Edit: I changed from Scion of the Astral Plane to Scion of the Ethereal Plane, so technically this is a 86% doublestrike build now
Halfing 14/6 Ranger/Warlock 86% sustained Doublestrike Vistani knife build
Free feats from Ranger:
- Bow Strength
- Rapid Shot
- Die Hard
- TWF, ITWF, GTWF
- Precise Shot
- Improved Precise Shot
- Manyshot
- Evasion
Free feats from Warlock (Fey):
- Magical Training
- Deceive Item (+5 UMD)
- Dark Delirium (no-save Daze Monster - works on most champs and Orange-named and Reapers)
Free feats from Vistani
- Quick Draw
- Deflect Arrows
Heroic Leveling:
- 1. Ranger - Weapon Finesse
- 2. Warlock (Fey)
- 3. Ranger - Halfling Dragonmark / change in epics for Precision
- 4. Warlock
- 5. Ranger
- 6. Ranger - Maximize
- 7. Ranger
- 8. Ranger
- 9. Ranger - IC: Piercing
- 10. Ranger
- 11. Ranger
- 12. Warlock - Empower Healing
- 13. Warlock
- 14. Ranger
- 15. Ranger - IC: Ranged
- 16. Warlock
- 17. Warlock
- 18. Ranger - Quicken
- 19. Ranger
- 20. Ranger
Epic Leveling:
- 21 - Overwhelming Critical
- 24 - Rogue Past Life - +30 to hide 3 times/1 minute
- 26 - Perfect Two Weapon Fighting
- 27 - Epic Reflexes
- 28 - Doubleshot 10%
- 29 - Dire Charge
- 30 - Blinding Speed and Scion of Ethereal Plane (Perm Blur, +4 to all skills, +1 sneak attack damage for every 3 points of hide)
All stat level ups into Dexterity.
Hide skill is around 130 at cap with Camouflage spell, high dex, Hide cloak from Silent Avenger set, maxed hide ranks, etc. It's 160 when you activate the Rogue past-life. That's a TON of extra sneak attack damage (which I believe is increased by melee power as well). DPS noticeably got stronger when I switched to this. Exposing Strike (enhancement from Deepwood Sniper) lets you bluff a single target for 4 seconds every 6 seconds. This works on orange-names and bosses, so this is a lot of extra DPS. And a helpless mob (from Dire Charge or Balanced Attacks) also takes sneak attack damage.
Enhancements are super tight at 20. While leveling in heroics, I get the halfling dragonmarks but cannot afford them once the build is done. Maybe if I ever get all the racial APs (VERY doubtful), I could keep the halfling dragonmarks along with everything else.
At 20, I give up on Halfling enhancements entirely.
Enhancements
- 41 points into Vistani (for capstone)
- 21 points into Warlock (for brilliance)
- 11 points into Deepwood Sniper (for Improved Weapon Finesse and Exposing Strike)
- 7 points into Harper (for 1 minute Know the Angles)
Legendary Dreadnought is the Epic Destiny I use
Twists
- Balanced Attacks (Tier 3)
- Sacred Ground (Tier 3)
- Consecration (Tier 2)
- Unearthly Reactions (Tier 1)
- Cocoon (Tier 1)
End-game Gear
Silent Avenger Set:
Armor: Legendary Mist-Fallen Vestaments: 202 Fortification - 9 Parrying - PRR 50 - Profane +2 - Green slot (+2 Max Dex from Armor)
Belt: Legendary Braided Cutcord: DEX +19 - Qual DEX +4 - Qual Dodge 4 - Blurry Green slot(+2 Luck)
Cloak: Legendary Shadowhail Cloak: Hide +22, Move Silently +22, Deception +16, Ghostly - Green slot (Globe +1 EXC to all stats)
Goggles: Cannith crafted: INT +15 - Spot +22 (or True Seeing) - Insightful INT +7 - Yellow slot (+2 Festive INT)
Wrist: Legendary Lore-Fueled Packbanner: Ins CON +9 - PRR 50 - Insightful Doublestrike +10 - Green slot (+8 STR)
Ring: Legengary Ring of Prowess: +8 Melee and Ranged Power - +14 Deadly - +28 Accuracy - Green slot (250 SP)
Ring: Slaver crafted: CON +17 - 185 Devotion - Stunning +20 - Quality CON +4
Gloves: Cannith crafted: Doublestrike +17 - Healing Amp 61 - Insightful Dex +7 - Green slot (+40 hps false life)
Necklace: Legendary Ward-Inscribed Pendant: Deadly +16 - CON +19, Natural Armor +19 Yellow slot (Deathblock)
Trinket: Cannith crafted: 9% Doubleshot - +12 Resistance - Insightful Stunning +8
Boots: Cannith crafted: Dodge 15 - Sheltering +38 (for the MRR) - Ins Dodge +7 Green slot(+8 CHA)
Head:Legendary Executioner's Helm: +17 Seeker - Relentless Fury (5% more DPS) - +4 Quality Combat Mastery - Insightful Deception (more sneak attack damage) - Green slot (+8 WIS)
Ranger levels
- 14 levels in ranger is for all the feats, both TWF and ranged, plus evasion, favored enemies, and a few spells (most ranger spells are worthless these days unfortunately)
Warlock Levels
- 1 level of warlock - gets you access to UMD as a class skill and is enough to get Feigned Health (4 AP) which gives good amount of temp hp for the lower levels. This is very helpful when playing reaper at low heroic levels.
- 2 levels of warlock - bumps your UMD skill by 5, and lets you Wand and Scroll Mastery 75%, which again is very useful in reaper to heal yourself. The 75% bonus on your Cure wands negates much of the reaper self-heal penalty.
This is all I used throughout most of heroic levels. For someone like me, with limited reaper APs at this point, the extra survivability using warlock levels was worth it.
- 4 levels of warlock - gets you brilliance (temp hp equal to your CON score every few seconds, or 2x CON score in epic), but that takes 21 AP, and I had too many other things I wanted throughout most of the heroic levels to bother with it until I was almost at epic levels anyway.
I'm finding brilliance is quite good throughout epic levels and even at cap... I have about a 60 CON at cap, and 120 temp hp every few seconds does indeed help, even in reaper. It's noticeable if I forget to turn on my aura when logging into the game.
- 5 levels of warlock - gives you the opportunity to take tier 5 warlock abilities, specifically useful would be Shining Through and self-cast Displacement. 20 more heal amp would also be nice. I have yet to play with this at cap... I finding my defense is good enough that I don't want to give up the offensive power of Tier 5 Vistani or Tier 5 ranger for the defense of warlock yet.
- 6 levels of warlock - I'm finding extraordinarily useful. I went Fey for Dark Delirium. and I love that ability... It's basically a no-save Daze Monster, where the monster just stands there and does nothing for 30+ seconds. It has saved me many times to shut down a tough champ or orange-name (it even works on reapers!) while I deal with the rest of the trash.
Notable Spells:
- Freedom of Movement
- Sleet Storm
- Cure Moderate Wounds
- Jump
- NightShield
Sleet Storm from Warlock (enemies are blinded and slowed 50% and you get sneak attack damage) and Freedom of Movement from Ranger are a great combo when soloing (Sleet Storm affects party members too so not so great in a party)
Doublestrike calculations:
- 9% 3 martial sphere Epic Past Lives
- 17% Cannith-crafted gloves
- 10% Lore-fueled Packbannner (Insight bonus)
- 5% Knife Specialist (Vistani enhancement)
- 5% Celerity (Vistani enhancement)
- 5% Perfect Two-weapon fighting (Epic Destiny Feat)
- 15% Silent Avenger Set
=66% passive
20% Rapid Slash (Vistani enhancement, active attack, 10 sec duration, 10 sec cooldown)
=86% sustained Doublestrike (since duration matches cooldown)
Plus other Vistani enhancements give you 10% more attack speed that stacks with haste.
TLDR:
Good DPS from Vistani (86% Doublestrike!), matched with defense from Warlock. Dark Delirium is a great no-save single-target spell that works on most champs and orange-names AND reapers. Freedom of Movement combined with Sleet Storm is a good combo for solo play. CMW and Cocoon is enough for most healing. Excellent ranged ability as well with Improved Precise Shot and Manyshot. Melee AOE is the main weakness of this build.
I should play around with a centered monk variant (11/6/3 ranger/warlock/monk), but this build does very well as is.