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  1. #1
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    Default Wolf damage : I don't think this is WAI

    This is working off the details under inventory and the damage via dummy is even higher.

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    Dethek shield is adding +1W damage.

    The enhancement value of the weapon appears to be doubled.
    Agony of the Dark: +14 ( +8 weapon +2 Arborea +3 Stalwart +1 Harper ) added 28 points to the damage description.
    Morninglord Dagger: +21 ( +15 weapon +2 Arborea +3 Stalwart +1 Harper ) added 42 points to the damage description.

    Power Attack: Added +16 damage ( 5 power attack + 3 barbarian ravager ) so it was appears to give the x2 two-handed bonus even if the wolf is holding a dagger and shield.

    Deadly and Cloak of fallen seemed to add damage correctly.
    + 8 damage from Fallen +16 if deadly using morninglord dagger +18 deadly if using agony of the dark

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    Agony of the Dark: 4.25( 2d4 ) + 96
    ( note: Agony's deception adds sneak damage often and may have higher DPS because of it )

    Morninglord Dagger: 6.75 (1d4 + 2) + 107

    And I haven't taken any nature warrior or vistani enhancements yet.

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    So adding Vistani first

    The straight damage enhancements seem to add to wolf damage as he's holding a dagger.
    Rapid Slash works in wolf form.
    Doublestrike from core and Tier 4 works.
    +1 W Deadly blades works.
    The +1 Crit range from the vistani core works but the +1 crit multiplier does not!!!
    ( Testing indicates that this is a display issue as it it certainly looks like +1 mult is being applied )
    Single Dagger ( +20 Melee power ) doesn't work if holding dagger and shield or just a single dagger.
    Blessed Blades works in Wolf form. ( it also adds +10 enhancement to the weapon which is doubled to +20 in the damage description )
    Fan of Knives does not work at all.

    ---------------------------------------------------

    Now trying nature warrior

    Damage from Fight and cores seem to add correctly so no issues with damage calcs so far as I can tell.

    The +1 crit mult is not displaying but from testing I think it is working. And it shows up on the weapon.

    The displayed save for takedown is ridiculously low and from testing not accurate.
    The throat strike attack isn't including Stun bonuses in its displayed DC. Can't tell if the displayed DC is accurate.

    Throat strike first attack hits the targeted enemy but the next two hits if fighting in a group of enemies seems to randomly pick which nearby enemy to hit. It should also be noted that Throat strike has a "wind up" delay.

    Go for the kill hits a single opponent. It is costing 30 spell points, not 15. Which means continuous use will drain you spell points even with conservative use of essence of shrike.

    Ghost pack attack hits a wide swath of enemies but it is costing 30 spell points not 15 and has a one minute cooldown.

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    Overall opinion .....

    Damage is significantly higher now. I'm doing more damage now per attack though now with less off hands. If I make an effort to get a decent crit range than I should be processing crits at roughly the same rate as before.

    But I'm not sure how much of that is legit damage or bugged damage. But if the doubled enhancement bonuses is the damage details is accurate then I suspect a fix to come in eventually.

    Go for the kill is cool and ghost pack attack are cool. But the spell point cost ( 30 each ) is a little steep.

    A surprising amount vistani works but I don't know if that's WAI. I suspect some of it is not.

    and of course the biggest liability. Weapons now take damage in animal form!
    ( my sentient dagger won't shut up about it )
    Last edited by elvesunited; 04-12-2018 at 12:12 AM.

  2. #2
    Community Member edrein's Avatar
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    Default

    Quote Originally Posted by elvesunited View Post
    Dethek shield is adding +1W damage.

    +1 W Deadly blades works.
    As I reported, elaborated, tested, and expanded upon on Lamannia, any +W effect will cancel out with the Dethek Runestone.

    This includes the ninja ship buff.

    So any +W bonus means you're only going to get +1W out of the Dethek Runestone.

    Not sure how this one managed to make it through two previews when reported and explained, but oh well.

  3. #3
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    Default

    It is working as intended. Wolves, bears, trees are meant to go the direction of the bow. You all realize that the bow was nerfed to death right. The bow! A fantasy game where the fricken bow is obsoleted by throwing **** at things. Excellent direction there, quality move.

    SSG needs to do some firing. Our game will continue to get trashed and population base lost until SSG fires people. I am glad the 2% of population that played wolves or trees got nerfed. I am glad SSG wasted an entire update to make a class completely worthless and an epic destiny into a twist only deal. Fine work, fine indeed.

    Seriously, we need firings if this game is to survive.

  4. #4
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    Default

    Quote Originally Posted by edrein View Post
    As I reported, elaborated, tested, and expanded upon on Lamannia, any +W effect will cancel out with the Dethek Runestone.

    This includes the ninja ship buff.

    So any +W bonus means you're only going to get +1W out of the Dethek Runestone.

    Not sure how this one managed to make it through two previews when reported and explained, but oh well.
    I tested with Dethek first and then added deadly blades on top of it.
    Those to +1W s seem to stack.

    As for Dethek, all I could see is the the +1W. take the shield off lose +1W. put it on then gain +1W.

  5. #5
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    Quote Originally Posted by Teargiver View Post
    SSG needs to do some firing. Our game will continue to get trashed and population base lost until SSG fires people. I am glad the 2% of population that played wolves or trees got nerfed. I am glad SSG wasted an entire update to make a class completely worthless and an epic destiny into a twist only deal. Fine work, fine indeed..
    To me, DPS appears to get pretty strong. ( perhaps stronger than it was meant to be )
    And that's just me playing with dagger and shield, trying out Vistani and Nature Warrior to get a feel on what works and what doesn't before I settle on a build.

    A full two-handed half-orc druid build could probably exceed this by a good margin.

    My biggest fear is that I'll settle on a build based on how it is working now and then they'll come along and fix/nerf it.

  6. 04-12-2018, 12:03 AM


  7. 04-12-2018, 10:57 AM


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