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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U36 Patch 3 Second Preview with Release Notes

    (EDIT 2: The second lamannia preview for U36 Patch 3 has now closed.

    If you have any feedback please do so here in the Lamannia section of the DDO forums.

    To report any bugs please visit the following link: https://help.standingstonegames.com/...s/requests/new)

    (EDIT Lamannia is now open!

    In the DDO store you can find placeholder listings for all three of:

    - Vistani Knife Fighter
    - Aasimar
    - Iconic Aasimar: Scourge of the Undead

    Which should give you access to preview those three features! In addition, the Night Revels has been enabled and can be found in House Jorasco.

    We will likely be giving out a Coupon Code to redeem tomorrow that should give you all of the listed Ravenloft features in the Release Notes.
    )



    Hello, all! We are currently waiting for a preview build to be ready and currently expecting to be able to open Lamannia late tonight with a second preview of some of the features coming to DDO in the near future! This preview should contain all of the following (Please note that some of this information may change after we have a chance to verify the build. Will edit if/when that happens):

    Reincarnation: Improvements have been made to the reincarnation system to prevent loss of items while undergoing the process!
    • Changes have been made to the way a player's inventory and bank are moved to the True Reincarnation cache during reincarnation. The process occurs upon first login after a reincarnation. The process is now more resilient against disconnects that occur at this time.
    • If there is a problem and it detects that items were lost, a message will be displayed in the chat window at login.
    • Customer service now has additional tools to identify and restore items lost in this process.


    Night Revels: A variety of new additions have been added to the Night Revels this year!
    • A spooky variant of Coalescence Chamber has been added as the seventh Night Revels dungeon.
    • Additional item rewards have been added to the turn in vendor for the event:
      • Existing Night Revels items have been given recipes for level 28 upgrades.
      • A red variant of the Reaper's Platemail has been added.
      • A collection of new named items have been added to the festival vendor turn in:
        • Pick of Endless Light (Light Pick):
          • Undead Bane (Extra damage to Undead. Exact values dependent on Minimum Level)
          • Coruscating (Light Damage on hit. Exact values dependent on Minimum Level)
          • Light Bringer (On Vorpal: Destroy undead below 1000 hit points. Only on higher Minimum Level variants.)
          • Sunburst (Chance for Blind and area Light Damage. Only on higher Minimum Level variants.)
        • Star of Endless Night (Morningstar):
          • Unholy (Evil Aligned. Evil Damage on hit. Exact value dependent on Minimum Level)
          • Smashing (Bludgeon damage on crit. Exact value dependent on Minimum Level)
          • Piercing (Piercing damage on hit. Exact value dependent on Minimum Level)
          • Combat Mastery (Tactics DC's. Exact value dependent on Minimum Level)
        • Crystallized Eternity (Great Club):
          • Tendon Slice (Chance for slow on hit. Exact value dependent on Minimum Level)
          • Electrifying (Lightning damage on hit. Exact value dependent on Minimum Level)
          • Freezing (Ice Damage on hit. Exact value dependent on Minimum Level)
          • Armor-Piercing (Bypass enemy Fortification. Exact value dependent on Minimum Level)
        • Spectral Dagger (Dagger)
          • Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
          • Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
          • Crushing (Force damage on crit. Exact value dependent on Minimum Level)
          • Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
        • Spectral Throwing Dagger (Throwing Dagger)
          • Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
          • Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
          • Crushing (Force damage on crit. Exact value dependent on Minimum Level)
          • Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
      • 2016 candy, ingredients, and non-store bought keys have been deprecated and can no longer be used.


    Miscellaneous: Some changes that don't quite fit into any other category!
    • Favored Soul:
      • Changed the name of the Favored Soul "Warpriest" enhancement tree to "War Soul". (This does not affect the Cleric tree which is still called "Warpriest")
      • Added a multiselector to the "Divine Might enhancement under War Soul.
        • Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier.
        • Divine Presence: Adds one half of Charisma modifier to melee damage and tactical DC's.
        • Divine Will: Adds one half of Wisdom modifier to melee damage and tactical DC's


    Ravenloft Expansion Features: Some of the features from the upcoming Ravenloft expansion are available for early preview!
    • Race: Aasimar: A new heroic Eberron race which will be free to VIPs and available in all Ravenloft Expansion bundles and, at a later date, in the DDO store.
      • Base Traits:
        • + 2 Wisdom
        • Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
        • +2 Racial Bonus to Heal, Listen, and Spot.
        • +5 Resistance to Cold, Acid, and Electricity.
        • Choose one Bond Feat. These are toggled on to get their bonuses, have visual effects, are mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
          • Protector
            • +1 Charisma
            • +1 to Will Saving Throws
          • Fallen
            • +1 to Strength
            • +1 to Reflex Saving Throws
      • Past Life Feats:
        • First: +1 Heal
        • Second: +1 Wisdom
        • Third: +1 Racial AP
      • Racial Enhancement Tree:
        • Core Abilities
          • Core 1: +1 use of Healing Hands per rest.
          • Core 2: WIS/CHA/STR
          • Core 3: +2 more uses of Healing Hands per rest.
            • Protector Bond now grants +2% Dodge.
            • Fallen Bond now grants +2 to Tactics DCs.
          • Core 4: WIS/CHA/STR
          • Core 5: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
        • Tier 1:
          • Fight the Wicked: +1 to hit and damage vs. Evil creatures. (1AP)
          • Counsel: +1/2/3 to the Heal, Listen, and Spot skills
          • True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat)
          • Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
          • Improved Recovery: +20 Healing Amplification
        • Tier 2:
          • Fight the Wicked: +1 to hit and damage vs. Evil creatures.
          • Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
          • Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
            • Protector: You sprout ethereal wings, the marks of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level.
            • Fallen: You sprout weird wings of a Fallen Aasimar. For one minute, you gain +2 Primal bonus to Strength and +5% Primal bonus to Doublestrike.
          • Divine Resolve: +1/2/3 (CHA/STR, gated by your Bond Feat) while your Divine Purpose is active.
        • Tier 3:
          • Fight the Wicked: +1 to hit and damage vs. Evil creatures.
          • Divine Charge: +1/2/3 Purpose Charges
          • Improved Recovery: +20 Healing Amplification
        • Tier 4:
          • Celestial Tutelage: Choose one of the following.
            • Tower Shield Proficiency
            • Bastard Sword Proficiency
            • Magical Training
            • Quick Draw
          • Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
            • Protector: You gain +3 stacking bonus to all Saving Throws, 10% Competence Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR.
            • Fallen: You gain immunity to Fear, a +10 Determination bonus to Melee Power, and your melee weapon attacks add a stack of Vulnerability once per second.
          • Improved Recovery: +20 Healing Amplification

    • Iconic Race: Aasimar: Scourge of the Undead: A new iconic Forgotten Realms race which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store.
      • Base Traits:
        • Begins as a Ranger with enough Experience to reach level 15
        • + 2 Wisdom
        • Feat: Favored Enemy: Undead
        • Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
        • +2 Racial Bonus to Heal, Listen, and Spot.
        • +5 Resistance to Cold, Acid, and Electricity.
        • Unlike other Aasimar, they have one choice of Bond Feat. This is toggled on to get its bonuses, has visual effects, and is mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
          • Scourge
            • +1 Constitution
            • +1 to Fortitude Saving Throws
      • Past Life Feat:
        • Passive: +1 Fortitude Save per time this feat has been acquired up to 3.
        • Toggle: +1 % Doublestrike and +2% Offhand Doublestrike per time this feat has been acquired up to 3.
      • Racial Enhancement Tree:
        • Core Abilities:
          • Core 1: +1 use of Healing Hands per rest.
          • Core 2: WIS/STR/CHA
          • Core 3: +2 more uses of Healing Hands per rest. In addition, Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
          • Core 4: WIS/STR/CHA
          • Core 5: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
        • Tier 1:
          • Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
          • Counsel: +1/2/3 to the Heal, Listen, and Spot skills
          • True Resilience: +1/2/3 to your Fort Saving Throws
          • Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
          • Improved Recovery: +20 Healing Amplification
        • Tier 2:
          • Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
          • Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
          • Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
            • Scourge: You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.
          • Divine Resolve:
            • Scourge: +1/2/3 Constitution while your Divine Purpose is active.
        • Tier 3:
          • Greater Scourge Weapons: While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand.
          • Strike Down the Dead: +1/2/3[w], single-target attack.. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
          • Divine Charge: +1/2/3 Purpose Charges
          • Blessings: +10/20/30 Positive Spell Power
          • Improved Recovery: +20 Healing Amplification
        • Tier 4:
          • Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier.
          • Divine Form: Toggle: Must have your Bond Feat active to use. Mutually exclusive with other form-like feats (PM, Druid, etc).
            • Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
              • Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
              • Stage 2: After 20 seconds of this stance being active, these bonuses double.
              • Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to Attack Speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
              • Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
              • Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
              • Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.
          • Improved Recovery: +20 Healing Amplification

    • Universal Enhancement Tree: Vistani Knife Fighter: A new universal enhancement tree which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store, as well as able to be earned from Favor attainable in Ravenloft content on a per character basis.
      • Core Abilities
        • Core 1: Knife Expertise You gain +1 to hit and damage with daggers and throwing daggers.
        • Core 2: Knife Juggler You gain +5% to speed with throwing daggers. You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
        • Core 3: Quick Reflexes You gain Quickdraw as a bonus feat. You gain +5% Doublestrike (main and off hand), and Doubleshot.
        • Core 4: Plays With Knives You gain a +1 Competence bonus to Critical Threat Range and +1 to Critical Damage Multiplier with daggers and throwing daggers.
        • Core 5: Vistani Fortune Passive: You gain +10 Physical Resistance Rating and Magical Resistance Rating. Activate to gain one random Vistani fortune. Cooldown 60 seconds.
          • Coins: You gain 10% Doublestrike and 10% Doubleshot for 60 seconds.
          • Glyphs: You gain 10 Physical Resistance Rating and 20 Magical Resistance Rating for 60 seconds.
          • Stars: You gain +2 to all ability scores for 60 seconds.
          • Swords: You gain 15 Melee Power and Ranged Power for 60 seconds.
        • Core 6: Blade Master You gain +2 to all ability scores. You gain +5% attack speed one handed weapons and throwing weapons. You gain 20 Melee Power and 20 Ranged Power.
      • Tier One
        • Vistani Knife Training: When using a dagger in each hand, you now fight in melee using the Vistani style, with both daggers held down point down. You gain +1 to hit and damage with daggers and throwing daggers.
        • Undead Hunter: You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Undead are automatically consider a Favored Enemy for you.
        • Mist Stalker I: You gain +25% negative energy absorption. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
        • Acrobatic: +1/2/3 Balance, Jump, and Tumble. Rank 3: +1 to Reflex Saving Throws.
        • You gain both of the following:
          • Rapid Slash: Requires dagger. Melee Attack: Deals +3(W) damage. You gain a 20% Morale bonus to (main hand) doublestrike for 10 seconds. Cooldown: 10 seconds.
          • Rapid Throw: Requires throwing knife. Missile Attack: Deals +3(W) damage. You gain a 20% Morale bonus to doubleshot for 10 seconds. Cooldown: 10 seconds. This puts Ten Thousand Stars and Manyshot on a 10 second cooldown.
      • Tier Two
        • Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing daggers.
        • Blooded Blades: When you score a Vorpal hit with a dagger or throwing knife you add a stack of Blood of Vengeance to your opponent.
          • Blood of Vengeance: You deal 1d6 damage per two seconds for 30 seconds. This damage scales with 200% Melee Power. This stacks up to 10 times, with news stacks refreshing the duration.
        • Mist Stalker II: You gain +2 to Will saving throws. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
        • Weapon Versatility: Your melee and missile attacks use the higher of Melee Power or Ranged Power.
        • Haste Boost: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
      • Tier Three
        • Vistani Knife Training: You gain +1 to hit and damage with daggers and throwing knives.
        • Fan of Knives: On activation: You throw a hail of throwing knives in a cone in front of you. Enemies caught in the cone take 5 to 8 per character level of damage and take 1 stack of Blood of Vengeance. This damage scales with 200% Ranged Power. Cooldown: 15 seconds
        • Mist Stalker III: You are immune to Fear effects. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
        • Deadly Blades: Your daggers and throwing daggers do an additional +1(W) of damage. You are centered when fighting with daggers.
        • Gifted: Choose one:
          • +1 Strength
          • +1 Dexterity
          • +1 Constitution
          • +1 Intelligence
          • +1 Wisdom
          • +1 Charisma
      • Tier Four
        • Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing knives.
        • Celerity: You gain +5% Doublestrike (main and off hand), and Doubleshot.
        • Mist Stalker IV: You gain immunity to Energy Drain. You gain +6 Physical Resistance Rating and Magical Resistance Rating.
        • Choose One:
          • Single Dagger: When fighting single weapon style with a dagger: +20 Melee Power
          • Double Daggers: When fighting with a dagger in each hand: +20% stacking chance to make off-hand attacks when dual wielding weapons.
        • Gifted: Choose one:
          • +1 Strength
          • +1 Dexterity
          • +1 Constitution
          • +1 Intelligence
          • +1 Wisdom
          • +1 Charisma
      • Tier Five
        • Vistani Knife Training: You gain +3 to hit and damage with daggers and throwing knives.
        • Whirling Blades: Requires throwing knife. Missile Attack: +5(W) damage. Your throwing knife gains 100 doubleshot for 15 seconds. Cooldown one minute. (Shares cooldown with 10K Stars.)
        • Mist Stalker V: Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds. Cooldown: 60 seconds.
        • You gain both of the following:
          • Blessed Blades: Requires dagger. Melee attack. +5(W) damage, plus one stack of Blood of Vengeance. Your equipped daggers gain a +10 Enhancement bonus for 10 seconds. They also gain Silver, Good, and Ghost Touch. 10 second cooldown.
          • Blessed Knives: Requires throwing knife. Missile attack. +5(W) damage, plus one stack of Blood of Vengeance. Your throwing knife gains a +10 Enhancement bonus for 10 seconds. It also gains Silver, Good, and Ghost touch. 10 second cooldown.
        • Vendetta: Activate to gain a unique +1 Critical Threat Range and +1 to Critical damage multiplier to your equipped daggers or throwing knives for 15 seconds. 60 second cooldown.

    • Permanent Gold Seal Hirelings: Animated Scarecrow: Two new Permanent Gold Seal Hirelings which will be available in select (but not all) Ravenloft Expansion bundles.
      • Scarecrow Hirelings will have variants at the following levels:
        • Level 10
        • Level 30

    • New Cosmetics: A variety of cosmetic outfits, helms, pets, and weapon aura's which will be available in select (but not all) Ravenloft Expansion bundles.
      • The following cosmetic outfits are available for preview:
        • Barovian Noble
        • Vampire Hunter
      • The following cosmetic helms are available for preview:
        • Barovian Noble
        • Vampire Hunter
      • The following cosmetic pets are available for preview:
        • Black Cat
        • Raven
      • The following Weapon Aura is available for preview:
        • Mist


    Bug Fixes:
    • Attack animations for Dragonborn wielding runearms are no longer stiff and awkward when wielding melee weapons or crossbows.
    • Unyielding Sentinel's Vigor of Battle now gives only the 20 Healing Amplification its text indicates that it should.
    • Cleric's on paths should no longer be forced to select their Tier 2 and higher domain feats.
    • When launching the DDO Store: If the embedded browser fails to initialize, the game store will open in your system browser.
    Last edited by Cocomajobo; 10-13-2017 at 06:06 PM.

  2. #2
    Associate Producer Cocomajobo's Avatar
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    Known Issues: These are things that we know are working incorrectly in this current preview build but did not get implemented/fixed in time for this preview.

    • Aasimar:
      • Not all Char gen options are in. Notably their are a couple more hairstyles on the way.
      • Visuals: Metalic skin tone only applies to the face not the rest of the body.
      • Visuals: Females dont have a focus orb or character portrait
      • Char Gen: Lip selector does nothing. Nose Selector changes both nose shape and lip shape.
    • Iconic Aasimar: Scourge of the Undead
      • Items: All Scourge named loot have placeholder names.
      • Items: Scourge does not come with a unique cosmetic outfit like other iconics get.
      • Char Gen: Aasimar Scourge button is smaller than the other Iconic buttons.
      • Enhancements: "Ascendant Bond: Scourge" only kills you after 75 seconds it doesn't affect enemies with light damage
      • Past Life: Undergoing "Iconic True Reincarnation" multiple times does not grant a second or third stack of the "Aasimar Scourge" feat.
      • There is not yet a Path button. If you don't select "Customize" specifically during the path portion of Character Generation you will not be able to complete Char Gen until you go back and hit Customize.
    • Vistani Knife Fighter:
      • The Enhancement Tree symbol currently matches the Harper Agent Enhancement Tree symbol.
      • Animations: Characters still run with Daggers facing forward.
      • Haste Boost doesn't use standard Action Boost Charges. Never has any charges available.
      • Whirling Blades Buff Effect does not display duration timer countdown.
    • Other:
      • The Scarecrow Hirelings have not been statted. They are currently level 1 and level 17 Owlbear Fighters.

    Last edited by Cocomajobo; 10-11-2017 at 03:27 PM.

  3. #3
    Associate Producer Cocomajobo's Avatar
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    Notable Changes/Bugfixes from the first U36 Patch 3 Preview to this one: This list is in an effort to be as open as possible about what work has been done so that you can more easily, at a glance, know what has changed since the first preview build instead of simply trying to parse the release notes as a whole

    • The following are new additions or simply design changes made since the first preview build:
      • Added new Night Revels dungeon
      • Added new Night Revels loot (See release notes for more info)
      • Added Iconic Aasimar: Scourge of the Undead (See release notes for more info)
      • Made some changes to Favored Soul Warpriest and Divine Might
      • Vistani Knife Fighter:
        • Added the ability to be Centered while wielding Daggers to "Deadly Blades" in the Vistani Knife Fighter Tree
        • New animations have been given a polish pass.
      • Aasimar:
        • Changed Aasimar base attributes to +2 Wisdom
        • Added some cosmetic options
        • Changed the "Metallic" slider to a color gradient for you to decide what color you would like to shine.
        • New animations have all been given a polish pass.
        • Wings have been given both a fancy new animation when they burst out of your back and new animations when you are falling.
        • Updated the textures on the Celestial Parentage marks have been given a polish pass.

    • The following are bugs that were in the previous Preview but are now believed to be fixed:
      • Reincarnation
        • FIXED: Reincarnating causes enhancement trees to disappear until relogging
      • Vistani Knife Fighter:
        • FIXED: "Mist Stalker IV" & "Vendetta" enhancements require character level 1 instead of 12 like other Tier 5 Enhancements.
        • FIXED: Vistani Knife Training I text does not state that it grants +1 to hit and damage with Throwing Knives (but it does).
        • FIXED: Mist Stalker IV grants +6 PRR and MRR instead of the listed +3.
        • FIXED: Mist Stalker I does not grant +25% Negative Absorption
        • FIXED: Rapid Slash tooltip states that it "Requires dagger. Requires dagger."
        • FIXED: Rapid Slash tooltip states that it grants +25% Doublestrike instead of the +20% it actually grants.
        • FIXED: Rapid Throw tooltip states that it grants +25% Doubleshot instead of the +20% it actually grants.
        • FIXED: Blood of Vengeance debuff lasts 20 seconds not the listed 30.
        • FIXED: Bleeding Cuts does not apply a stack of Blood of Vengeance on Vorpal from a Throwing Dagger.
        • FIXED: Fan of Knives tooltip text states that it scales with 100% Ranged Power not the 200% that it actually does scale with.
        • FIXED: "Knife Specialist" (Core 3) tooltip text does not match documentation/what it actually does. Should state +5 Doubleshot and Doublestrike (both main hand and offhand) no matter the weapon type.
        • FIXED: "Celerity" tooltip does not state that it also gives Off Hand Doublestrike.
        • FIXED: Blessed Knives tooltip is incorrect in multiple ways.
        • FIXED: Blessed Blades tooltip incorrect in multiple ways.
        • FIXED: Blessed Blades and Blessed Knives buff effect does not display a duration timer in the buffbar.
        • FIXED: Blessed Knives seems to do +3.5(W) damage instead of the listed +5(W)
        • FIXED: "Vistani Fortune" (Core 5) does not grant + 10 PRR and MRR.
        • FIXED: Vistani Fortune spews out the line "You've been hit by a random curse!" into the combat log but never actually curses you (nor does the tooltip or documentation mention curses)
      • Aasimar:
        • FIXED: Animations: After attacking while moving with any two handed weapon the character attempts to go back to the standard run (holding the weapon in one hand) before "popping" back to the new Aasimar run animations.
        • FIXED: Enhancements: Capstone (Stronger Bonds) does not cause you to recharge uses of Healing Hands ever.
        • FIXED: Enhancements: Bold (T1) does not display its icon in the tree.
        • FIXED: Enhancements: Aasimar Racial tree has a Dragonborn Icon in the bottom left.
        • FIXED: Enhancements: Celestial Tutelage specifies "Tower Shield" when mousing over it unlike other multiselectors which simply state the generic name.
        • FIXED: Enhancements: All three ranks of "Blessings" (t3) do not grant any positive spell power.
        • FIXED: Enhancements: You can activate either "Divine Purpose" without having their bond toggle active (the only difference is you don't get the wings or glowing eyes if you do)
        • FIXED: Feats: Both Bond of the Protector and Bond of the Fallen give give their patrons glowing eye effect while toggled despite not stating that they should.
        • FIXED: Enhancements: "Ascendant Bond: Protector" only grants +5 PRR and MRR instead of the +10 listed in the tooltip.
        • FIXED: Enhancements: "Divine Purpose: Fallen" does not grant any either of its listed bonuses (+2 Primal Bonus to Strength and +5% Primal bonus to Doublestrike).
        • FIXED: Enhancements: "Ascendant Form: Fallen" does not cause your melee strikes to add a stack of Vulnerability on enemies.
        • FIXED: Enhancements: "Ascendant Bond: Fallen" does not grant Fear Immunity when active.
        • FIXED: Icons: All Bond, Divine Purpose, and Ascendant Form things use the "Doublestrike" icon in the buff bar instead of their specific icons.
        • FIXED: Icons: "Bond of the Fallen" does not have a buff bar icon while active.
        • FIXED: Char Gen: General tab text is "DNT - TBD Aasimar General Info"
        • FIXED: Char Gen: More Info tab text is "DNT - TBD Aasimar Additional Info"
        • FIXED: Past Life: Aasimar I feat does nothing and states it gives a "+1 bonus to ??? skill" in both the feat tooltip and the reincarnation rewards screen.
        • FIXED: Past Life: Aasimar II feat does nothing and states it gives a "+1 bonus to ???" in both the feat tooltip and the reincarnation rewards screen.
        • FIXED: Past Life: All three Aasimar Past Life feats state that "You were a Aasimar in a past life."
        • FIXED: Feats: Aasimar Racial Traits does not grant +5 Resistance to Cold, Acid, and Electricity like it states it should.
      • Misc.
        • FIXED: Rogue: Enhancements: Assassin: Knife in the Darkness and Dagger in the Back Dex to hit and Dex to Damage with daggers does not work (THIS WAS NEVER ON THE LIVE SERVER)
    Last edited by Cocomajobo; 10-11-2017 at 03:26 PM.

  4. #4
    Community Member JoeShmo's Avatar
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    Default Centered with Daggers!

    •Deadly Blades: Your daggers and throwing daggers do an additional +1(W) of damage. You are centered when fighting with daggers.

    Thank you, from me and all other monks, for this addition to the Vistani tree! I can now definitively say that I will be trying an Aasimar monk investing heavily in the Vistani enhancement tree.

  5. #5
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    Divine form: Scourge seems very weak.
    Activate for 30 spell points (not actually cheap).
    Then wait 40 seconds. (too minor benefit to notice it)
    Then gain an effect that's weaker than normal action boost for 20 seconds. And it overlaps with several action boosts. And you pay with your life for upkeep.
    Then for 10 seconds you get an effect that's bit stronger than usual action boost. Keep taking damage and vulnerability.
    Then stop moving and deactivate the effect.

    Then wait 110 seconds until you can use it again.

    TL;DR
    Weaker than action boost
    Less uptime than action boost + long cooldown
    Harder to use than action boost
    Overlaps with common action boosts
    Non-trivial spell point cost
    Hit point upkeep and other detrimental effects
    Requires active bond

    Either I read the ability incorrectly or it needs more work.
    Compare with Bladeforged T4 boost, Power of the Forge.

  6. #6
    Developer Steelstar's Avatar
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    We want to know what you'd like to see for the new Iconic's Path, click here for details!
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #7
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    I believe you meant: kni[f]e rather than "knive" or knives?

    Quote Originally Posted by Cocomajobo View Post
    Vendetta: [...] Critical damage multiplier to your equipped daggers or throwing knive for 15 seconds. 60 second cooldown. ...
    Interestingly, I'm not actually aware of generic throwing knives as an equipped thrown weapon option by Characters but Throwing Dagger does appear. The description mentioning "kni[f]e" possibly could confuse some people. Kukris are also essentially knives albeit I'd be surprised if it also includes kukri.

  8. #8
    Community Member DANTEIL's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [*]A spooky variant of Coalescence Chamber has been added as the seventh Night Revels dungeon.

    Aaaaaaaaah!! I think this is the scariest thing possible they could have come up with for Night Revels.

  9. #9
    Community Member Wizza's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    This list is in an effort to be as open as possible about what work has been done so that you can more easily, at a glance, know what has changed since the first preview build instead of simply trying to parse the release notes as a whole
    Appreciate that list.

    Just a question: are Reaper XP changes coming with Ravenloft?
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  10. #10
    Hero, Mo Bro H'ro, & MB Super-H'ro ComicRelief's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    *snip*Night Revels: A variety of new additions have been added to the Night Revels this year!
    • A spooky variant of Coalescence Chamber has been added as the seventh Night Revels dungeon.
    • Additional item rewards have been added to the turn in vendor for the event:
      • Existing Night Revels items have been given recipes for level 28 upgrades.
      • A red variant of the Reaper's Platemail has been added.
      • A collection of new named items have been added to the festival vendor turn in:
        • Pick of Endless Light (Light Pick):
          • Undead Bane (Extra damage to Undead. Exact values dependent on Minimum Level)
          • Coruscating (Light Damage on hit. Exact values dependent on Minimum Level)
          • Light Bringer (On Vorpal: Destroy undead below 1000 hit points. Only on higher Minimum Level variants.)
          • Sunburst (Chance for Blind and area Light Damage. Only on higher Minimum Level variants.)
        • Star of Endless Night (Morningstar):
          • Unholy (Evil Aligned. Evil Damage on hit. Exact value dependent on Minimum Level)
          • Smashing (Bludgeon damage on crit. Exact value dependent on Minimum Level)
          • Piercing (Piercing damage on hit. Exact value dependent on Minimum Level)
          • Combat Mastery (Tactics DC's. Exact value dependent on Minimum Level)
        • Crystallized Eternity (Great Club):
          • Tendon Slice (Chance for slow on hit. Exact value dependent on Minimum Level)
          • Electrifying (Lightning damage on hit. Exact value dependent on Minimum Level)
          • Freezing (Ice Damage on hit. Exact value dependent on Minimum Level)
          • Armor-Piercing (Bypass enemy Fortification. Exact value dependent on Minimum Level)
        • Spectral Dagger (Dagger)
          • Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
          • Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
          • Crushing (Force damage on crit. Exact value dependent on Minimum Level)
          • Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
        • Spectral Throwing Dagger (Throwing Dagger)
          • Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
          • Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
          • Crushing (Force damage on crit. Exact value dependent on Minimum Level)
          • Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)

      • 2016 candy, ingredients, and non-store bought keys have been deprecated and can no longer be used. (Edit Note: color added}

    *snip*
    PLEASE tell me the new ingredients will be NON-expiring (with the possible exception of the chocolate and keys). Pretty, pretty, please??? Otherwise, you'll just exacerbate an already existing problem of 'not enough time so why even bother?' feelings of much of the player-base. Including and especially - but by no means limited to - me!!
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  11. #11
    Founder & Super Hero Arkat's Avatar
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    Default Suggestion

    For "Blessings: +10/20/30 Positive Spell Power," make it a toggle that gives Light Spell Power instead of Positive Spell Power if you choose.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  12. #12
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    Scourge Weapons enhancement line ideas:
    - add greatclub
    - add options for non-TWF users (two handed, shield, empty hand, rune arm)

    Strike Down the Dead: +1/2/3[w], single-target attack.. 15 second cooldown.
    - add for 3/6/10 seconds, all your attack gain Weaken Undead: Each time this weapon deals damage to an undead creature, the target loses 20% of its fortification for the next 20 seconds. This effect does not stack with itself.

  13. #13
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by JoeShmo View Post
    •Deadly Blades: Your daggers and throwing daggers do an additional +1(W) of damage. You are centered when fighting with daggers.

    Thank you, from me and all other monks, for this addition to the Vistani tree! I can now definitively say that I will be trying an Aasimar monk investing heavily in the Vistani enhancement tree.
    Yeah, Stacking Ninja Spy Poison DOTs and Vistani Bleeding DOTs is something I am, personally, looking forward to. =]

    Quote Originally Posted by cru121 View Post
    Divine form: Scourge seems very weak.
    What sort of specific changes would you make to it if you could?

    Quote Originally Posted by DYWYPI View Post
    I believe you meant: kni[f]e rather than "knive" or knives?
    Nice catch. The whole tree is laced with the term Throwing Knife now that I think of it.

    Quote Originally Posted by DANTEIL View Post
    Aaaaaaaaah!! I think this is the scariest thing possible they could have come up with for Night Revels.
    That's the idea! Muahahahaha

    Quote Originally Posted by Wizza View Post
    Appreciate that list.

    Just a question: are Reaper XP changes coming with Ravenloft?
    I do not know the answer to that question! It's not currently on our feature list for U36 Patch 3 which is all that is consuming my life at the moment. There has been a lot of chatter about it in the office but that doesn't always result in immediate changes.

    Quote Originally Posted by ComicRelief View Post
    PLEASE tell me the new ingredients will be NON-expiring (with the possible exception of the chocolate and keys). Pretty, pretty, please??? Otherwise, you'll just exacerbate an already existing problem of 'not enough time so why even bother?' feelings of much of the player-base. Including and especially - but by no means limited to - me!!
    Ingredients, Candy Clickies, and non-store bought keys will again, eventually expire.

  14. #14
    Community Member Wizza's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    I do not know the answer to that question! It's not currently on our feature list for U36 Patch 3 which is all that is consuming my life at the moment. There has been a lot of chatter about it in the office but that doesn't always result in immediate changes.
    Disappointing, we have been asking RXP changes since February.

    But thanks for the answer.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  15. #15

    Default

    Quote Originally Posted by Wizza View Post
    Disappointing, we have been asking RXP changes since February.

    But thanks for the answer.
    I'm just hoping they have something for cap once the actual Ravenloft content releases (when I'm playing moreso at cap).
    Not really sure what they're thinking over. RXP epic seems slower per min than heroic by at least 2x (though you can get much larger chunks). RXP at cap is just blech.
    Casual DDOaholic

  16. #16
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    • Iconic Race: Aasimar: Scourge of the Undead: A new iconic Forgotten Realms race which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store.


          • Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
          • Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.


          • Greater Scourge Weapons: While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand.
          • Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier.



    What about adding a way to apply WIS as your combat stat to racial weapons, similar to DEX/CON in elf/dwarf trees? Devs clearly intend Aasimar to be a WIS-based race. And since you can only use DEX with light maces, it precludes going the usual DEX route with an Aasimar ranger specializing in these blunt weapons.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  17. #17
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [*]Favored Soul:
    • Changed the name of the Favored Soul "Warpriest" enhancement tree to "War Soul". (This does not affect the Cleric tree which is still called "Warpriest")
    • Added a multiselector to the "Divine Might enhancement under War Soul.
      • Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier.
      • Divine Presence: Adds one half of Charisma modifier to melee damage and tactical DC's.
      • Divine Will: Adds one half of Wisdom modifier to melee damage and tactical DC's
    Only melee damage? Is that right? Come on, why should such an ability be limited to melee?
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  18. #18
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by SerPounce View Post
    Only melee damage? Is that right? Come on, why should such an ability be limited to melee?
    Because Divine Might has ALWAYS been that way.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  19. #19
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by unbongwah View Post
    What about adding a way to apply WIS as your combat stat to racial weapons, similar to DEX/CON in elf/dwarf trees? Devs clearly intend Aasimar to be a WIS-based race. And since you can only use DEX with light maces, it precludes going the usual DEX route with an Aasimar ranger specializing in these blunt weapons.
    Here, here!
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  20. #20
    The Hatchery
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    Quote Originally Posted by Cocomajobo View Post
    Ingredients, Candy Clickies, and non-store bought keys will again, eventually expire.
    Still a bad idea. IMHO this actually DISCOURAGES people from running this, rather than encouraging it. I know the last two years I got to a point where I didn't figure I'd be able to get enough for another item so I just... stopped. It was no longer worth my time. I'd see LFMs up, I'd see guildies running, and I'd simply not bother. With Cove, with Mabar, I'd go ahead and run some more, because I knew I'd be able to use the ingredients next time it rolled around. If all the ingredients are going to disappear, why bother going for more than precisely however many you need to make an item?

    Make the clickies disappear; even make the keys disappear. But the ingredients? Other than *maybe* the easily-obtainable chocolate, no. That's just a slap in the face to us.

    Also: Are the new items going to be able to be directly made at the desired level (like items from Cove, Challenges, and pretty much everything else), or are we going to be forced through the same upgrade path as the former Mabar loot? And what's the binding status on it? BtA and made directly, some of this stuff is definitely worth making. BtA and requiring the upgrade path, some of it will still be worth it. BtC in any capacity, and absolutely not worth it, and I'll just stick to making ghostbane augments.
    "Ignorance killed the cat, sir; curiosity was framed."
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