud the Mines
    Diplomatic Impunity
    Framework? onslaught after killing all mobs and some respawns after bosses killed. takes forever for more respawns.
    Eyes of Stone? I tried once to get Conquest and best I got was aggression fighting respawns during end fight.
    Wiz King? after killing everything in quest, including falling through the floors and respawns down bottom I can get aggression. onslaught is possible but in the quest forever trying for conquest
    Chains of Flames? I don't kill the perched mobs that require you to jump over to them, but I remember not getting conquest a long time ago when I did. onslaught is what I always get
    ADQ1
    Assault on Summerfield
    Foundation of Discord
    A cry For Help
    Maze of Madness
    Feast or Famine This includes killing the optional mobs before the boss
    A Cabal for One
    Tor
    Disciples of Shar
    Fear Factory
    Missing
    Litany of the Dead
    Rainbow in the Dark
    Lords of Dust
    Spies in the House and From Beyond the Grave, too! From beyond the grave is an unusual one. I was in a particularly slow party and I was the one guarding the gate. We must have killed 150+ enemies in there and didn't even get an aggression bonus.
    Primary Home: Argonnessen
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