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  1. #121
    Community Member Yesenia's Avatar
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    Quote Originally Posted by noinfo View Post
    We don't need new named loot for the other levels if they made the old loot work to the same formula as the new loot.

    As for experiencing the new quests am not sure what is stopping you from doing that, you don't actually have to be at level to do it and get full exp for it with BB. However if they were to release a quest for level 22 for example you only have a short window of opportunity to make use of it with relevance.

    Probably the only quest I have not run in game is Tower of Frost. Why? Because when they released it they released it at level 28 and with how reaper interacts with it it has never been worthwhile to run. I know at some stage I will drop by but they made it in a dead zone. Ravenloft they made legendary. I have run all my above 20 toons through it regardless of level because I can run it with anyone without worrying about BB, reaper or anything else. Sure I can't use the gear until I am 29 but nice to collect before hand or to feed to a sentient on the way.

    If you were locked out of a quest based on level you would have a point (Riding the Storm Out I am looking at you) but your not.
    Gearwise you sort of have a point but with Cannith Crafting and Random loot its sort of a waste of time though I believe they should go through and revisit all pack loot to make it work to formula.

    If they release a pack that is not end game it would have the effect on me as follows:
    I might play it once for the experience of the content on one of my accounts, the others particularly on my non VIP ones I would not waste money on buying it.

    For others interested in playing at cap I would suggest it would be similar as it would offer them nothing. For those not interested in playing at cap and constantly leveling it would provide a speed bump on the way to leveling, with maybe collecting a couple of weapons (as really the items would be no real benefit over those crafted) along the way. And those who like to play at cap will be without any new content to engage with, this likely to cause more issues with subscriptions than those who can still access the content above their level.

    I am sorry you feel the way you do but I believe that SSG has this part right.


    Ah.. There it is... The support of my argument when reaper mode first came out. I've always said reaper mode was the worse thing they could've implemented into the game because not only does it divide the player base even more than what it was before but now you have ppl such as noinfo here that doesn't even realize that you can do a level 22 quest and still get BB on elite. I mean you do realize theres other modes other than reaper right?? So you're whole argument that new content that's level 22 is pointless is not true whatsoever and lvl 22 is hardly mid epic level. Bringing content in that's lvl 25 or 26 would be my suggestion but as well as for levels 20 - 24.. though i would be satisfied even if they just updated the named gear in those levels, but is that gonna happen? noooo they don't even have short term plans for making that happen..

    I am a triple completionist and can easily solo r6 quest and maybe have a slightly tougher time with r8.. but if i take my time i can solo it as well with my pure druid wolf. A build which i live and breathe by.. but i still hate reaper, because if your answer to min/max'rs wanting tougher content is making a mode where you do less damage than intended and give us a penalty to self healing, whilst enemies are doing normal damage output and more so since its reaper and self healing normally and beyond normal in the case of a self healing champ (omg talk about the stuff nightmares) then that's just sad in my personal opinion and is why i still rather do elite mode because at least i don't feel like my character is worthless, like so many others that have tried reaper.. I've literally have had a few friends quit DDO because they were so distraught after doing reaper on just r2! and you know what, i can't blame them.. because when you step into reaper mode it's no longer DDO.. It's a mode for people like you that's bored of DDO and done with just enjoying content for their story and just want a tougher dungeon.

    That being said, i never said there was anything stopping me from enjoying the new content and I nor anyone else in the game waits to be at lvl for it bc most of them start at lvl 31 or 32. Therefore no one is at level if you want to be technical. Otherwise i usually start the newer content around lvl 26 and 27 (and btw the Orchard area is still awesome IMO a great place for good xp too especially the slayer area OMG) but i digress.. SSG will do what they want and listen to this new generation of players that couldn't care less about a good story and just want everything to be super hard and complain about some other class that's doing more damage than there.... while the voices of their hardcore audience, who have been here for nearly as long as DDO has been a thing, gets drowned out beneath the noise...
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  2. #122
    Community Member MistaMagic's Avatar
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    So the Trace of Madness does not warrant an answer?
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  3. #123
    Community Member noinfo's Avatar
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    Quote Originally Posted by Yesenia View Post
    Ah.. There it is... The support of my argument when reaper mode first came out. I've always said reaper mode was the worse thing they could've implemented into the game because not only does it divide the player base even more than what it was before but now you have ppl such as noinfo here that doesn't even realize that you can do a level 22 quest and still get BB on elite. I mean you do realize theres other modes other than reaper right?? So you're whole argument that new content that's level 22 is pointless is not true whatsoever and lvl 22 is hardly mid epic level. Bringing content in that's lvl 25 or 26 would be my suggestion but as well as for levels 20 - 24.. though i would be satisfied even if they just updated the named gear in those levels, but is that gonna happen? noooo they don't even have short term plans for making that happen..

    I am a triple completionist and can easily solo r6 quest and maybe have a slightly tougher time with r8.. but if i take my time i can solo it as well with my pure druid wolf. A build which i live and breathe by.. but i still hate reaper, because if your answer to min/max'rs wanting tougher content is making a mode where you do less damage than intended and give us a penalty to self healing, whilst enemies are doing normal damage output and more so since its reaper and self healing normally and beyond normal in the case of a self healing champ (omg talk about the stuff nightmares) then that's just sad in my personal opinion and is why i still rather do elite mode because at least i don't feel like my character is worthless, like so many others that have tried reaper.. I've literally have had a few friends quit DDO because they were so distraught after doing reaper on just r2! and you know what, i can't blame them.. because when you step into reaper mode it's no longer DDO.. It's a mode for people like you that's bored of DDO and done with just enjoying content for their story and just want a tougher dungeon.

    That being said, i never said there was anything stopping me from enjoying the new content and I nor anyone else in the game waits to be at lvl for it bc most of them start at lvl 31 or 32. Therefore no one is at level if you want to be technical. Otherwise i usually start the newer content around lvl 26 and 27 (and btw the Orchard area is still awesome IMO a great place for good xp too especially the slayer area OMG) but i digress.. SSG will do what they want and listen to this new generation of players that couldn't care less about a good story and just want everything to be super hard and complain about some other class that's doing more damage than there.... while the voices of their hardcore audience, who have been here for nearly as long as DDO has been a thing, gets drowned out beneath the noise...
    Here we go a triple completionist guess we need to stop and... oh wait about half the people here are including me. Yes you can get BB on a level 22 quest if you are 26 or under can you link to where I said otherwise? I understand that its difficult to get that a level 22 quest benefits level 22 or under (26 if you only care for non reaper xp) while 30+ can be accessed by all. I am equally sure every one here would love to hear more of your druid soloing R8's

    Your statements in general make no sense since you are apparently calling me a new player and assume that I don't care about the story? Not entirely sure of your reasoning.
    Milacias of Kyber

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    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  4. #124
    Community Member noinfo's Avatar
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    Quote Originally Posted by lyrecono View Post
    Dr breaking became a lot more important, especially for low damage/fast attackers.
    I hear from some peeps that their dps is zero on some dr/prr mobs in high reaper if they don't use a dr breaker.

    Hence the good damage being particular nice.
    It can be but is also the easiest to slot as well as opposed to low damage augements.Especially since this weapon in particular is already metaline
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  5. #125
    Community Member Yesenia's Avatar
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    So making a post about 2 sentences in my reply, that had nothing to do with what i was saying,is acceptable now.. ok.. And never said you mentioned anything about not getting BB because that was not your argument. You said..

    Quote Originally Posted by noinfo View Post
    However if they were to release a quest for level 22 for example you only have a short window of opportunity to make use of it with relevance.
    And in response I simply stated how wrong that is.. Even now your most recent post, conflicts with this quote. For now it seems you are understanding that outside the realm of reaper and forcing ppl to run 2 or more levels below the base quest level, there's actually quite a bit of room for new quest to be played if they start at lvl 22-24

    Also, never called you a new player but it's obvious you no longer care about the story judging from this statement..

    Quote Originally Posted by noinfo View Post
    Probably the only quest I have not run in game is Tower of Frost. Why? Because when they released it they released it at level 28 and with how reaper interacts with it it has never been worthwhile to run.
    It has never been worthwhile to run.. hmm... not even for the story eh. Quite a good story IMO.. But this is just getting silly now and full of doubling back upon words.. My whole argument was echoing the point "Ilockehart" was trying to make. Which was the absence of rare items and gear, etc... Also that it seems the devs are more concerned with the end game, rather than the rest of the game. Rather that's developing new content for it or simply updating the old named items and maybe even remastering some of the heroic content and sprinkling a few new items in those quest.

    My achievements mean nothing and i am far from done getting everything i need.. Still need racial TR, at least 5 more classes to be finished with my triple completion. And now that i think of it i do believe you took me saying i'm a triple completionist in the wrong context.. I mean I am a triple completionist in the sense i am completing every class 3x.. I am not done yet but it is a long term goal.. So i apologize for that misconception, and perhaps theres a different term for that.. maybe triple completionist in the works? idk...
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  6. #126
    Community Member Ellihor's Avatar
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    I get it you are trying to make pale master useful but you're never going to solve their problems if you don't alterate how undead form healing works in reaper, or give them tons of DC but that would create more problem than solve.

    The set just sucks. If it was a DC buff instead of a debuff to save I'd actually consider trying to fit it in. Then it is also a chance to debuff... not going to happen. Keep in mind most "negative" energy spells that you want the mob to fail are instakills, and you want them to work on the first try, so applying a debuff on mob doesn't make much sense. When mob does the save, usually the next step is try to use a different school, specially because of the cooldowns on the necro spells, to get a different save, and that is usually enchant against will save.

    Now thinking about it, it would be intresting if the set reduced the cooldowns on the necro spells that stacks with pl instead of what you plan it to do.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
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  7. #127
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    Quote Originally Posted by Qhualor View Post
    this is like the 3rd update in a row now where we have loot that gives the same bonuses on the same named item? again, will saves on an item do not stack with resistance and wisdom on an item. reflex saves on an item do not stack with resistance and dexterity on an item. fortitude saves on an item do not stack with resistance and constitution on an item. parrying again is an insight bonus to saves. this is now frustrating seeing named loot with wasted slots on them thus making the item less valuable right from the start.

    did I miss an "equipped" bonus somewhere? I looked on wiki and didn't see anything about it.

    Keen and Impact does not stack with Improved Critical. wasted slot for fighters that take the feat.
    This brings to mind a question for me. Are the collisions of have the same effects on multiple items giving the game engine lag issues and how often are these checks made? I know that looking in at a General Tab list with effects on it scrolls and awful lot so I have to wonder on a systems level if this can be an issue for people. I personally try to not have items with these types of "same equipment" bonus types but that is becoming increasingly difficult if one wants to use current gearsets.

    For all I know it may be a non-issue but knowing from past experience how things like Reposte and Parry effects had some serious performance issues in the past I have to wonder.
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  8. #128
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    Quote Originally Posted by Nachomammashouse View Post
    [/LIST]


    Would love for this one to stay evocation!



    Need orange slots on caster sticks for meridian fragment.
    Second vote for that. I wouldn't mind seeing an Acid weapon that was Conjuration focused mind you but... Ice and Fire need to stay Evocation types given the spells they are associated with I would think
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  9. #129
    Developer Steelstar's Avatar
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    Quote Originally Posted by Ellihor View Post
    I get it you are trying to make pale master useful but you're never going to solve their problems if you don't alterate how undead form healing works in reaper, or give them tons of DC but that would create more problem than solve.
    Thankfully, this set is not meant to solve any problems with Pale Master.

    Quote Originally Posted by Ellihor View Post
    The set just sucks. If it was a DC buff instead of a debuff to save I'd actually consider trying to fit it in. Then it is also a chance to debuff... not going to happen. Keep in mind most "negative" energy spells that you want the mob to fail are instakills, and you want them to work on the first try, so applying a debuff on mob doesn't make much sense. When mob does the save, usually the next step is try to use a different school, specially because of the cooldowns on the necro spells, to get a different save, and that is usually enchant against will save.

    Now thinking about it, it would be intresting if the set reduced the cooldowns on the necro spells that stacks with pl instead of what you plan it to do.
    This set does indeed sound like it would not be that useful for the way you play a Pale Master. Which might be the way many are played at the moment. Still, there are ways to make strong use of this that sound very different from what you're doing here.

    As you noted above, Pale Master has myriad problems, ones we'd like to solve in the not-that-distant future; this would only become more viable if those problems are solved.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  10. #130
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    I don't see anything in the new loot that seems useful for either of my characters, but that's not such a terrible thing.

    If the intention was to put the brakes on power creep for a while that is perfectly fine with me. I would be quite happy to see a ceiling of effect values and consolidation of loot to allow more gearing options.

    That's why I think the people who've indicated that loot could be improved to become more broadly useful and should fill some of the existing gaps in gearing at cap better are making the most apt criticisms.

    I'm far more concerned about the prevalence of lukewarm reviews of the new quests. In my view the priority should be making original, enjoyable and interestingly designed quests that stand up to repetition well rather than more Corridors 'n' Clumps nonsense that typifies a long stretch of content leading up to Ravenloft.

    Quote Originally Posted by Yesenia View Post
    I am a triple completionist and can easily solo r6 quest and maybe have a slightly tougher time with r8.. but if i take my time i can solo it as well with my pure druid wolf.
    Quote Originally Posted by Yesenia View Post
    My achievements mean nothing and i am far from done getting everything i need.. Still need racial TR, at least 5 more classes to be finished with my triple completion. And now that i think of it i do believe you took me saying i'm a triple completionist in the wrong context.. I mean I am a triple completionist in the sense i am completing every class 3x.. I am not done yet but it is a long term goal.. So i apologize for that misconception, and perhaps theres a different term for that.. maybe triple completionist in the works? idk...
    The point you're missing is that there are actual full completionists like Mil, or people who have done less than that but are still finished with reincarnation, who want something to do at cap. In a game of this age, this is hardly a niche interest and in my view is likely to be one of the main reasons for our shrinking population. The fact that the developers are providing more content at cap is a very good thing.

    If you compare the amount of content available to people still running the levelling game with endgame content, you will still see that far more is available to the levelling crowd. So while what you're saying may make some sense to you, it doesn't really make a lot of sense to people who have already done what you're trying to do.

    You're free to describe yourself however you please, but saying you're a triple completionist when it sounds like you're actually very far from that is very tacky in my view. There is a very real and obvious difference between truthfully claiming an achievement and only being partway along to getting it while still presenting yourself as if you've done it.

    It's not a matter of "context" at all, just the difference between a statement that is true or is untrue. Are your claims about being able to solo r8 quests with your druid also only contextually true or is this something you've actually done?

    Thanks.
    Last edited by blerkington; 03-29-2018 at 04:28 PM.

  11. #131
    Community Member Yesenia's Avatar
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    Quote Originally Posted by blerkington View Post
    I don't see anything in the new loot that seems useful for either of my characters, but that's not such a terrible thing.

    If the intention was to put the brakes on power creep for a while that is perfectly fine with me. I would be quite happy to see a ceiling of effect values and consolidation of loot to allow more gearing options.

    That's why I think the people who've indicated that loot could be improved to become more broadly useful and should fill some of the existing gaps in gearing at cap better are making the most apt criticisms.

    I'm far more concerned about the prevalence of lukewarm reviews of the new quests. In my view the priority should be making original, enjoyable and interestingly designed quests that stand up to repetition well rather than more Corridors 'n' Clumps nonsense that typifies a long stretch of content leading up to Ravenloft.





    The point you're missing is that there are actual full completionists like Mil, or people who have done less than that but are still finished with reincarnation, who want something to do at cap. In a game of this age, this is hardly a niche interest and in my view is likely to be one of the main reasons for our shrinking population. The fact that the developers are providing more content at cap is a very good thing.

    If you compare the amount of content available to people still running the levelling game with endgame content, you will still see that far more is available to the levelling crowd. So while what you're saying may make some sense to you, it doesn't really make a lot of sense to people who have already done what you're trying to do.

    You're free to describe yourself however you please, but saying you're a triple completionist when it sounds like you're actually very far from that is very tacky in my view. There is a very real and obvious difference between truthfully claiming an achievement and only being partway along to getting it while still presenting yourself as if you've done it.

    It's not a matter of "context" at all, just the difference between a statement that is true or is untrue. Are your claims about being able to solo r8 quests with your druid also only contextually true or is this something you've actually done?

    Thanks.

    For want of an argument, The point was missed....

    Put NoInfo back on the line.. I liked him better!
    Last edited by Yesenia; 03-29-2018 at 04:39 PM.
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  12. #132
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    Quote Originally Posted by Yesenia View Post
    For want of an argument, The point was missed....
    No, I didn't miss your point. I just don't agree with it.

    The forums are rife with people who want the game to be adjusted to their personal preference right now, and sadly it's most characteristic of people who haven't experienced all of it, from being new, to getting the past lives you want done while becoming a good player, to being done with that and wanting something to do with finished characters.

    You are making that same mistake. The period of time you spend each life at the lower epic levels passes by in the blink of an eye. You're not required to grind that content because of saga rewards and the huge amounts of experience available from challenges and slayer areas. Fretting about lack of content for a period of the game that lasts a small number of hours makes no sense at all.

    So while in a perfect world it would be nice to have more quests at that level, compared to other areas of the game that urgently need more content, it's almost a non issue. At some point, when you are finished with your characters you will want something to do at cap too, that should be pretty easy to understand.

    And please stop misrepresenting your achievements. Doing things like that saps your credibility and is completely counter-productive to an honest discussion of what the game needs.

    Thanks.

  13. #133
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Steelstar View Post
    Thankfully, this set is not meant to solve any problems with Pale Master.


    This set does indeed sound like it would not be that useful for the way you play a Pale Master. Which might be the way many are played at the moment. Still, there are ways to make strong use of this that sound very different from what you're doing here.

    As you noted above, Pale Master has myriad problems, ones we'd like to solve in the not-that-distant future; this would only become more viable if those problems are solved.
    These debuffs proc on death aura hits? Can use in my vampire knight...

    And, any chance to make Arcane Warrior proc on death aura too?

    Rolled a Vampire kensei some time ago, and these bonuses to neg hamp will make a good difference in epic reapers. These bonuses, plus profane bonus from festering mummy wraps give a total 207 neg hamp!! NICE!! (i supose that they stack with profane neg hamp).

    Thanks in advance.

    Edit: Just keep the orb neg hamp as equipment!
    Last edited by Ballrus; 03-29-2018 at 05:04 PM.
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  14. #134
    Community Member Yesenia's Avatar
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    Quote Originally Posted by blerkington View Post
    No, I didn't miss your point. I just don't agree with it.

    The forums are rife with people who want the game to be adjusted to their personal preference right now, and sadly it's most characteristic of people who haven't experienced all of it, from being new, to getting the past lives you want done while becoming a good player, to being done with that and wanting something to do with finished characters.

    You are making that same mistake. The period of time you spend each life at the lower epic levels passes by in the blink of an eye. You're not required to grind that content because of saga rewards and the huge amounts of experience available from challenges and slayer areas. Fretting about lack of content for a period of the game that lasts a small number of hours makes no sense at all.

    So while in a perfect world it would be nice to have more quests at that level, compared to other areas of the game that urgently need more content, it's almost a non issue. At some point, when you are finished with your characters you will want something to do at cap too, that should be pretty easy to understand.

    And please stop misrepresenting your achievements. Doing things like that saps your credibility and is completely counter-productive to an honest discussion of what the game needs.

    Thanks.

    No, You actually did miss my point if that's what you're responding with. The point i've been trying to make with my very first post on this thread on page 5. Which if you go back and read, you'd realize i'm not selfishly arguing for something that only affects me, or a small percentage of people, as you guys seem to be doing. I am partitioning for the game as a whole.. I literally say that theres 8 more levels that that could use some love and i mentioned heroic's but getting into that is a monster of its own. But really only loot and gear wise. Bc they actually have been spreading the levels out with the new content. So i can't complain about that. I congratulate them on that even! So as far as heroics go I'd be satisfied with some remastering of old dungeons and them simply upgrading their gear..But for whatever reason they do not do the same in epics.. ALL of the newest packs are not spread out like they are in heroics they all went to Legendary! So forgive me if i struggle to see the strategy here.. How much endgame content does there really need to be? and Why?? You Have Legendary Ravenloft, Legendary Shroud, Legendary Slavers, Legendary gnome quest, Legendary Black and Blue chain, Legendary HOX, Legendary Tempest Spine, etc etc etc... Seriously with:

    Quote Originally Posted by blerkington View Post
    when you are finished with your characters you will want something to do at cap too, that should be pretty easy to understand.
    I'm sorry I can't be that selfish and when you give me hard facts, screenshots, paperwork with the numbers on it, anything! backing your "intended" claim that there's more players at full completionist and have nothing to do, than there are of players grinding out epic and heroic past lives.. then maybe i can have a bit more sympathy!

    And restating my misspoken quote in every post of me being a triple completionist, that i immediately corrected and apologized for using that term to get what i was trying to say across, serves no one but yourself and does not bring any sort of validity to your argument of the broader issue! So please stop. No I am not a full completionist as of yet but that hardly has a any bearing on the fact that it seems new gear, loot, quests, etc is geared towards end game.. while the rest of the game is suffering.
    ~Grove Tender of Thelanis~

  15. #135
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    Quote Originally Posted by Yesenia View Post
    I'm sorry I can't be that selfish and when you give me hard facts, screenshots, paperwork with the numbers on it, anything! backing your "intended" claim that there's more players at full completionist and have nothing to do, than there are of players grinding out epic and heroic past lives.. then maybe i can have a bit more sympathy!

    And restating my misspoken quote in every post of me being a triple completionist, that i immediately corrected and apologized for using that term to get what i was trying to say across, serves no one but yourself and does not bring any sort of validity to your argument of the broader issue! So please stop. No I am not a full completionist as of yet but that hardly has a any bearing on the fact that it seems new gear, loot, quests, etc is geared towards end game.. while the rest of the game is suffering.
    At no point did I say that the game had more triple completionists than people playing the levelling game, so you're either deliberately distorting what I said or there's some sort of reading comprehension issue here. What I did say is there are people who are not reincarnating, and that includes triple completionists (real ones, not contextual ones like you), who want more to do at cap.

    It's a much larger group than just triple completionists. It includes people like me, for example, who have no intention of trying for triple completionist but still have 60+ past life feats from the various types of reincarnation as well as people who never really got into reincarnation at all and have done a bare minimum of it. Catering mainly to the reincarnation crowd has been a business model that has allowed the game to survive in the last couple of years, but it had its costs too, and endgame has been largely neglected for a long time now.

    I've lost count of the number of friends that have left the game or take long breaks between updates because there's so little to do at cap and they've reached their own personal thresholds for time on the reincarnation hamster wheel. You may be happy on your wheel, as I was at one point too, but there are plenty of people who aren't and the issue we're discussing is a very important one for people who are further through this process than you are. Even when I was most active doing reincarnations I didn't begrudge other people an endgame and could still see the value in it too.

    The rest of the game is not suffering from a lack of levelling quests as you claim. In fact, the levelling scene is far more active than endgame is, because of the lack of meaningful activities for level 30 characters. Take a look at LFMs at pretty much any time of the week and you will always see more to do for levelling characters than those at 30.

    The fact that you would like there to be more of the quests is not the same as there being a problem with the game. If you can back up your claim that the game is suffering from this then go ahead and provide specifics. In fact, this pack does add more levelling quests (in heroic levels) but the issue is you seem only to want levelling quests. This update brings some levelling quests (in heroic, although level 15 probably would have been better) and some for cap. So stop asking for all the effort to go towards the levelling game, that is already well provided for, when what we are getting is in fact a useful compromise for both groups.

    Now I'm fairly sure we are on the edge of getting moderated out of this discussion for argument and derailing, so I'm going to bow out here. But try to see this through from the perspective of someone who has already done a fair few epic past lives (30 on my main, all of them real not contextual), never found there to be a lack of things to do or shortage of experience in low to mid epic levels, and now wants something to do with a finished character - a problem which everyone will eventually reach unless they are totally committed to reincarnation simply for its own sake. You may not see it now, but one day this will be an issue for you too.

    Thanks.
    Last edited by blerkington; 03-29-2018 at 08:25 PM.

  16. #136
    Community Member Alcides's Avatar
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    Feb 2006
    Posts
    460

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    Quote Originally Posted by Cocomajobo View Post

    Wayward Warrior Set:
    [INDENT]When 2 pieces are equipped:
    [INDENT]You gain a +2/+5 Artifact Bonus to Natural Armor.
    You gain a+1/+2 Artifact Bonus to Constitution.

    Armor
    Scales of Exile Heavy Armor
    AC: +20/+40
    Material: Green Dragonscale

    • Fortification +90%/+202%
    • Natural Armor Bonus+7/+19
    • Insightful Wisdom +3/+9
    • Insightful Constitution +3/+9
    • Blue Augment Slot
    Shield
    Giant's Platter Large Shield
    AC: +9/+23
    Material: Densewood
    Damage Dice: [1d8+1]/[2d10+10]
    Critical Profile: 19-20/x3

    • Quality Magical Sheltering +4/+12
    • Parrying +3/+9
    • Vitality +24/+67
    • Protection +6/+16
    • Orange Augment Slot
    Weapon
    Vulkoor's Edge Scimitar
    Damage Dice: 2[1d6]/7.5[1d6+2] (2, and 7.5 is because of Vorpal + Keen)
    Critical Profile: 15-20/x2 (Because of Keen)

    • Poisonous 3d6/9d6
    • Metalline
    • Keen I/V
    • Vorpal/Sovereign Vorpal
    • Red Augment Slot
    • Causes glancing blows while a shield is equipped.
    Tail of the Scorpion Falchion
    Damage Dice: 2[2d4]/7.5[2d4+4] (2, and 7.5 is because of Vorpal + Keen)
    Critical Profile: 15-20/x2 (Because of Keen)

    • Poisonous 3d6/9d6
    • Metalline
    • Keen I/V
    • Vorpal/Sovereign Vorpal
    • Red Augment
    Sentient Filigree:
    Below are the new sentient filigree which will have a chance to drop in all places that other filigree can drop (Ravenloft and U38 chests). In addition to the filigree below all previous filigree will also have a chance of dropping in U38 chests.

    The City's Beacon Filigree Set
    • When 2 pieces are equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
    • When 3 pieces are equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
    • When 4 pieces are equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
    Individual Filigree
    • Fortification +25%
    • Fortification (Rare) +25% Fort & +2 PRR
    • Intelligence +1
    • Intelligence (Rare) +1 Int & +2 MRR
    • Melee Power +3
    • Melee Power (Rare) +5
    • Strength +1
    • Strength (Rare) +1 Str & +2 PRR
    • Sunder +1
    • Sunder (Rare) +1 Sunder DC's & +2 PRR
    • Trip +1
    • Trip (Rare) +1 Trip DC's & +2 PRR
    • Constitution +1, +2 PRR (Rare)
    • Healing Amplification +10, +2 MRR (Rare)
    Ravenloft did not give existing tanks adequate itemization please review the above changes in order to help address this issue. Adding glancing blows as an effect also would allow for more feat choices for sword and board tanks.
    Last edited by Alcides; 03-30-2018 at 06:38 AM.

  17. #137
    Rakshasa Lord neain2008's Avatar
    Join Date
    Aug 2010
    Posts
    117

    Default Yes, content at cap is important but...

    As someone who is still leveling and not a 3X completionist (since you seem oddly stuck on that) I would LOVE to have some more quests to run that aren't at cap. Yes cap is important but most who need stuff to do at cap (and only at cap) have left for other games whose entire point is doing stuff at cap. DDO isnt other games and is built around TRing for a little more power. and because most of the game is about TRing for more power most people will be or have done the grind from 1 to 30 and do the same quests over, and over, and over again.

    You may be able to run ravenloft at level 26 or lower and not feel totally underpowered but I and im betting most (not all) of the rest of the population cant. That's my main reason for wanting quests not at cap, I can only run so many quests on the way to 30 before I hit it, and unless im farming for gear or something, my time at 30 is a waste of time I could be using to get from 1 to 30 again.

    I want more quests to run between 20 and 30, so ill support the idea of devs making the next group of quests not legendary
    Last edited by neain2008; 03-29-2018 at 09:27 PM. Reason: fixed a spelling error
    World - Khyber
    Main - Starcandra
    Guild - Baatezu INC

  18. #138
    Community Member noinfo's Avatar
    Join Date
    Jun 2007
    Posts
    2,681

    Default

    Quote Originally Posted by neain2008 View Post
    As someone who is still leveling and not a 3X completionist (since you seem oddly stuck on that) I would LOVE to have some more quests to run that aren't at cap. Yes cap is important but most who need stuff to do at cap (and only at cap) have left for other games whose entire point is doing stuff at cap. DDO isnt other games and is built around TRing for a little more power. and because most of the game is about TRing for more power most people will be or have done the grind from 1 to 30 and do the same quests over, and over, and over again.

    You may be able to run ravenloft at level 26 or lower and not feel totally underpowered but I and im betting most (not all) of the rest of the population cant. That's my main reason for wanting quests not at cap, I can only run so many quests on the way to 30 before I hit it, and unless im farming for gear or something, my time at 30 is a waste of time I could be using to get from 1 to 30 again.

    I want more quests to run between 20 and 30, so ill support the idea of devs making the next group of quests not legendary
    DDO wasn't built on TRing it evolved into that for many people and I have seen many many leave now as they are over it. Devoting any time to a pack that is not designed for end game is a mistake that will cost players. Fortunately for your style of play you get to hit the content x2, once during heroic as the devs always have the pack in heroic and epic and once again at cap.

    From a design standpoint level 30 players seem to mainly be playing reaper level or they would normally be TRing as that would be the type of game they enjoy.
    Reaper xp at cap is only viable for quests of native level 30 or above due to design of the reaper xp system.
    People only tend to farm loot for the max level versions unless they are doing some twink weapon as lets face it cannith crafting is usually superior up to mid epics. (revising old pack loot is the key to this)

    People wont farm it for gear
    People wont farm it for reaper xp
    Those at cap might stop by to look at it and move on if they are VIP and if they are not they are likely not to buy it
    Those who are on TR's will probably pass through it if it is good xp or if they want a break from their normal play

    These are pretty significant drawbacks when looking at it from a sales point of view

    Anyway I will leave it here as I am more than happy with Dev direction with regard to pack target level

    This release of loot has few things any of my toons are after but it give options and lateral progression if I want it over power creep.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  19. #139
    Community Member LevelJ's Avatar
    Join Date
    Jun 2011
    Posts
    213

    Default

    Quote Originally Posted by Ellihor View Post
    I get it you are trying to make pale master useful but you're never going to solve their problems if you don't alterate how undead form healing works in reaper, or give them tons of DC but that would create more problem than solve.

    The set just sucks. If it was a DC buff instead of a debuff to save I'd actually consider trying to fit it in. Then it is also a chance to debuff... not going to happen. Keep in mind most "negative" energy spells that you want the mob to fail are instakills, and you want them to work on the first try, so applying a debuff on mob doesn't make much sense. When mob does the save, usually the next step is try to use a different school, specially because of the cooldowns on the necro spells, to get a different save, and that is usually enchant against will save.

    Now thinking about it, it would be intresting if the set reduced the cooldowns on the necro spells that stacks with pl instead of what you plan it to do.
    In my testing, you can get debuff procs off Death Aura/Lesser Death Aura, which will run debuff stacks up on mobs very quickly. Excellent setup prior to launching a Wail of the Banshee, wouldn't you say? Admittedly I never got a chance to test many other spells before I had to head out, but it's still very promising.


    ...although I also found out that Unbreaking Forcefield is bugged to drop Palemaster negative healing by 95% while active, just like the bugged Arcane Barrier in Eldritch Knight does. Makes me very concerned...super hope that gets fixed.


    -Jayron
    Last edited by LevelJ; 03-29-2018 at 10:45 PM.


  20. #140
    Community Member Yesenia's Avatar
    Join Date
    Nov 2013
    Posts
    26

    Default Sorry SSG

    Quote Originally Posted by blerkington View Post
    At no point did I say that the game had more triple completionists than people playing the levelling game, so you're either deliberately distorting what I said or there's some sort of reading comprehension issue here. What I did say is there are people who are not reincarnating, and that includes triple completionists (real ones, not contextual ones like you), who want more to do at cap.

    It's a much larger group than just triple completionists. It includes people like me, for example, who have no intention of trying for triple completionist but still have 60+ past life feats from the various types of reincarnation as well as people who never really got into reincarnation at all and have done a bare minimum of it. Catering mainly to the reincarnation crowd has been a business model that has allowed the game to survive in the last couple of years, but it had its costs too, and endgame has been largely neglected for a long time now.

    I've lost count of the number of friends that have left the game or take long breaks between updates because there's so little to do at cap and they've reached their own personal thresholds for time on the reincarnation hamster wheel. You may be happy on your wheel, as I was at one point too, but there are plenty of people who aren't and the issue we're discussing is a very important one for people who are further through this process than you are. Even when I was most active doing reincarnations I didn't begrudge other people an endgame and could still see the value in it too.

    The rest of the game is not suffering from a lack of levelling quests as you claim. In fact, the levelling scene is far more active than endgame is, because of the lack of meaningful activities for level 30 characters. Take a look at LFMs at pretty much any time of the week and you will always see more to do for levelling characters than those at 30.

    The fact that you would like there to be more of the quests is not the same as there being a problem with the game. If you can back up your claim that the game is suffering from this then go ahead and provide specifics. In fact, this pack does add more levelling quests (in heroic levels) but the issue is you seem only to want levelling quests. This update brings some levelling quests (in heroic, although level 15 probably would have been better) and some for cap. So stop asking for all the effort to go towards the levelling game, that is already well provided for, when what we are getting is in fact a useful compromise for both groups.

    Now I'm fairly sure we are on the edge of getting moderated out of this discussion for argument and derailing, so I'm going to bow out here. But try to see this through from the perspective of someone who has already done a fair few epic past lives (30 on my main, all of them real not contextual), never found there to be a lack of things to do or shortage of experience in low to mid epic levels, and now wants something to do with a finished character - a problem which everyone will eventually reach unless they are totally committed to reincarnation simply for its own sake. You may not see it now, but one day this will be an issue for you too.

    Thanks.

    Welp there you have it.. I guess I was wrong about it all SSG.. You're doing great! Continue making Adventure Packs, Expansions, Gear and everything else for capped players and Endgame. It was silly of me to think there was a need for updated loot, new stories and whatnot for the rest of your game, Nah it's doing just fine.. Thriving even! Had i known there was a lack of content for capped players (other than the packs i included in my last posts that has like 30+ quest in it combined) This whole debate couldve been avoided! Ha! Imagine that eh.. And seriously the new gear looks great! I'm sure the helms will come in handy somewhere. Hopefully they look cool enough to glamour... bah! im justa rambling now.. Anyways we had a good run while it lasted.. c'est la vie DDO

    Sayonara
    ~Grove Tender of Thelanis~

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