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  1. #1
    Community Member drowrogue's Avatar
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    Default Sun Elf 12 monk 6 fighter 2 cleric Monkcher ideas?

    I haven't seen any builds like this.
    Looking for 3 quick monk past lives and want to knock out some iconics lives too. 3 each Shadar-kai and Deep Gnome are already done along with 1 Bladeforge.
    This toon has been a repeater build in other lives (3 ranger, 3 rogue, 1 sorc, 1 pally).

    6 fighter for Kensai Strike with No Thought of course (+1 competence bonus to Critical Damage Multiplier).
    12 monk for the obvious.
    2 cleric because I am not going to use a +1 heart and 7 fighter or 13 monk don't gain anything anyway.

    With 6 fighter there are some feats to play with too.
    So the question really is how to best spend the AP. AA is even accessible from the racial tree, but very costly.

  2. #2
    Community Member giftie's Avatar
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    Quote Originally Posted by drowrogue View Post
    I haven't seen any builds like this.
    Looking for 3 quick monk past lives and want to knock out some iconics lives too. 3 each Shadar-kai and Deep Gnome are already done along with 1 Bladeforge.
    This toon has been a repeater build in other lives (3 ranger, 3 rogue, 1 sorc, 1 pally).

    6 fighter for Kensai Strike with No Thought of course (+1 competence bonus to Critical Damage Multiplier).
    12 monk for the obvious.
    2 cleric because I am not going to use a +1 heart and 7 fighter or 13 monk don't gain anything anyway.

    With 6 fighter there are some feats to play with too.
    So the question really is how to best spend the AP. AA is even accessible from the racial tree, but very costly.
    Since you can get +1 multiplier from racial AA tree, the benefits of Fighter 6 is less clear-cut, than say 6 Ranger or 18 Monk. The latter nets you ~15% DS over Fighter, and you probably want racial AA anyway for capstone (20% DS).

    Which ED are you going to use? For a Furyshotter I'd try to maximize DS.

  3. #3
    Community Member Enderoc's Avatar
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    Default

    13 monk gives abundant step which works good to avoid traps or Mario jumps.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by giftie View Post
    Since you can get +1 multiplier from racial AA tree
    AFAIK, this is still bugged and not WAI yet.
    Quote Originally Posted by Enderoc View Post
    13 monk gives abundant step which works good to avoid traps or Mario jumps.
    Abundant Step is monk 12; Diamond Soul is monk 13. So: don't bother stopping at monk 13, unless you really want the extra Doubleshot with TTS.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member drowrogue's Avatar
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    Quote Originally Posted by unbongwah View Post
    AFAIK, this is still bugged and not WAI yet.

    Abundant Step is monk 12; Diamond Soul is monk 13. So: don't bother stopping at monk 13, unless you really want the extra Doubleshot with TTS.
    So what are you recommending Unbongwah? Sun Elf with a cleric level? PDK? BF?
    I can go with whatever ED works best for the build, they are all maxed out.
    How would you build it for max DPS and utility?

  6. #6
    Community Member giftie's Avatar
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    Quote Originally Posted by unbongwah View Post
    AFAIK, this is still bugged and not WAI yet.
    Wait, what? I never realized this was broken, since item description showed the proper multiplier. Wiki doesn't list it as bugged either. I should test this.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by giftie View Post
    Wait, what? I never realized this was broken, since item description showed the proper multiplier. Wiki doesn't list it as bugged either. I should test this.
    It's been on the Known Issues List - now the Public Notice Board - ever since the AA / ranger buffs last year: "The Shadow Arrows bonus to critical damage multiplier is not triggering correctly for the Elven Arcane Archer." I don't have any lvl 25+ elves I could use to test it to confirm, though.
    Last edited by unbongwah; 10-06-2016 at 11:46 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
    Community Member giftie's Avatar
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    Quote Originally Posted by unbongwah View Post
    It's been on the Known Issues List - now the Public Notice Board - ever since the AA / ranger buffs last year: "The Shadow Arrows bonus to critical damage multiplier is not triggering correctly for the Elven Arcane Archer." I don't have any lvl 25+ elves I could use to test it to confirm, though.
    Racial AA Shadow Arrows critical multiplier definitely works for me, and there was a very noticeable decrease in critical hit damage after dropping it, and increase after taking it again. I limited my testing to ship dummy, but it fits with my general impression from questing as well.
    Last edited by giftie; 10-11-2016 at 02:19 PM.

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