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Originally Posted by
Shiriru
A champion in itself isn't that bad of a deal, unless you are a new player, melee , without good gear and have the bad luck to get 2+ red crown champs 1 shot you. Or have the bad luck encountering a red crown caster, who 1 shots you with a single spell from 50 miles away ^^
Some people say - if you are new - do normal.. This is a bit unfair, because all the good loot has pathetic chance to drop on normal, very terrible exp and also it is SO easy, that it doesn't teach players how to play , position, use CC, kite and build properly.
Champions are insane however, doing 100 damage at lvl 5, when new people barely have 80 HP then.
The systems in place - reaper, elite etc, are created to reward veterans, with good named/crafted gear, to provide them 'some' challenge, however it also gives them way more EXP, way better drop rates of items, in essence speeding their way into the game even more, while newer players are stuck to get 2k exp on normal mode, opposed to 8k on elite + , thus making them fall behind more and more and never catch up with the 'pros' with many past lives .
They also promote party play.. however i dont buy into that, considering how segregated the community is, many players run with fixed groups, some servers are empty, TR wheel is also keeping people at different levels most of the times... so sorry but its pretty darn hard to find a group nowadays. Ive had 1 hour + LFGs up for reaper 1 without anyone joining.
I'm a new player myself, on my 3rd life and even tho i do enjoy champions and the thrill of encountering one, it just feels awful when you get 1 shotted near the end of the quest, because a mini boss spawned as a champ. However I do run elite/r1 only, so I get what I signed up for, i know it perfectly well and the risks i'm taking for choosing that difficulty. It makes me envious a bit of veterans with completionists, cool crafted gear and such , who are able to solo so much faster- thus level up faster and progress more and more.. by the time i was done with my 2nd life ( took me around a week and half casual play ) , a friend with many Past lives did 2 TRs in that time.. just because he zerged trough r1 quests without any care in the world , because of all his past life bonuses. So this is my point for the difficulties - even tho they are supposed to be difficult - they are easy for long term players, who rush trough them and get the most optimal exp/hour , while newer players sloth trough them, just to get killed near the end of a bad streak of champions :P
While i do agree players should choose their difficulties according to their class/build/style/experience/time played - i find it unfair that the veteran players get to have so much more bonuses for just running elite/reaper and still doing it easy enough because of their power creep, while new players are stuck with terrible XP in Normal and miniscule chances of seeing a named item.. Not just the Base exp is better in Elite, but bravery bonus, first time completion, optionals - all reward so much more on elite, making it the preferred way to level up.
I would vote that - such a button could be cool , however if you want to turn off champs on elite - you get a -10%/-20% exp penalty for doing so.