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  1. #1
    Community Member lexiagears's Avatar
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    Default Warlock NERF Again

    What you dont see in Update 33 is that they have nerf'd Warlock again driving more players like myself from wanting to continue to play this game. As a VIP member, and left several years ago due to other NERF's, seems like Turbine does not plan to increase its player base. The Thelanis server in which i play on doesnt have as near as many players as it use to. so lets get on with this and talk about the Warlock Nerf.

    In Update 33 Release Notes: they nerfed the amount of temporary hitpoints you get from 12x to 8x. furthermore, what they didnt put on the Release notes is that they reduced the blast from 150% to 100%.

    So im asking if we can get an explanation on why this was nerf'd and why do they keep giving reasons for players to continue to leave this game. How about we stop with the Updates for more content and take the game back to the way it was when people were proud to play the game and actually enjoy'd playing it.

    Warlock has been nerf'd so much that its no surprise that I will be TR'ing out of it as soon as i get to 30!
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  2. #2
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    Wow. That sucks.


  3. #3
    Bounty Hunter slarden's Avatar
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    The nerf didn't really do much and wasn't really needed. The ES Blasts have been 100% for quite some time. If you are seeing less damage there is another reason - possibly another nerf - but not a % change. If they did nerf dps that is almost a reckless knee-jerk reaction as their dps isn't top tier.

    Warlocks are in a class of 10+ builds that are really solid at end game. While they don't deserve any sympathy the nerf was just another in a long list of knee-jerk reactions by the devs to a few people on the forums that have been pushing for warlock nerfs for quite some time.

    Warlock can use a nerf as much as other builds and some builds need nerfs much more.

    As stupid as the warlock nerf posts are you need to chime in at least once or twice per thread if you want your voice heard. The player base isn't huge and one troll with multiple accounts can make a viewpoint appear more popular than it is.
    Last edited by slarden; 10-20-2016 at 07:36 PM.
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  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by lexiagears View Post
    furthermore, what they didnt put on the Release notes is that they reduced the blast from 150% to 100%.
    That nerf was quite a while ago: U28.1, apparently. So, uhh, welcome back from your year-long hiatus, I guess?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Associate Producer Cocomajobo's Avatar
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    To my knowledge, the only alteration to Warlock with U33 was the decreased temporary hitpoints gained from Shining Through.

  6. #6
    Community Member lexiagears's Avatar
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    The bursting seems to have gone way down in its damage.
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  7. #7
    Community Member Domince's Avatar
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    Quote Originally Posted by lexiagears View Post
    What you dont see in Update 33 is that they have nerf'd Warlock again driving more players like myself from wanting to continue to play this game. As a VIP member, and left several years ago due to other NERF's, seems like Turbine does not plan to increase its player base. The Thelanis server in which i play on doesnt have as near as many players as it use to. so lets get on with this and talk about the Warlock Nerf.

    In Update 33 Release Notes: they nerfed the amount of temporary hitpoints you get from 12x to 8x. furthermore, what they didnt put on the Release notes is that they reduced the blast from 150% to 100%.

    So im asking if we can get an explanation on why this was nerf'd and why do they keep giving reasons for players to continue to leave this game. How about we stop with the Updates for more content and take the game back to the way it was when people were proud to play the game and actually enjoy'd playing it.

    Warlock has been nerf'd so much that its no surprise that I will be TR'ing out of it as soon as i get to 30!
    Well warlocks were dominating quests and doing quest with them was boring and a game of catching up to them after the kill everything in 2 seconds

  8. #8
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    From update 28 on wiki...

    Eldritch Blasts' spell power scaling is now as follows:
    Eldritch Blast has been lowered from 150% to 130%.
    Eldritch Blast Cone remains 130%.
    Eldritch Blast Chain has been lowered from 110% to 95%.
    Eldritch Blast Aura has been lowered from 150% to 130%....



    Perhaps it was nerfed even more??

  9. #9
    Community Member lexiagears's Avatar
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    Quote Originally Posted by MrTrolol View Post
    Well warlocks were dominating quests and doing quest with them was boring and a game of catching up to them after the kill everything in 2 seconds
    The Warlock class was not over powerful. My barbarian could out dps my warlock. Who cares if its boring playing a game with Warlocks. I solo so its not boring to me.
    AlphaKleric | Trumptastic (Name Changed by Support to Trulniti) | Trumpery| AlphaTanks | AlphaSorc | AlphaJudge | AlphaMonk
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  10. #10
    Community Member Vish's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    To my knowledge, the only alteration to Warlock with U33 was the decreased temporary hitpoints gained from Shining Through.
    It appears brilliance is not adding temp hit points like it used to

    I ran a shroud tonight and tested that and shining through
    Shining through is a hit
    But something isn't working like it did yesterday
    Will do more testing

    Gotta run a slavers and see
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  11. #11
    Community Member Boneshank's Avatar
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    Quote Originally Posted by lexiagears View Post
    How about we stop with the Updates for more content and take the game back to the way it was when people were proud to play the game and actually enjoy'd playing it.
    If they did do this they'd be going back to before Warlock even existed, so the point is kinda moot.
    I think the only ones left now are addicts anyway.

    The crutch class is getting the attention it needs, if only in bits.
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  12. #12

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    Warlock itself may not be OP, but, spell crit chances are OP now.

    That makes warlock OP. With pure sorc & shiradi zombies.
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  13. #13
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    Quote Originally Posted by lexiagears View Post
    What you dont see in Update 33 is that they have nerf'd Warlock again driving more players like myself from wanting to continue to play this game. As a VIP member, and left several years ago due to other NERF's, seems like Turbine does not plan to increase its player base. The Thelanis server in which i play on doesnt have as near as many players as it use to. so lets get on with this and talk about the Warlock Nerf.

    In Update 33 Release Notes: they nerfed the amount of temporary hitpoints you get from 12x to 8x. furthermore, what they didnt put on the Release notes is that they reduced the blast from 150% to 100%.

    So im asking if we can get an explanation on why this was nerf'd and why do they keep giving reasons for players to continue to leave this game. How about we stop with the Updates for more content and take the game back to the way it was when people were proud to play the game and actually enjoy'd playing it.

    Warlock has been nerf'd so much that its no surprise that I will be TR'ing out of it as soon as i get to 30!
    You can probably thank the wizards minority for that. Idk why but when a class does something cool, there's the usual group of wizard playing people that calls for it to be nerfed. But then, when you point out that wizards wearing heavy armor and tower shield while drinking the nth store bought pot is p2w, they say it's their prerogative, paying to win is the only way a wizard can complete quests, and other drivel.

    The sad truth is, people playing wizard want to be the be all end all god mode zerg and everything else can be damned. Bunch of whiny powerplayers and nerfhearders.

    And with all the nerfs all they accomplished is: they are alienating people like me into leaving because of all the nerfs while still not being the most uber class and never will be because the class openly sucks donkey gonads.

    I guess those pathetic excuses for a player will stop having an itchy ++++y only when there will be only wizards left playing the game.
    Last edited by GroundhogDay; 10-21-2016 at 02:25 AM.

  14. #14
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    To my knowledge, the only alteration to Warlock with U33 was the decreased temporary hitpoints gained from Shining Through.
    3 button aura-locks in tin foil hats chasing down the devs.

    There is not a more boring build in DDO, with more people playing it, than the dreaded OP aura-lock.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  15. #15
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    3 button aura-locks in tin foil hats chasing down the devs.

    There is not a more boring build in DDO, with more people playing it, than the dreaded OP aura-lock.
    Problem is aura was designed for melee build but it's only used for wk caster.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  16. 10-21-2016, 02:44 AM


  17. #16
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Vish View Post
    It appears brilliance is not adding temp hit points like it used to

    I ran a shroud tonight and tested that and shining through
    Shining through is a hit
    But something isn't working like it did yesterday
    Will do more testing

    Gotta run a slavers and see
    And it's a good thing I caveated my statement with "To my knowledge".

    I had completely forgotten about the Brilliance alteration. It no longer grants Temp HP to NPC's (because that was breaking content that relied on enemies which turned into NPC's at certain HP thresholds). It should, however, still be granting Temp HP to PC's. If that is not the case please submit a bug report! =]

  18. #17
    Community Member Requiro's Avatar
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    Quote Originally Posted by slarden View Post
    <snip>

    As stupid as the warlock nerf posts are you need to chime in at least once or twice per thread if you want your voice heard. The player base isn't huge and one troll with multiple accounts can make a viewpoint appear more popular than it is.
    Exactly. And troll already visit this thread. Apparently their whiny-hunger will never stop...
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  19. #18
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    3 button aura-locks in tin foil hats chasing down the devs.

    There is not a more boring build in DDO, with more people playing it, than the dreaded OP aura-lock.
    Well, I find my aura-lock to be very fun. Of course, I haven't spent any time (at all!) optimizing gear. So, I'm just running with whatever epic-level trash loot I find that happens to be better than the trash loot I'm currently using. This means I tend to die more often than the people who have invested a great deal of time and effort into their gear. But I like the challenge and I'm just using the build to rack up epic past lives.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  20. #19
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Coyopa View Post
    Well, I find my aura-lock to be very fun. Of course, I haven't spent any time (at all!) optimizing gear. So, I'm just running with whatever epic-level trash loot I find that happens to be better than the trash loot I'm currently using. This means I tend to die more often than the people who have invested a great deal of time and effort into their gear. But I like the challenge and I'm just using the build to rack up epic past lives.
    Oh its nice. I agree. =)
    I burnt out on em' a few months back.
    Without new players DDO will go the way of the dodo.
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  21. #20
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Vanhooger View Post
    Problem is aura was designed for melee build but it's only used for wk caster.
    The problem is the enlightened spirit tree was designed to be a warlock tree that gave melee options, especially for multiclass builds. Unfortunately, it has too much spellcaster power and utility in it and is used as many (if not most) warlock's primary tree. I call it build oversight, because they didn't think the tree through. Now, they can't change how the tree works because all of the clone builds (3 special buttons, 3-4k hit points, and in the sentinel destiny) will complain their easy button got taken away. It's the same issue that happened with shiradi working on spells and fury working with ranged weapons: a developmental blunder or oversight turned into a bug, exploit, or abomination, people found out about it, and now it's too late to change it.

    I mean, jeez, shining through is stronger than most epic moments or other tier 5-6 epic destiny abilities and they complain when it's nerfed.

    I was a big proponent and aficionado for warlocks when they were released. I have since changed my mind and TR'd by favorite character from a tainted scholar warlock to a spellsinger bard this past week (still got sonic damage and enchantment, yay!). I no longer wish to play warlocks because they are connected to so much garbage and hate. The warlock in DDO is NOT a D&D warlock. It's an abomination.
    Last edited by HastyPudding; 10-21-2016 at 07:50 AM.

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