What if devs did whatever they needed to scale up all old raids to a max level LE difficulty (and LN/LH), or even slightly harder. Or way harder (Reaper?). In any case, the point would be that any raid could be played at end game at a challenging level. XP can be equivalent to other end game raids.
The sort of novel part of this though is that these older raids would drop a token, which would have a turn in value that was fair/balanced/equivilent for any other raids special material drops. So, you could run an LE level 36 Titan, and get a certain number of tokens which could be turned in for:
-MA/LoB
-Red Scales and Shards (Dragon)
-Phlogistons (Shadow Dragon)
-Legendary Shroud Mats (L Shroud)
-Demon Queen Shards (DQ)
Slavers Collectibles (U32)
etc.
This would allow people to play the content they want, at end game, with a purpose, and not penalize them for liking content with no real tangible loot rewards at end game. And their friends and strangers would be incentivized too. Moreover, the grindy and unpleasant nature of say 100 runs through the new U32 content to get enough mats for a 5-piece set could be significantly less boring and eye-bleeding inducing by running old content at level and still work toward earning those mats through trade in raid tokens.
This seems like an obvious and easy thing to greatly increase the available end game content for this game for everyone.
Am I taking crazy pills?