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  1. #21
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    Quote Originally Posted by Gargoyle69 View Post
    I don't understand this. That is not my understanding still on live and from what I'm seeing. Can you elaborate please ?



    This matches my own experience which is why I thought this thread might be useful to see what others are seeing.

    Please let us know how you go as you play more, keen to hear back from you.
    So Whirlwind was half ghetto fixed, a second hit that did use offhands was added so its at 0.75x strength rather than the half people are claiming. That combined with damage from hits on average going up from MP and crit profile probably balances WW to be pretty close to what it was previously.
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  2. #22
    Community Member Robbenklopper's Avatar
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    Quote Originally Posted by Gargoyle69 View Post
    I don't understand this. That is not my understanding still on live and from what I'm seeing. Can you elaborate please ?



    This matches my own experience which is why I thought this thread might be useful to see what others are seeing.

    Please let us know how you go as you play more, keen to hear back from you.
    I really can´t Report any bad about whirlwind, but haven´t tested at a dummy. Even attacks from "afar" while whirling and jumping into the Mobs hits and damages like before. Mostly ~5 hits with DS. What is your experience about WW that you feel differs?
    "It´s too late. Always has been - always will be. Too late"

  3. #23
    Community Member Robbenklopper's Avatar
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    Quote Originally Posted by CaptainPurge View Post
    Do you not find the reduced hitbox annoying? That's the worst part I'm finding. You have to pretty much run INTO a mob to hit him with wraps. However I am in Heroics and you are in Epics so maybe you don't notice it as much since you already have a full build to work with.
    I think i get what you mean, and there may be a parallel between hitting breakables and Mobs. Before i read your Impression, i pushed it on my "to hit" or being in a bad Position, but there seem to be attacks that just don´t land like thery´re meant to.
    Most the time, i´m anyway "all in" the Mobs, but i have no Explanation for some single-target Fails like you described.

    P.S.: What i realised even some Updates ago was, that when i go into a mob with SF and other attacks, the stunning effect seems to "happen" not synchron the Moment you hit, much more with a tiny delay. Sometimes the mob is even dead before the "pling"
    SF still works when releasing "on the run" vs. a mob.
    Last edited by Robbenklopper; 10-24-2016 at 05:54 AM.
    "It´s too late. Always has been - always will be. Too late"

  4. #24
    Community Member Robbenklopper's Avatar
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    I wanna ask something else to get some opinion:

    What would make more sense?

    A) Keep "No Mercy" for 30% more Damage vs. Helpless

    B) Take 2 more Cores of Henshin for +20 MP.
    "It´s too late. Always has been - always will be. Too late"

  5. #25
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    I wanna ask something else to get some opinion:

    What would make more sense?

    A) Keep "No Mercy" for 30% more Damage vs. Helpless

    B) Take 2 more Cores of Henshin for +20 MP.
    I would go for 20 MP that increase base damage on non-helpless mobs too.
    Helpless mob go down fast anyway and they're no threat.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  6. #26
    Community Member Robbenklopper's Avatar
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    Quote Originally Posted by Vanhooger View Post
    I would go for 20 MP that increase base damage on non-helpless mobs too.
    Helpless mob go down fast anyway and they're no threat.
    The +20 MP were my first guess too coz it´ll apply to any Mobs. I guess No Mercy has lost its´ Appeal with the more MP and Overall DPS from Henshin now.
    "It´s too late. Always has been - always will be. Too late"

  7. #27

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    I'm generally happy with the big-picture changes. My Shintao is doing well--until I see oozes and rust monsters in my epic quests and raids.

    I was barely able to craft up some True Law of Everbright wraps with Dexterity damage and an augment slot for a Frost shard. They will do fine.

    My problem is that new Monks will become faster paupers with repair costs in ooze-filled early quests. it would be nice if there was a way to quickly un-equip handwraps (or any weapon) for this purpose.
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  8. #28
    Community Member Greantun's Avatar
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    Quote Originally Posted by TeacherSyn View Post
    I'm generally happy with the big-picture changes. My Shintao is doing well--until I see oozes and rust monsters in my epic quests and raids.

    I was barely able to craft up some True Law of Everbright wraps with Dexterity damage and an augment slot for a Frost shard. They will do fine.

    My problem is that new Monks will become faster paupers with repair costs in ooze-filled early quests. it would be nice if there was a way to quickly un-equip handwraps (or any weapon) for this purpose.
    I always place an empty equipment set into a hot bar. Clicking on that removes any weapon equipped and makes you attack unarmed.

  9. #29
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    I wanna ask something else to get some opinion:

    What would make more sense?

    A) Keep "No Mercy" for 30% more Damage vs. Helpless

    B) Take 2 more Cores of Henshin for +20 MP.
    Also, Henshin cores give 3 PRR each.

    When I do next monk life I will probably put:

    11 in Henshin for 30 MP and 9 PRR.
    8 in Harper for KtA
    16 in Ninja Spy for Shadow Veil, SA, dodge cap
    41 in Shintoa

    This leaves 4 spare action points.

  10. #30
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    Also, Henshin cores give 3 PRR each.

    When I do next monk life I will probably put:

    11 in Henshin for 30 MP and 9 PRR.
    8 in Harper for KtA
    16 in Ninja Spy for Shadow Veil, SA, dodge cap
    41 in Shintoa

    This leaves 4 spare action points.
    That's what i did.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  11. #31
    Community Member Taimasan's Avatar
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    T5 Henshin, T6 Shintao with NS - Shadowfade. Is how I went.

  12. #32
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    Quote Originally Posted by Vanhooger View Post
    That's what i did.
    What is your int?

    Is it even worth it for the KTA.

    Does it work on the changed jade strikes in shintao?

    It seems like it's easy to get around a 40-50 int about 15-20 mod so 7.5-10 damage and tactics. But stunning fist and dire charge should already be about a no fail. Is this just for quivering palm or? It also requires you to use a slave lords item entirely on int.

    I'm just wondering if it's better to spend those left over points on another 10 melee power from henshin instead.

  13. #33
    Community Member Gargoyle69's Avatar
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    Quote Originally Posted by ZzpxpzZ View Post
    So Whirlwind was half ghetto fixed, a second hit that did use offhands was added so its at 0.75x strength rather than the half people are claiming. That combined with damage from hits on average going up from MP and crit profile probably balances WW to be pretty close to what it was previously.
    Dropping from d8's to d6's was a big drop in dmg. I shouldn't HAVE to invest heavily into another tree designed for a completely different playstyle to make up for that nerf. Also "probably being pretty close to what it was" means far below where it needed to be if the goal was to buff monk dps to swashbuckler levels as it was stated that this was the benchmark.

    Quote Originally Posted by Robbenklopper View Post
    I really can´t Report any bad about whirlwind, but haven´t tested at a dummy. Even attacks from "afar" while whirling and jumping into the Mobs hits and damages like before. Mostly ~5 hits with DS. What is your experience about WW that you feel differs?
    As I said, I haven't done strict before and after tests, but the experience of using it now feels gimped compared to what it was. It seems like it has less hits, for less dmg, shorter range, and just generally feels like using it is more something to do because I feel like I should rather than it just can never come off cooldown fast enough.

    That's why I was keen to hear from more people using it.

  14. #34
    Community Member Enderoc's Avatar
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    I was so unhappy with my unarmed monk I decided to do a warlock monk 5/15 with a plus 5 heart of wood and try Quarterstaff and Henshin. I had two levels of fighter and forgot where I took them so ended up with 16 monk 4 warlock.

    I am afraid I am going to have to solo normal from levels 21-30 now...

    Yeah I might have to craft or acquire gear to make it work but at the moment I think it's really that bad. More so because I am stuck in Fey pact .

    On the plus side I have 140 PRR at level 21 and can certainly get it higher as I only have a +10 sheltering item on.
    Last edited by Enderoc; 10-24-2016 at 06:17 PM.

  15. #35
    Community Member Robbenklopper's Avatar
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    Respecced to 41 SHIN C6+T5 / 11 NIN / 23 HEN C4 / 5 HUM (w/o HAMP) Now at Lvl24, geared in Antipode (had Devotion ML24 on it). FOL now heals 750+ HP, very nice.
    Henshin C4 for more MP was a good decision, base MP 105 atm. Does a good truck of DPS while Blitz, felt like about "every 2-3 Hit" is a crit of 1-2k.
    Incinerating wave still disappointing, about 200/200 Dmg fire/force (but not optimized on this toon). Most the times the wave just "disappears" after it did some Yards, and not rolls "the whole floor" like i remember it was before.
    LtC not bad, about 30+ fire and (much better) 60+ force. Not many Ki-Problems with Spiderspun and Alchemists Pendant. No Crane selected.
    PRR at base 137 now and better than at my last ER with 115 (was U29) I could even Blitz with about 137PRR in Firestance, but Earthstance is still the best in DPS, Crits and PRR. My Impression.
    Last edited by Robbenklopper; 10-25-2016 at 05:39 AM.
    "It´s too late. Always has been - always will be. Too late"

  16. #36
    Community Member Gargoyle69's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    Respecced to 41 SHIN C6+T5 / 11 NIN / 23 HEN C4 / 5 HUM (w/o HAMP) Now at Lvl24, geared in Antipode (had Devotion ML24 on it). FOL now heals 750+ HP, very nice.
    Henshin C4 for more MP was a good decision, base MP 105 atm. Does a good truck of DPS while Blitz, felt like about "every 2-3 Hit" is a crit of 1-2k.
    Incinerating wave still disappointing, about 200/200 Dmg fire/force (but not optimized on this toon). Most the times the wave just "disappears" after it did some Yards, and not rolls "the whole floor" like i remember it was before.
    LtC not bad, about 30+ fire and (much better) 60+ force. Not many Ki-Problems with Spiderspun and Alchemists Pendant. No Crane selected.
    PRR at base 137 now and better than at my last ER with 115 (was U29) I could even Blitz with about 137PRR in Firestance, but Earthstance is still the best in DPS, Crits and PRR. My Impression.
    Thanks Robbenklopper, that's exactly the sort of thing I was after.

    I'm curious about one thing though, how would you be getting the best dps in Earth Stance now that the crit is gone ?

  17. #37
    Community Member Robbenklopper's Avatar
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    Quote Originally Posted by Gargoyle69 View Post
    Thanks Robbenklopper, that's exactly the sort of thing I was after.

    I'm curious about one thing though, how would you be getting the best dps in Earth Stance now that the crit is gone ?
    Should be better in Fire-Stance by the moved Crit Multiplier. That´s just half the truth, coz Empty Hand Mastery from Shintao compensates, and adds another one to Fire Stance still leaving it superior DPSwise.
    They higher crit-range is independant from stance. The logic tells Fire should be better. Maybe my Impression was the mixture of Viability, DPS and Chance/random that makes me feel earth still gave better DPS.
    "It´s too late. Always has been - always will be. Too late"

  18. #38
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by moo_cow View Post
    What is your int?

    Is it even worth it for the KTA.

    Does it work on the changed jade strikes in shintao?

    It seems like it's easy to get around a 40-50 int about 15-20 mod so 7.5-10 damage and tactics. But stunning fist and dire charge should already be about a no fail. Is this just for quivering palm or? It also requires you to use a slave lords item entirely on int.

    I'm just wondering if it's better to spend those left over points on another 10 melee power from henshin instead.
    Its hard to say if KtA over C4 Henshin for 10 mp 3 prr is better. Guess it mostly depends on what your DC's are and how often they are landing. KtA was working on Kukan-do before enhancement changes so would think works with Jade now stunning is added to dc.

    Even with base 10 int, 2 ship, 5 tome, 1 exceptional, 2 spooky augment and swapping in 15/7 crafted int item before using KtA thats 42 int. Which is 8 damage and 8 tactics. Also you get 20 spell points, 1 enhancement bonus, 10 hp as well for the 8 action points. The 8 damage should then be multiplied by the melee power you have.
    Last edited by HuneyMunster; 10-25-2016 at 08:48 AM.

  19. #39
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by moo_cow View Post
    What is your int?

    Is it even worth it for the KTA.

    Does it work on the changed jade strikes in shintao?

    It seems like it's easy to get around a 40-50 int about 15-20 mod so 7.5-10 damage and tactics. But stunning fist and dire charge should already be about a no fail. Is this just for quivering palm or? It also requires you to use a slave lords item entirely on int.

    I'm just wondering if it's better to spend those left over points on another 10 melee power from henshin instead.
    Don't know my int yet but started with 14 :

    7 tome
    17 item
    4 quality
    2 augment festive
    7 insight
    2 completionist
    2 litany
    2 ship
    1 exceptional
    ---------------------
    58 and i probably missed something

    To be honest havent checked yet if for on jade strike, I shuould check it

    I did a deep gnome to get max wis and DC so I suppose it did make sense. If the dc are very high i will consider spending that 11 AP in hensin. But need to see how it goes at lvl 30.
    Last edited by Vanhooger; 10-25-2016 at 01:18 PM.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  20. #40
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    Quote Originally Posted by Vanhooger View Post
    Don't know my int yet but started with 14 :

    7 tome
    17 item
    4 quality
    2 augment festive
    7 insight
    2 completionist
    2 litany
    2 ship
    1 exceptional
    ---------------------
    58 and i probably missed something

    To be honest havent checked yet if for on jade strike, I shuould check it

    I did a deep gnome to get max wis and DC so I suppose it did make sense. If the dc are very high i will consider spending that 11 AP in hensin. But need to see how it goes at lvl 30.
    Let me know hows that works out on the jade line when you get the chance,

    Thanks

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