Those who have wanted to see melee Druids nerfed into the ground finally got their wish! Since the changes to Tempest Enhancements (and in particular, Dance of Death) there have been very, very few melee Druids who are over-performing. Even while using multiple fighting lines (TWF, SWF, NF) in a non-WAI fashion, almost all melee Druids are currently still far behind top-tier melee DPS in both the DPS and Survivability categories. (And almost nobody plays the non-WAI melee Druids that do come close to comparing with other forms of top-tier melee DPS.)
Given this, one might have expected that the Druid Pass would, while fixing the non-WAI features, increase the DPS and Survivability of melee Druids who don't use non-WAI features to better compare with other good melee options. But neither has happened. Compared to current non-WAI Druids, both DPS and Survivability will take a huge hit. And given that current non-WAI Druids aren't anywhere close to top-tier DPS or Survivability, there seems to be no reason other than flavor to play a melee Druid if the current changes go live.
One of the most egregious proposed changes is the conversion of the Natural Fighting Feat from providing 6% Doublestrike to 4 Melee Power and PRR. This change will hurt 99% of melee Druids. Arguably, it will offer the tiniest of benefits to the top 1% of melee Druids. Congratulations to this 1%, I suppose, for swindling the DEVs on this issue? Torc bought your arguments hook, line, and sinker?