(EDIT 2: The second lamannia preview for U36 Patch 3 has now closed.
If you have any feedback please do so here in the Lamannia section of the DDO forums.
To report any bugs please visit the following link: https://help.standingstonegames.com/...s/requests/new)
(EDIT Lamannia is now open!
In the DDO store you can find placeholder listings for all three of:
- Vistani Knife Fighter
- Aasimar
- Iconic Aasimar: Scourge of the Undead
Which should give you access to preview those three features! In addition, the Night Revels has been enabled and can be found in House Jorasco.
We will likely be giving out a Coupon Code to redeem tomorrow that should give you all of the listed Ravenloft features in the Release Notes.)
Hello, all! We are currently waiting for a preview build to be ready and currently expecting to be able to open Lamannia late tonight with a second preview of some of the features coming to DDO in the near future! This preview should contain all of the following (Please note that some of this information may change after we have a chance to verify the build. Will edit if/when that happens):
Reincarnation: Improvements have been made to the reincarnation system to prevent loss of items while undergoing the process!
- Changes have been made to the way a player's inventory and bank are moved to the True Reincarnation cache during reincarnation. The process occurs upon first login after a reincarnation. The process is now more resilient against disconnects that occur at this time.
- If there is a problem and it detects that items were lost, a message will be displayed in the chat window at login.
- Customer service now has additional tools to identify and restore items lost in this process.
Night Revels: A variety of new additions have been added to the Night Revels this year!
- A spooky variant of Coalescence Chamber has been added as the seventh Night Revels dungeon.
- Additional item rewards have been added to the turn in vendor for the event:
- Existing Night Revels items have been given recipes for level 28 upgrades.
- A red variant of the Reaper's Platemail has been added.
- A collection of new named items have been added to the festival vendor turn in:
- Pick of Endless Light (Light Pick):
- Undead Bane (Extra damage to Undead. Exact values dependent on Minimum Level)
- Coruscating (Light Damage on hit. Exact values dependent on Minimum Level)
- Light Bringer (On Vorpal: Destroy undead below 1000 hit points. Only on higher Minimum Level variants.)
- Sunburst (Chance for Blind and area Light Damage. Only on higher Minimum Level variants.)
- Star of Endless Night (Morningstar):
- Unholy (Evil Aligned. Evil Damage on hit. Exact value dependent on Minimum Level)
- Smashing (Bludgeon damage on crit. Exact value dependent on Minimum Level)
- Piercing (Piercing damage on hit. Exact value dependent on Minimum Level)
- Combat Mastery (Tactics DC's. Exact value dependent on Minimum Level)
- Crystallized Eternity (Great Club):
- Tendon Slice (Chance for slow on hit. Exact value dependent on Minimum Level)
- Electrifying (Lightning damage on hit. Exact value dependent on Minimum Level)
- Freezing (Ice Damage on hit. Exact value dependent on Minimum Level)
- Armor-Piercing (Bypass enemy Fortification. Exact value dependent on Minimum Level)
- Spectral Dagger (Dagger)
- Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
- Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
- Crushing (Force damage on crit. Exact value dependent on Minimum Level)
- Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
- Spectral Throwing Dagger (Throwing Dagger)
- Ghostbane (Ghost Touch, bypasses ethereal evade chance, deals Bane damage vs. Incorporeal monsters. Exact value dependent on Minimum Level)
- Evil Outsider Bane (Extra damage to Evil Outsiders. Exact value dependent on Minimum Level)
- Crushing (Force damage on crit. Exact value dependent on Minimum Level)
- Vorpal (Extra W damage. On vorpal enemies with few hitpoints are instantly slain. Only on higher Minimum Level variants.)
- 2016 candy, ingredients, and non-store bought keys have been deprecated and can no longer be used.
Miscellaneous: Some changes that don't quite fit into any other category!
- Favored Soul:
- Changed the name of the Favored Soul "Warpriest" enhancement tree to "War Soul". (This does not affect the Cleric tree which is still called "Warpriest")
- Added a multiselector to the "Divine Might enhancement under War Soul.
- Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier.
- Divine Presence: Adds one half of Charisma modifier to melee damage and tactical DC's.
- Divine Will: Adds one half of Wisdom modifier to melee damage and tactical DC's
Ravenloft Expansion Features: Some of the features from the upcoming Ravenloft expansion are available for early preview!
- Race: Aasimar: A new heroic Eberron race which will be free to VIPs and available in all Ravenloft Expansion bundles and, at a later date, in the DDO store.
- Base Traits:
- + 2 Wisdom
- Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
- +2 Racial Bonus to Heal, Listen, and Spot.
- +5 Resistance to Cold, Acid, and Electricity.
- Choose one Bond Feat. These are toggled on to get their bonuses, have visual effects, are mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
- Protector
- +1 Charisma
- +1 to Will Saving Throws
- Fallen
- +1 to Strength
- +1 to Reflex Saving Throws
- Past Life Feats:
- First: +1 Heal
- Second: +1 Wisdom
- Third: +1 Racial AP
- Racial Enhancement Tree:
- Core Abilities
- Core 1: +1 use of Healing Hands per rest.
- Core 2: WIS/CHA/STR
- Core 3: +2 more uses of Healing Hands per rest.
- Protector Bond now grants +2% Dodge.
- Fallen Bond now grants +2 to Tactics DCs.
- Core 4: WIS/CHA/STR
- Core 5: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
- Tier 1:
- Fight the Wicked: +1 to hit and damage vs. Evil creatures. (1AP)
- Counsel: +1/2/3 to the Heal, Listen, and Spot skills
- True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat)
- Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
- Improved Recovery: +20 Healing Amplification
- Tier 2:
- Fight the Wicked: +1 to hit and damage vs. Evil creatures.
- Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
- Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
- Protector: You sprout ethereal wings, the marks of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level.
- Fallen: You sprout weird wings of a Fallen Aasimar. For one minute, you gain +2 Primal bonus to Strength and +5% Primal bonus to Doublestrike.
- Divine Resolve: +1/2/3 (CHA/STR, gated by your Bond Feat) while your Divine Purpose is active.
- Tier 3:
- Fight the Wicked: +1 to hit and damage vs. Evil creatures.
- Divine Charge: +1/2/3 Purpose Charges
- Improved Recovery: +20 Healing Amplification
- Tier 4:
- Celestial Tutelage: Choose one of the following.
- Tower Shield Proficiency
- Bastard Sword Proficiency
- Magical Training
- Quick Draw
- Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
- Protector: You gain +3 stacking bonus to all Saving Throws, 10% Competence Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR.
- Fallen: You gain immunity to Fear, a +10 Determination bonus to Melee Power, and your melee weapon attacks add a stack of Vulnerability once per second.
- Improved Recovery: +20 Healing Amplification
- Iconic Race: Aasimar: Scourge of the Undead: A new iconic Forgotten Realms race which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store.
- Base Traits:
- Begins as a Ranger with enough Experience to reach level 15
- + 2 Wisdom
- Feat: Favored Enemy: Undead
- Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
- +2 Racial Bonus to Heal, Listen, and Spot.
- +5 Resistance to Cold, Acid, and Electricity.
- Unlike other Aasimar, they have one choice of Bond Feat. This is toggled on to get its bonuses, has visual effects, and is mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
- Scourge
- +1 Constitution
- +1 to Fortitude Saving Throws
- Past Life Feat:
- Passive: +1 Fortitude Save per time this feat has been acquired up to 3.
- Toggle: +1 % Doublestrike and +2% Offhand Doublestrike per time this feat has been acquired up to 3.
- Racial Enhancement Tree:
- Core Abilities:
- Core 1: +1 use of Healing Hands per rest.
- Core 2: WIS/STR/CHA
- Core 3: +2 more uses of Healing Hands per rest. In addition, Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
- Core 4: WIS/STR/CHA
- Core 5: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
- Tier 1:
- Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
- Counsel: +1/2/3 to the Heal, Listen, and Spot skills
- True Resilience: +1/2/3 to your Fort Saving Throws
- Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
- Improved Recovery: +20 Healing Amplification
- Tier 2:
- Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
- Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
- Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
- Scourge: You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.
- Divine Resolve:
- Scourge: +1/2/3 Constitution while your Divine Purpose is active.
- Tier 3:
- Greater Scourge Weapons: While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand.
- Strike Down the Dead: +1/2/3[w], single-target attack.. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
- Divine Charge: +1/2/3 Purpose Charges
- Blessings: +10/20/30 Positive Spell Power
- Improved Recovery: +20 Healing Amplification
- Tier 4:
- Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier.
- Divine Form: Toggle: Must have your Bond Feat active to use. Mutually exclusive with other form-like feats (PM, Druid, etc).
- Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
- Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
- Stage 2: After 20 seconds of this stance being active, these bonuses double.
- Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to Attack Speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
- Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
- Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
- Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.
- Improved Recovery: +20 Healing Amplification
- Universal Enhancement Tree: Vistani Knife Fighter: A new universal enhancement tree which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store, as well as able to be earned from Favor attainable in Ravenloft content on a per character basis.
- Core Abilities
- Core 1: Knife Expertise You gain +1 to hit and damage with daggers and throwing daggers.
- Core 2: Knife Juggler You gain +5% to speed with throwing daggers. You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
- Core 3: Quick Reflexes You gain Quickdraw as a bonus feat. You gain +5% Doublestrike (main and off hand), and Doubleshot.
- Core 4: Plays With Knives You gain a +1 Competence bonus to Critical Threat Range and +1 to Critical Damage Multiplier with daggers and throwing daggers.
- Core 5: Vistani Fortune Passive: You gain +10 Physical Resistance Rating and Magical Resistance Rating. Activate to gain one random Vistani fortune. Cooldown 60 seconds.
- Coins: You gain 10% Doublestrike and 10% Doubleshot for 60 seconds.
- Glyphs: You gain 10 Physical Resistance Rating and 20 Magical Resistance Rating for 60 seconds.
- Stars: You gain +2 to all ability scores for 60 seconds.
- Swords: You gain 15 Melee Power and Ranged Power for 60 seconds.
- Core 6: Blade Master You gain +2 to all ability scores. You gain +5% attack speed one handed weapons and throwing weapons. You gain 20 Melee Power and 20 Ranged Power.
- Tier One
- Vistani Knife Training: When using a dagger in each hand, you now fight in melee using the Vistani style, with both daggers held down point down. You gain +1 to hit and damage with daggers and throwing daggers.
- Undead Hunter: You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Undead are automatically consider a Favored Enemy for you.
- Mist Stalker I: You gain +25% negative energy absorption. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
- Acrobatic: +1/2/3 Balance, Jump, and Tumble. Rank 3: +1 to Reflex Saving Throws.
- You gain both of the following:
- Rapid Slash: Requires dagger. Melee Attack: Deals +3(W) damage. You gain a 20% Morale bonus to (main hand) doublestrike for 10 seconds. Cooldown: 10 seconds.
- Rapid Throw: Requires throwing knife. Missile Attack: Deals +3(W) damage. You gain a 20% Morale bonus to doubleshot for 10 seconds. Cooldown: 10 seconds. This puts Ten Thousand Stars and Manyshot on a 10 second cooldown.
- Tier Two
- Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing daggers.
- Blooded Blades: When you score a Vorpal hit with a dagger or throwing knife you add a stack of Blood of Vengeance to your opponent.
- Blood of Vengeance: You deal 1d6 damage per two seconds for 30 seconds. This damage scales with 200% Melee Power. This stacks up to 10 times, with news stacks refreshing the duration.
- Mist Stalker II: You gain +2 to Will saving throws. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
- Weapon Versatility: Your melee and missile attacks use the higher of Melee Power or Ranged Power.
- Haste Boost: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
- Tier Three
- Vistani Knife Training: You gain +1 to hit and damage with daggers and throwing knives.
- Fan of Knives: On activation: You throw a hail of throwing knives in a cone in front of you. Enemies caught in the cone take 5 to 8 per character level of damage and take 1 stack of Blood of Vengeance. This damage scales with 200% Ranged Power. Cooldown: 15 seconds
- Mist Stalker III: You are immune to Fear effects. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
- Deadly Blades: Your daggers and throwing daggers do an additional +1(W) of damage. You are centered when fighting with daggers.
- Gifted: Choose one:
- +1 Strength
- +1 Dexterity
- +1 Constitution
- +1 Intelligence
- +1 Wisdom
- +1 Charisma
- Tier Four
- Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing knives.
- Celerity: You gain +5% Doublestrike (main and off hand), and Doubleshot.
- Mist Stalker IV: You gain immunity to Energy Drain. You gain +6 Physical Resistance Rating and Magical Resistance Rating.
- Choose One:
- Single Dagger: When fighting single weapon style with a dagger: +20 Melee Power
- Double Daggers: When fighting with a dagger in each hand: +20% stacking chance to make off-hand attacks when dual wielding weapons.
- Gifted: Choose one:
- +1 Strength
- +1 Dexterity
- +1 Constitution
- +1 Intelligence
- +1 Wisdom
- +1 Charisma
- Tier Five
- Vistani Knife Training: You gain +3 to hit and damage with daggers and throwing knives.
- Whirling Blades: Requires throwing knife. Missile Attack: +5(W) damage. Your throwing knife gains 100 doubleshot for 15 seconds. Cooldown one minute. (Shares cooldown with 10K Stars.)
- Mist Stalker V: Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds. Cooldown: 60 seconds.
- You gain both of the following:
- Blessed Blades: Requires dagger. Melee attack. +5(W) damage, plus one stack of Blood of Vengeance. Your equipped daggers gain a +10 Enhancement bonus for 10 seconds. They also gain Silver, Good, and Ghost Touch. 10 second cooldown.
- Blessed Knives: Requires throwing knife. Missile attack. +5(W) damage, plus one stack of Blood of Vengeance. Your throwing knife gains a +10 Enhancement bonus for 10 seconds. It also gains Silver, Good, and Ghost touch. 10 second cooldown.
- Vendetta: Activate to gain a unique +1 Critical Threat Range and +1 to Critical damage multiplier to your equipped daggers or throwing knives for 15 seconds. 60 second cooldown.
- Permanent Gold Seal Hirelings: Animated Scarecrow: Two new Permanent Gold Seal Hirelings which will be available in select (but not all) Ravenloft Expansion bundles.
- Scarecrow Hirelings will have variants at the following levels:
- Level 10
- Level 30
- New Cosmetics: A variety of cosmetic outfits, helms, pets, and weapon aura's which will be available in select (but not all) Ravenloft Expansion bundles.
- The following cosmetic outfits are available for preview:
- Barovian Noble
- Vampire Hunter
- The following cosmetic helms are available for preview:
- Barovian Noble
- Vampire Hunter
- The following cosmetic pets are available for preview:
- Black Cat
- Raven
- The following Weapon Aura is available for preview:
- Mist
Bug Fixes:
- Attack animations for Dragonborn wielding runearms are no longer stiff and awkward when wielding melee weapons or crossbows.
- Unyielding Sentinel's Vigor of Battle now gives only the 20 Healing Amplification its text indicates that it should.
- Cleric's on paths should no longer be forced to select their Tier 2 and higher domain feats.
- When launching the DDO Store: If the embedded browser fails to initialize, the game store will open in your system browser.