[EDIT2: Lamannia is now open!]
[EDIT: Added more known issues encountered while approving the build. In addition: Lammania has been updated. The build has been approved. We are going through the process of doing a character wipe and setting all the world properties to what they need to be before players are allowed in. We intend to open tonight within the next hour or two. Will put out an announcement when it is open.]
After additional delays, a Lamannia preview that includes some (but not all) of the changes planned to come to DDO in the near future is expected to open either this evening or on Thursday 10/5/2017. In the meantime, despite the frustrating delays, here are the full release notes for this first preview of U36 Patch 3. Important to note: This preview does not contain all of the features that are planned for U36 Patch 3.
Reincarnation: Improvements have been made to the reincarnation system to prevent loss of items while undergoing the process!
- Changes have been made to the way a player's inventory and bank are moved to the True Reincarnation cache during reincarnation. The process occurs upon first login after a reincarnation. The process is now more resilient against disconnects that occur at this time.
- If there is a problem and it detects that items were lost, a message will be displayed in the chat window at login.
- Customer service now has additional tools to identify and restore items lost in this process (These tools will not be able to assist issues encountered before this patch goes live).
Ravenloft Expansion Features: Some of the features from the upcoming Ravenloft expansion are available for early preview!
- Race: Aasimar: A new heroic Eberron race which will be free to VIPs and available in all Ravenloft Expansion bundles and, at a later date, in the DDO store.
- Base Traits:
- + 1 Charisma
- + 1 Wisdom
- Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
- +2 Racial Bonus to Heal, Listen, and Spot.
- +5 Resistance to Cold, Acid, and Electricity.
- Choose one Bond Feat. These are toggled on to get their bonuses, have visual effects, are mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
- Protector
- +1 Charisma
- +1 to Will Saving Throws
- Fallen
- +1 to Strength
- +1 to Reflex Saving Throws
- Racial Enhancement Tree:
- Core Abilities
- Core 1: +1 use of Healing Hands per rest.
- Core 2: WIS/CHA/STR
- Core 3: +2 more uses of Healing Hands per rest.
- Protector Bond now grants +2% Dodge.
- Fallen Bond now grants +2 to Tactics DCs.
- Core 4: WIS/CHA/STR
- Core 5: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
- Tier 1:
- Fight the Wicked: +1 to hit and damage vs. Evil creatures. (1AP)
- Counsel: +1/2/3 to the Heal, Listen, and Spot skills
- True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat)
- Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
- Improved Recovery: +20 Healing Amplification
- Tier 2:
- Fight the Wicked: +1 to hit and damage vs. Evil creatures.
- Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
- Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
- Protector: You sprout ethereal wings, the marks of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level.
- Fallen: You sprout weird wings of a Fallen Aasimar. For one minute, you gain +2 Primal bonus to Strength and +5% Primal bonus to Doublestrike.
- Divine Resolve: +1/2/3 (CHA/STR, gated by your Bond Feat) while your Divine Purpose is active.
- Tier 3:
- Fight the Wicked: +1 to hit and damage vs. Evil creatures.
- Divine Charge: +1/2/3 Purpose Charges
- Improved Recovery: +20 Healing Amplification
- Tier 4:
- Celestial Tutelage: Choose one of the following.
- Tower Shield Proficiency
- Bastard Sword Proficiency
- Magical Training
- Quick Draw
- Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
- Protector: You gain +3 stacking bonus to all Saving Throws, 10% Competence Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR.
- Fallen: You gain immunity to Fear, a +10 Determination bonus to Melee Power, and your melee weapon attacks add a stack of Vulnerability once per second.
- Improved Recovery: +20 Healing Amplification
- Universal Enhancement Tree: Vistani Knife Fighter: A new universal enhancement tree which will be available in select (but not all) Ravenloft Expansion bundles and, at a later date, in the DDO store, as well as able to be earned from Favor attainable in Ravenloft content on a per character basis.
- Core Abilities
- Core 1: Knife Expertise You gain +1 to hit and damage with daggers and throwing daggers.
- Core 2: Knife Juggler You gain +5% to speed with throwing daggers. You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
- Core 3: Quick Reflexes You gain Quickdraw as a bonus feat. You gain +5% Doublestrike (main and off hand), and Doubleshot.
- Core 4: Plays With Knives You gain a +1 Competence bonus to Critical Threat Range and +1 to Critical Damage Multiplier with daggers and throwing daggers.
- Core 5: Vistani Fortune Passive: You gain +10 Physical Resistance Rating and Magical Resistance Rating. Activate to gain one random Vistani fortune. Cooldown 60 seconds.
- Coins: You gain 10% Doublestrike and 10% Doubleshot for 60 seconds.
- Glyphs: You gain 10 Physical Resistance Rating and 20 Magical Resistance Rating for 60 seconds.
- Stars: You gain +2 to all ability scores for 60 seconds.
- Swords: You gain 15 Melee Power and Ranged Power for 60 seconds.
- Core 6: Blade Master You gain +2 to all ability scores. You gain +5% attack speed one handed weapons and throwing weapons. You gain 20 Melee Power and 20 Ranged Power.
- Tier One
- Vistani Knife Training: When using a dagger in each hand, you now fight in melee using the Vistani style, with both daggers held down point down. You gain +1 to hit and damage with daggers and throwing daggers.
- Undead Hunter: You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Undead are automatically consider a Favored Enemy for you.
- Mist Stalker I: You gain +25% negative energy absorption. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
- Acrobatic: +1/2/3 Balance, Jump, and Tumble. Rank 3: +1 to Reflex Saving Throws.
- Rapid Attack: You gain both of the following:
- Rapid Slash: Requires dagger. Melee Attack: Deals +3(W) damage. You gain a 20% Morale bonus to (main hand) doublestrike for 10 seconds. Cooldown: 10 seconds.
- Rapid Throw: Requires throwing knife. Missile Attack: Deals +3(W) damage. You gain a 20% Morale bonus to doubleshot for 10 seconds. Cooldown: 10 seconds. This puts Ten Thousand Stars and Manyshot on a 10 second cooldown.
- Tier Two
- Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing daggers.
- Blooded Blades: When you score a Vorpal hit with a dagger or throwing knife you add a stack of Blood of Vengeance to your opponent.
- Blood of Vengeance: You deal 1d6 damage per two seconds for 30 seconds. This damage scales with 200% Melee Power. This stacks up to 10 times, with news stacks refreshing the duration.
- Mist Stalker II: You gain +2 to Will saving throws. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
- Weapon Versatility: Your melee and missile attacks use the higher of Melee Power or Ranged Power.
- Haste Boost: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
- Tier Three
- Vistani Knife Training: You gain +1 to hit and damage with daggers and throwing knives.
- Fan of Knives: On activation: You throw a hail of throwing knives in a cone in front of you. Enemies caught in the cone take 5 to 8 per character level of damage and take 1 stack of Blood of Vengeance. This damage scales with 100% Ranged Power. Cooldown: 15 seconds
- Mist Stalker III: You are immune to Fear effects. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
- Deadly Blades: Your daggers and throwing daggers do an additional +1(W) of damage.
- Gifted: Choose one:
- +1 Strength
- +1 Dexterity
- +1 Constitution
- +1 Intelligence
- +1 Wisdom
- +1 Charisma
- Tier Four
- Vistani Knife Training: You gain +1 to hit and +2 damage with daggers and throwing knives.
- Celerity: You gain +5% Doublestrike (main and off hand), and Doubleshot.
- Mist Stalker IV: You gain immunity to Energy Drain. You gain +6 Physical Resistance Rating and Magical Resistance Rating.
- Choose One:
- Single Dagger: When fighting single weapon style with a dagger: +20 Melee Power
- Double Daggers: When fighting with a dagger in each hand: +20% stacking chance to make off-hand attacks when dual wielding weapons.
- Gifted: Choose one:
- +1 Strength
- +1 Dexterity
- +1 Constitution
- +1 Intelligence
- +1 Wisdom
- +1 Charisma
- Tier Five
- Vistani Knife Training: You gain +3 to hit and damage with daggers and throwing knives.
- Whirling Blades: Requires throwing knife. Missile Attack: +5(W) damage. Your throwing knife gains 100 doubleshot for 15 seconds. Cooldown one minute. (Shares cooldown with 10K Stars.)
- Mist Stalker V: Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds. Cooldown: 60 seconds.
- Blessed Blades: You gain both of the following:
- Blessed Blades: Requires dagger. Melee attack. +5(W) damage, plus one stack of Blood of Vengeance. Your equipped daggers gain a +10 Enhancement bonus for 10 seconds. They also gain Silver, Good, and Ghost Touch. 10 second cooldown.
- Blessed Knives: Requires throwing knife. Missile attack. +5(W) damage, plus one stack of Blood of Vengeance. Your throwing knife gains a +10 Enhancement bonus for 10 seconds. It also gains Silver, Good, and Ghost touch. 10 second cooldown.
- Vendetta: Activate to gain a unique +1 Critical Threat Range and +1 to Critical damage multiplier to your equipped daggers or throwing knive for 15 seconds. 60 second cooldown.
- Permanent Gold Seal Hirelings: Scarecrow: Two new Permanent Gold Seal Hirelings which will be available in select (but not all) Ravenloft Expansion bundles.
- Scarecrow Hirelings will have variants at the following levels:
- Level 10
- Level 30
- New Cosmetics: A variety of cosmetic outfits, helms, pets, and weapon aura's which will be available in select (but not all) Ravenloft Expansion bundles.
- The following cosmetic outfits are available for preview:
- Barovian Noble
- Vampire Hunter
- The following cosmetic outfits are available for preview:
- Barovian Noble
- Vampire Hunter
- The following cosmetic pets are available for preview:
- Black Cat
- Raven
Bug Fixes:
- Attack animations for Dragonborn wielding runearms are no longer stiff and awkward when wielding melee weapons or crossbows.
- Unyielding Sentinel's Vigor of Battle now gives only the 20 Healing Amplification its text indicates that it should.
Known Issues:
- Aasimar:
- The Bond specific bonuses in the third core of the Aasimar tree are not yet ever granted.
- The Fallen Divine Form in tier 4 of the Aasimar tree does not yet grant Fear Immunity.
- We know that Aasimar has a couple animation hitches (mostly related to attacking while moving and then returning to idle) but would still love reports of all animation issues you see.
- Beards on Aasimar Males are not all directly attached to their faces.
- Not all Aasimar character generation cosmetic options are currently hooked up. (Notably some eyes are blank and most mouths are the same)
- Healing Hands and Divine Purpose currently never gain more than 1 charge.
- Toggling "Ascendant Bond" on can sometimes cause your wings to sprout and remain as long as the toggle remains active.
- Zoning can cause both "Bond" and "Ascendant Bond" buffs to be removed requiring you to toggle off and on again to get the benefits back.
- Vistani Knife Fighter:
- The Enhancement Tree symbol currently matches the Harper Agent Enhancement Tree symbol.
- Vistani Knife Training I text does not state that it grants +1 to hit and damage with Throwing Knives (but it does).
- Mist Stalker I does not grant +25% Negative Absorption.
- Mist Stalker IV text states that it grants +3 PRR and MRR.
- Other:
- The Scarecrow Hirelings have not been statted. They are currently level 1 and level 17 Owlbear Fighters.