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  1. #1
    Community Member xBunny's Avatar
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    Default 12/8 Wizard/Fighter Pale Knight Build Help

    Hey mates. Was planning to play a 2H fighter with wizard goodies. I think of Melee damage mostly (5 tier Kensai), and some buffs from Wizard spells/enchantment tree. I have little exp creating builds, would be happy to hear any suggestions on it.

    I was thinking to take Shroud of the Vampire with Death Aura spell for self healing - will it work?
    Another question - can I use multiply Eldritch Knights Spellword abilities at the same time for various elemental damage?

    P.S. I am f2p.

    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (8 Fighter \ 12 Wizard) 
    Hit Points: 304
    Spell Points: 713 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 6
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         16                    16
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    10
    Concentration         4                    25
    Jump                  0                     8
    Repair                4                    26
    Spellcraft            4                    26
    Spot                  2                    10
    Swim                  1                     8
    Tumble                1                     1
    
    Level 1 (Wizard)
    Feat: (Selected) Cleave
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Wizard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Toughness
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Strength (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Strength (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 2)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 3)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 1)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 2)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 3)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 1)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 2)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 3)
    Enhancement: Pale Master (Wiz) - Dark Furor (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1) 
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Opportunity Attack (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Liquid Courage (Rank 1)
    Enhancement: Kensei (Ftr) - Strike at the Heart (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Master (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Last edited by xBunny; 07-10-2018 at 04:14 AM.

  2. 07-10-2018, 05:22 AM


  3. #2
    Community Member voxson5's Avatar
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    It would get to 20, but I am not sure you would have the best time. Builds like this have to get to certain levels to start being effective, and some never do.

  4. #3
    The Hatchery Enoach's Avatar
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    The spellsword toggles only one can be active at any given time.


    Additionally, these do not scale with spell power (the hope is they will when they do the pass)

    I am curious as to why you choose 12 Wizard and 8 Fighter. Vampire form only needs 6 levels. 8 Levels of Wizard will give you access to the Death Aura/Burst.

    What Level 5 & 6 spells are you thinking about using?

    If you reverse the levels that could net you 2 Fighter Focus Feats and +2 More BaB over the wizard levels.

    The Kensai tree would be a good place to focus as that will give you more melee prowess then EK.

  5. #4
    Community Member xBunny's Avatar
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    Quote Originally Posted by voxson5 View Post
    It would get to 20, but I am not sure you would have the best time.
    Harder than pure 20 Ftr?

  6. #5
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by voxson5 View Post
    It would get to 20, but I am not sure you would have the best time. Builds like this have to get to certain levels to start being effective, and some never do.
    I personally run an Elf AA/EK 12/8 Fighter/Wizard.

    I'm very effective both as a No-SP Crowd controller or as Ranged DPS.

    You are correct in that some builds need to get to certain points before they play as the vision of the builder. In this case around level 9 (Vampire Form goal) is the minimum starting point.

    Many "sins" of a build can be covered with gear or with modification to playstyle until the playstyle can be achieved. Example, on my 12/8 I spend more time melee at the lower levels then ranged and as the AA tree is unlocked this moves progressively towards ranged as the majority.

  7. #6
    Community Member xBunny's Avatar
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    Quote Originally Posted by Enoach View Post
    I am curious as to why you choose 12 Wizard and 8 Fighter. Vampire form only needs 6 levels. 8 Levels of Wizard will give you access to the Death Aura/Burst.

    What Level 5 & 6 spells are you thinking about using?

    If you reverse the levels that could net you 2 Fighter Focus Feats and +2 More BaB over the wizard levels.
    Makes sense. I was thinking about it. I was going to use Protection from Elements from 5lvl and True Seeing Greater, Heroism and Tenser's Transformation from 6lvl and wandered if Shroud of the Wraith core ability might be better than Vampire one. Also higher caster lvl for longer spells duration and Death Aura power - 2d4 (+1 per caster level) every 2 seconds. I wonder if Heighten Spell feat can boost Death Aura and other buffs - in that case I can go more Ftr lvl without loosing positive effects from my magic. I played only Ranger and Rogue before, and purpose of this build is to get familiar with Wizard enchantments trees and get some fun also from different playstyle.

    And what do you think about self healing using Death Aura - is it sufficient for 1-20 lvl?

  8. #7
    Community Member xBunny's Avatar
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    Quote Originally Posted by Enoach View Post
    I personally run an Elf AA/EK 12/8 Fighter/Wizard.
    Sounds very fun to play. Could you please add more details, on that build. I played AA Ranger with Acid arrows - liked build allot.

  9. #8
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by xBunny View Post
    Makes sense. I was thinking about it. I was going to use Protection from Elements from 5lvl and True Seeing Greater, Heroism and Tenser's Transformation from 6lvl and wandered if Shroud of the Wraith core ability might be better than Vampire one. Also higher caster lvl for longer spells duration and Death Aura power - 2d4 (+1 per caster level) every 2 seconds. I wonder if Heighten Spell feat can boost Death Aura and other buffs - in that case I can go more Ftr lvl without loosing positive effects from my magic. I played only Ranger and Rogue before, and purpose of this build is to get familiar with Wizard enchantments trees and get some fun also from different playstyle.

    And what do you think about self healing using Death Aura - is it sufficient for 1-20 lvl?
    As a note, Protection from Elements, True Seeing, and GH while not as long for duration as memory, gain no other benefit in effectiveness if cast from Scroll.


    Tenser's does make sense in that you gain full BaB of a Fighter and you are not concerned with DCs or casting speed if using primary melee options.

    Wraith Form adds the incorporeal miss chance without need of gear. Your build however won't achieve that until Level 20.

    Heighten's benefit is in raising the DC of a spell so they have a harder time saving. This will raise your DC's by 2. The thing you have to determine though is if 2 DCs makes a difference. If with +2 DC they are still saving then all you are doing is paying more. I personally see Death Aura more for Over-Time Healing. Its damage effect is secondary. To that end even on my pure wizard I don't Heighten this spell. Heighten also does not effect Buffs.

    In a multiclass build you can look to abilities that max out at caster levels. And work more towards spells that don't require Spell Penetration. Casting spells is a secondary ability to your melee. Use it to supplement melee but in these types of builds trying to make it a primary ability will require a lot of effort and gearing.

  10. #9
    Build Constructionist unbongwah's Avatar
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    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #10
    Community Member xBunny's Avatar
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    Thanks for links, very interesting reading.

  12. #11
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    Quote Originally Posted by xBunny View Post
    Thanks for links, very interesting reading.
    I used Slarden's build for my 3 wiz lives. My fighter is waiting until I am done racials so I can be an elf with displacement. I quite enjoyed Slarden's build to 20, I just used Staves. I took one to epic. I think I am not in love with dodge and evasion though, I'd rather tank damage with medium/heavy armor. Being capped on MRR is as slap in the face of light/robe builds.

  13. #12
    Community Member xBunny's Avatar
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    Quote Originally Posted by Whitering View Post
    I used Slarden's build for my 3 wiz lives. My fighter is waiting until I am done racials so I can be an elf with displacement. I quite enjoyed Slarden's build to 20, I just used Staves. I took one to epic. I think I am not in love with dodge and evasion though, I'd rather tank damage with medium/heavy armor. Being capped on MRR is as slap in the face of light/robe builds.
    Thanks for reply. I went with elf also and get racial spell failure reduce chance to get heavy armor. I never played melee before much, and find out I get big amount of damage on 6-7 elite levels, looks I will have some problems with self healing. Did not get to Vampire form though.

  14. #13
    Community Member C-Dog's Avatar
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    Quote Originally Posted by xBunny View Post
    ...drop Con and Spellcraft to max Spot Disable Serach
    Spellcraft does little for this build, since it will have few reliable offensive spell options, given the low DC's from loss in caster levels.

  15. #14
    Community Member xBunny's Avatar
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    Unhappy Undead Shroud

    Omg, light magic damage is such a pain Oneshots on elite...
    Last edited by xBunny; 07-14-2018 at 05:15 AM.

  16. #15
    Community Member xBunny's Avatar
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    Quote Originally Posted by C-Dog View Post
    Spellcraft does little for this build, since it will have few reliable offensive spell options, given the low DC's from loss in caster levels.
    I saw ppl maxing Spellcraft for build like this though. Even taking Maximize Spell feats. Not sure if it is effective, will check it out..)

  17. #16
    Community Member voxson5's Avatar
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    Quote Originally Posted by xBunny View Post
    I saw ppl maxing Spellcraft for build like this though. Even taking Maximize Spell feats. Not sure if it is effective, will check it out..)
    You can supplement your weapon DPS with spells - no save dots (eldars etc), persistent AOE's (ice storm / fire wall), or your oh **** spell when in undead form (negative energy burst), and these all benefit from maximize etc, quicken is especially good with negative energy burst btw. They also don't really care if your DC's are in the toilet - the Lv 4's are just about keeping mobs in the AOE so they take damage regardless, and neg energy burst is your emergency heal - the damage is just a bonus.

    Light damage is a PITA. Try to use the environment to dodge the rays, or just stay out of form and pot / hire heal through the damage. You can also craft / buy light resistance items, so check out the AH every once in a while.

    Enoach is correct too, but probably worth noting his build is leveraging different benefits than yours (better DC's for his CC arrows).

    Using the elf and EK ASF, you could end up being pretty tanky. I don't know if looking moving a few AP into defender & vanguard might help?

  18. #17
    Community Member xBunny's Avatar
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    Wink Build revision

    After some reading I have revised my build

    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (8 Fighter \ 12 Wizard) 
    Hit Points: 218
    Spell Points: 797 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 7
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            12                    12
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    11
    Concentration         4                    25
    Heal                  2                    10
    Spellcraft            4                    21
    
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Wizard)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 12 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Arcane Fluidity (Rank 1)
    Enhancement: Elf - Arcane Fluidity (Rank 2)
    Enhancement: Elf - Arcane Fluidity (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Opportunity Attack (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Liquid Courage (Rank 1)
    Enhancement: Kensei (Ftr) - Strike at the Heart (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Master (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Frost (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Strength (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 2)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 3)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)

    I focused on getting Negative Energy Burst and Death Aura ASAP for self healing. Also took Maximize Spell on lvl 9 to maximize Negative Energy Burst effect and maybe some offensive spells later on. Took Elf race to wear Heavy Armor on higher lvls. Currently I am on lvl 9.

    Spells choice is based on this build https://www.ddo.com/forums/showthrea...=1#post5846934 , though I do not fully understand some choices, like Magic Circle Against Evil, due to my lack of experience.

  19. #18
    Community Member xBunny's Avatar
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    Quote Originally Posted by voxson5 View Post
    Light damage is a PITA. Try to use the environment to dodge the rays, or just stay out of form and pot / hire heal through the damage. You can also craft / buy light resistance items, so check out the AH every once in a while.
    I got oneshots time to time when trying to dodge, my cleric rises me Trying to take down casters first. Will try to get some light resistance items.

    Quote Originally Posted by voxson5 View Post
    You can supplement your weapon DPS with spells - no save dots (eldars etc), persistent AOE's (ice storm / fire wall), or your oh **** spell when in undead form (negative energy burst), and these all benefit from maximize etc, quicken is especially good with negative energy burst btw. They also don't really care if your DC's are in the toilet - the Lv 4's are just about keeping mobs in the AOE so they take damage regardless, and neg energy burst is your emergency heal - the damage is just a bonus.
    Took this into account in my build revision.

    Quote Originally Posted by voxson5 View Post
    I don't know if looking moving a few AP into defender & vanguard might help?
    Was thinking about in, but I do lack points.

    Also I wonder if wand could be useful for some range damage, to take enemies I can not reach down. Was thinking to invest 3 points into Wand and Scroll Mastery instead of Martial Training and other stuff.
    Last edited by xBunny; 07-14-2018 at 11:01 AM.

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