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  1. #1
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    Default First Look: U31 Named Loot

    As we are getting closer to U31, it is a great time to get initial feedback on the named loot that will be in the update. Without further ado, here is the list:

    HEROIC
    Level 13 items

    • Goggles - Equipment illusion DC +3, Quality illusion DC +1, Quality Int +1, True sight, Green Augment Slot
    • Helmet - Magical Efficiency 5%, Equipment Potency +63, Insightful Potency +31, Quality Potency +15, Green Augment Slot
    • Boots - Piercing guard 4d6, armor piercing +12, Quality Seeker +1, Quality Strength +1, Green Augment Slot
    • Necklace - Quality Enchantment DC +1 , Enhancement Spellpoints +162, Blurry 20%, Stealth Strike 15%, Green Augment Slot
    • Bracers - Good Guard 4d6, Evil Guard 4d6, Light Guard 4d6, Negative energy Guard 4d6, Green Augment Slot





    Level 15 items

    • Trinket - Quality Con +1, Enhancement False Life +32, Insightful Fort Saves +3, Enhancement Fire Resist +32, Green Augment Slot
    • Cloak - Equipment Evocation DC +4, Quality Wisdom +1, Equipment force Spell Power +101, Quality Balance +4, Green Augment Slot
    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +7, Quality Spell Resistance +6, Quality Spell Saves +1, Quality Poison Ward +1, Green Augment Slot
    • Belt - Negative Energy Amp +33, Boon of Undeath, Enhancement Light Resistance +32, Quality Int +1, Green Augment Slot
    • Docent - Wooden - Insightful PRR +10, Insightful MRR +10, Repair Amp +33, Enhancement Sheltering +21, Green Augment Slot





    Level 17 items

    • Belt - Diversion +14, Sneak Attack (Accuracy +7, Damage +9), Dodge +9%, Combat Mastery +7, Green Augment Slot
    • Bracers - Competence UMD +3, Competence Disable Device +17, Competence Open Lock +17, Quality Dexterity +2, Green Augment Slot
    • Hide Armor - Quality Healing Amp +10, Greater Nimbleness (+2 max Dex bonus, -4 Armor check penalty), Enhancement Fortification +108, Quality Fortification +26, Green Augment Slot
    • Ring - Melee power 2, Ranged power 2, Deadly +7, Accuracy +14, Green Augment Slot
    • Gloves - Equipment Sonic Spellpower +108, Equipment Sonic Critical +16, Quality Charisma +2, Quality perform +4, Green Augment Slot









    LEGENDARY


    Level 28 items

    • Goggles - Equipment illusion DC boost +7, Quality illusion DC boost +1, Quality Int +4, True sight, Green Augment Slot
    • Helmet - Magical Efficiency 10%, Equipment Potency +131, Insightful Potency +65, Quality Potency +32, Green Augment Slot
    • Boots - Piercing guard 8d6, armor piercing +28, Quality Seeker +4, Quality Strength +4, Green Augment Slot
    • Necklace - Quality Enchantment DC +2 , Enhancement Spellpoints +371, Lesser Displacement 25%, Stealth Strike 15%, Green Augment Slot
    • Bracers - Good Guard 8d6, Evil Guard 8d6, Light Guard 8d6, Negative energy Guard 8d6, Green Augment Slot






    • Trinket - Quality Constitution +4, Enhancement False Life +68, Insightful Fort Saves +6, Enhancement Fire Resist +68, Green Augment Slot
    • Cloak - Equipment Evocation DC +7, Quality Wisdom +4, Equipment force Spell Power +185, Quality Balance +5, Green Augment Slot
    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +14, Quality Spell Resistance +14, Quality Spell Saves +3, Quality Poison Ward +3, Green Augment Slot
    • Belt - Negative Energy Amp +72, Greater Boon of Undeath (Inflict Moderate Wounds), Enhancement Light resistance +68, Quality Int +4, Green Augment Slot
    • Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot






    • Belt - Diversion +28, Sneak Attack (Accuracy +14, Damage +22), Dodge +17%, Combat Mastery +14, Green Augment Slot
    • Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22, Quality Dexterity +4, Green Augment Slot
    • Hide Armor - Quality Healing Amp +18, Epic Nimbleness (+6 max dex bonus, -4 Armor check penalty), Enhancement Fortification +185, Quality Fortification +45, Green Augment Slot
    • Ring - Melee power 8, Ranged power 8, Deadly +14, Accuracy +28, Green Augment Slot
    • Gloves - Equipment Sonic Spellpower +185, Equipment Sonic Critical +27, Quality Charisma +4, Quality Perform +5, Green Augment Slot

  2. #2
    Self-Appointed Coin Lord of the Seas ForgettableNPC's Avatar
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    My favorites off this list:

    Level 13 Helm: Solid. Total of +109 Spellpower and with bonuses that's greater than other sources of Potency at level such as Madstone Boots, Sora Kell set or Blue Dragonscale Armor. Just have to remind myself to make another Greensteel Accessory to occupy a different space than the Helm I'm using atm.

    Level 13 Bracers: Quirky. I like it. Maybe on a Tank and if I'm not fighting Undead. Doesn't seem too practical, sadly.

    Level 15 Belt: Boon of Undeath. Remember when we had to farm a level 20+ Robe of Shadow for this? Not anymore!

    Level 15 Docent: Wooden. Bonus to PRR, MRR, and additional PRR/MRR on top of that. Tankiness is good. And Repair Amp for more repairs. Useful on almost all Warforged (As far as I'm aware), but this opens up more armor options for Warforged Druids.

    Level 17 Gloves: I can see using this on either a Fey Pact Warlock or a Swashbuckler for the Sonic Spellpower and Charisma bonus.

    Level 17 Bracers: Moar Disable Device. May have to reconsider keeping Gloves of Forgotten Craft.
    Last edited by ForgettableNPC; 04-19-2016 at 01:07 PM.
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  3. #3
    Community Member Steve_Howe's Avatar
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    Cooooool...something to read and then complain about!

    Thanks!
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  4. #4
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    heroic feedback

    goggles OK. Illusion DC for those who care, TS, +1 Int and Green slot for the rest
    helmet - strong. basically obsoletes all heroic spell power items
    boots - weak. could use one strong useful heroic effect (speed vi)
    necklace - blur in a different slot. and some spellpoints. okayish
    bracers - I recall reports that multiple guards cannot proc simultaneously. probably useless.

    trinket - similar to Sustaining Symbiont. okayish
    cloak - strong. a similar ML15 necklace just gives +4 evo.
    leather - okay. curious about max dex and similar
    belt - looks great for a pale master
    docent - very strong defensive option

    belt - sneak, dodge, green. strong
    bracers - good
    hide - happy to see a non-metal medium armor. however, it's bad. replace fortification with something completely different. the sheltering stuff from docent would be a lot better
    ring - strong. alternatively consider insightful deadly 3, quality deadly 1
    gloves - strong for the right build

  5. #5
    Community Member Cleanincubus's Avatar
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    Quote Originally Posted by NoWorries View Post
    As we are getting closer to U31, it is a great time to get initial feedback on the named loot that will be in the update. Without further ado, here is the list:

    Level 15 items

    • Trinket - Quality Con +1, Enhancement False Life +32, Insightful Fort Saves +3, Enhancement Fire Resist +32, Green Augment Slot
    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +7, Quality Spell Resistance +6, Quality Spell Saves +1, Quality Poison Ward +1, Green Augment Slot


    • Trinket - Quality Constitution +4, Enhancement False Life +68, Insightful Fort Saves +6, Enhancement Fire Resist +68, Green Augment Slot
    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +14, Quality Spell Resistance +14, Quality Spell Saves +3, Quality Poison Ward +3, Green Augment Slot
    IMHO, these ones are very boring, and I would personally consider them vendor trash. I understand with them having Quality and Enhancement bonuses, they will stack with regular bonuses and Insightful bonuses of the same effects. I just can't see my self ever being willing to use these over something (almost anything) else. I've never been a fan of save bonuses (with the exception of Resistance) or elemental resist on named items.

    I do however really like the belt with Neg Energy Amp and Boon of Undeath on it. I will actively farm for that on my 2 PMs, assuming it makes the final cut.

  6. #6

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    I see there's two "Magical Efficiency" items. Did they ever fix the bug with items not stacking with destiny abilities?

    Hmmm... some interesting pieces.

    The sonic and illusion items would be great if the DEVS ALSO ADD a sonic damage (epic) or illusion DC spells useful beyond level 15.

    Or are you thinking Greater Shout and Phantasmal Killer are used with your level 28 items?
    Though I haven't tried Greater Shout with Master of Music.

    Poor Illusionist gnomes having jack and jack for high level illusion spells is le sad.



    Devs: Hey players. Here's this great race that works with an old class and it has this giant weapon, with great targeting... see how you can instantly see this monster... check out the easy to use grip on this weapon... you can make it so it never misses... it's very flavorful too with all the shinies. Isn't this the best ever???

    Players: But it's firing rubber bands... can't I have some real ammo?



    Total spells per school in DDO:
    31 Abjuration
    69 Conjuration
    8 Divination
    40 Enchantment
    62 Evocation
    7 Illusion (Total DC spells in Illusion: 2)
    49 Necromancy
    47 Transmutation
    Last edited by Gratch; 04-19-2016 at 01:46 PM.
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  7. #7
    Hopeless Romantic dunklezhan's Avatar
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    I dislike the propensity for single saves on items in general but I otherwise like these items. I think especially the l13 stuff may be too powerful however.
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  8. #8
    The Hatchery Roland_D'Arabel's Avatar
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    What is the binding status?
    A wise man once said that if you don't know the answer to something there is no shame in simply saying "I don't know."

  9. #9
    World Designer
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    Bound to Account

  10. #10
    Community Member jaedom's Avatar
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    Default nice job so far

    Since others were offering slight suggestions ). There are some really useful items in the list only two seem to need tweaking.

    Level 13 items


    Goggles - Equipment illusion DC +3, Quality illusion DC +1, Quality Int +1, True sight, Green Augment Slot

    Illusion dc only effect a few spells few will give up slot for illusion only to gain 1 int however, adding spell lore to this item would make it much more viable. Casting dexterity would also improve these.
    At present hypnotic pattern and phantasmal killer are the only dc based illusion spells making it far less desirable.

    Level 17 items

    [*]Hide Armor - Quality Healing Amp +10, Greater Nimbleness (+2 max Dex bonus, -4 Armor check penalty), Enhancement Fortification +108, Quality Fortification +26, Green Augment Slot

    I agree with previous poster giving it the insightful prr and mrr from docent instead of the 108 fortification would be handy.


    Level 28 items
    [*]Goggles - Equipment illusion DC boost +7, Quality illusion DC boost +1, Quality Int +4, True sight, Green Augment Slot

    As with heroic it needs spell lore and arcane casting dexterity. Unless you going to add some awesome new illusion sla`s that call for illusion dc ).

  11. #11
    Community Member Bargol's Avatar
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    heroic items are to powerful. The constant creep to make all the same level old gear irrelevant is getting old. I must have woken up in WOW.

    I am not impressed that I dealt with a buggy and laggy raid grinding till my eyes bled so my TF weapon effect becomes worthless. Why newer epic content is now legendary (just to remove mortal fear) is BS.

    Odd illusion casting DC boost, when currently in the newest content dc casting sucks, and illusion has almost no real dc spells.

    Beyond this all gear being BTA is lame. Everything costs shards and plat in the game, yet there is almost nothing new to be able to sell. So run the content a few times loot your gear and never run again.

  12. #12
    Hero JOTMON's Avatar
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    you guys are nuts.

    The heroic stuff is way op.
    Level 13
    Helmet - Magical Efficiency 5%, Equipment Potency +63, Insightful Potency +31, Quality Potency +15, Green Augment Slot

    lets compare to historical..
    By turning in 20 Blue Dragon Scales in Heroic Gianthold.. grinding the TOR optional many times...
    Level 14
    Robe- Spell Penetration II ,Spell Lore VI Potency +52 , Greater Lightning Resistance

    or even..
    Ornamental Dagger.. a grind to craft
    Level 16 (Tier 1) +4 Dagger: Spellcasting Implement +12, Concentration +13, Potency +48, Fire Lore V


    So you have a lower level item with higher potency, insightful potency and Quality potency along with an augment slot..
    Sure its a great item .. that invalidates all other competitors in the game.

    did you just decide to say screw it to sanity and scaling loot and just toss around quality bonuses..
    +2 Quality bonuses at level 17
    What was the objective.. invalidate all heroic named items .. nah lets go bigger and invalidate everything else... with a grind free quality give away..
    Just reinforces the 'only run new content' and ignore anything historical.. that old scrap will never get updated anyway..


    but hey, if this is that you are going with, I will be farming it.. since everything that came before is now shiaving cream....


    Give up on trinkets.. unless you have something as a viable alternative to Litany and Epic Litany then you are just wasting your time and ours..


    Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot
    ~this is just sad level 28 garbage... come on.. time to give the forged docents something actually worth getting...

    More disappointing trapping gear..
    Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22
    I can get +20 at level 20 on named gear.. and +20 on randomgen heroic gear that I would augment with things like gianthold/cannith bracers for the stacking +5 bonus..
    What does this offer but a -3 to a trapper...stop with the scraps.. level 28 should be level 28 worth trapping gear... minimum +25.... wheres the quality stacking trapping bonuses..
    Wheres the +25 gear +7 insight +5 quality all one one nice piece of gear..for the trapper...
    Last edited by JOTMON; 04-19-2016 at 02:09 PM.
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  13. #13

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    Most of this is vendor trash and not worth any effort to earn.

    If you want real feedback instead of giving us a list like this
    Quote Originally Posted by NoWorries View Post
    As we are getting closer to U31, it is a great time to get initial feedback on the named loot that will be in the update. Without further ado, here is the list:

    HEROIC
    Level 13 items

    • Goggles - Equipment illusion DC +3, Quality illusion DC +1, Quality Int +1, True sight, Green Augment Slot
    • Helmet - Magical Efficiency 5%, Equipment Potency +63, Insightful Potency +31, Quality Potency +15, Green Augment Slot
    • Boots - Piercing guard 4d6, armor piercing +12, Quality Seeker +1, Quality Strength +1, Green Augment Slot
    • Necklace - Quality Enchantment DC +1 , Enhancement Spellpoints +162, Blurry 20%, Stealth Strike 15%, Green Augment Slot
    • Bracers - Good Guard 4d6, Evil Guard 4d6, Light Guard 4d6, Negative energy Guard 4d6, Green Augment Slot
    you should have Cordovan create an official forum and list each item; both the heroic and epic versions in one post is fine.

    Back to the issue, almost everything on here is vendor trash, they are almost all underpowered and attempting to do to too much with one item. if you upgrade everything they become too powerful if you upgrade bits and pieces they become too complicated.

    Level 13 Googles - Equipment Illusion DC +4, True Sight, clear augment slot - Diamond of Exceptional Intelligence +1, Green Augment Slot - Empty
    Level 28 Goggles - Equipment illusion DC +8, True Sight, clear augment slot - Diamond of Exceptional Intelligence +4, Green Augment Slot - Empty

    It is too bad you do not have the ability to lower the base cost of Illusion spells by 25% and 50% which would make them a lot more interesting for builds that could use them.

    Neither item is earth shaking, and I would actually do them differently if I was doing it but that is a story for another day.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  14. 04-19-2016, 02:08 PM


  15. #14
    Community Member Thar's Avatar
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    Boon of undeath if nice to finally show on an item that isn't a once a year grind (and bound to account to boot). some PM love is welcome.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  16. #15
    Community Member Thar's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    Most of this is vendor trash and not worth any effort to earn.

    If you want real feedback instead of giving us a list like this


    you should have Cordovan create an official forum and list each item; both the heroic and epic versions in one post is fine.

    Back to the issue, almost everything on here is vendor trash, they are almost all underpowered and attempting to do to too much with one item. if you upgrade everything they become too powerful if you upgrade bits and pieces they become too complicated.

    Level 13 Googles - Equipment Illusion DC +4, True Sight, clear augment slot - Diamond of Exceptional Intelligence +1, Green Augment Slot - Empty
    Level 28 Goggles - Equipment illusion DC +8, True Sight, clear augment slot - Diamond of Exceptional Intelligence +4, Green Augment Slot - Empty

    It is too bad you do not have the ability to lower the base cost of Illusion spells by 25% and 50% which would make them a lot more interesting for builds that could use them.

    Neither item is earth shaking, and I would actually do them differently if I was doing it but that is a story for another day.
    more ways to stack effects are fine. I don't see the issue.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  17. #16
    Community Member Thar's Avatar
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    Quote Originally Posted by JOTMON View Post
    you guys are nuts.

    The heroic stuff is way op.
    Level 13
    Helmet - Magical Efficiency 5%, Equipment Potency +63, Insightful Potency +31, Quality Potency +15, Green Augment Slot

    lets compare to historical..
    By turning in 20 Blue Dragon Scales in Heroic Gianthold.. grinding the TOR optional many times...
    Level 14
    Robe- Spell Penetration II ,Spell Lore VI Potency +52 , Greater Lightning Resistance

    or even..
    Ornamental Dagger.. a grind to craft
    Level 16 (Tier 1) +4 Dagger: Spellcasting Implement +12, Concentration +13, Potency +48, Fire Lore V


    So you have a lower level item with higher potency, insightful potency and Quality potency along with an augment slot..
    Sure its a great item .. that invalidates all other competitors in the game.

    did you just decide to say screw it to sanity and scaling loot and just toss around quality bonuses..
    +2 Quality bonuses at level 17
    What was the objective.. invalidate all heroic named items .. nah lets go bigger and invalidate everything else... with a grind free quality give away..
    Just reinforces the 'only run new content' and ignore anything historical.. that old scrap will never get updated anyway..


    but hey, if this is that you are going with, I will be farming it.. since everything that came before is now shiaving cream....


    Give up on trinkets.. unless you have something as a viable alternative to Litany and Epic Litany then you are just wasting your time and ours..


    Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot
    ~this is just sad level 28 garbage... come on.. time to give the forged docents something actually worth getting...

    More disappointing trapping gear..
    Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22
    I can get +20 at level 20 on named gear.. and +20 on randomgen heroic gear that I would augment with things like gianthold/cannith bracers for the stacking +5 bonus..
    What does this offer but a -3 to a trapper...stop with the scraps.. level 28 should be level 28 worth trapping gear... minimum +25.... wheres the quality stacking trapping bonuses..
    Wheres the +25 gear +7 insight +5 quality all one one nice piece of gear..for the trapper...
    Dragon robe - garbage even back in the day except for looks.
    orimental dagger - garbage even back in the day again except for looks.
    more trinket options are fine.
    The new skill scaling is totally different than in past which makes those +20 items valuable and others like the above slightly more useful but is it worth the grind. probably for split class or for the crazy legendary traps that a full rogue can't find with the old gear.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  18. #17

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    Quote Originally Posted by Thar View Post
    more ways to stack effects are fine. I don't see the issue.
    How many ways are you going to stack an Illusion DC? How about a +1 to a base stat?
    Simply put you are going to use one item and go with it, so why complicate the process and have two stacking on one item?

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  19. #18
    Community Member Ykt's Avatar
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    Helmet - Magical Efficiency 5%, Equipment Potency +63, Insightful Potency +31, Quality Potency +15, Green Augment Slot

    Not good enough, how about Intricate Potency +30 and Hidden Potency +30 on top of this?


    Belt - Negative Energy Amp +33, Boon of Undeath, Enhancement Light Resistance +32, Quality Int +1, Green Augment Slot

    Yay Boon of Undeath


    Docent - Wooden - Insightful PRR +10, Insightful MRR +10, Repair Amp +33, Enhancement Sheltering +21, Green Augment Slot

    Not good enough, stack moar PRR/MRR pls


    Ring - Melee power 2, Ranged power 2, Deadly +7, Accuracy +14, Green Augment Slot

    You can do better, how about +50d6 evil damage?

    Seems like you guys gave up on making us do difficult choices for equipment and instead shower us with best in slot equipment.

  20. #19
    Community Member Krumm's Avatar
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    Quote Originally Posted by NoWorries View Post
    • Ring - Melee power 8, Ranged power 8, Deadly +14, Accuracy +28, Green Augment Slot

    What type of bonus is the melee/ranged power?
    Enhancement bonus like Sightless?

  21. #20
    Community Member Zzevel's Avatar
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    Quote Originally Posted by Ykt View Post
    Helmet - Magical Efficiency 5%, Equipment Potency +63, Insightful Potency +31, Quality Potency +15, Green Augment Slot

    Not good enough, how about Intricate Potency +30 and Hidden Potency +30 on top of this?

    Really? this is a level 13 item and you're talking stacking POTENCY which is all spells not a specific school, this gives 109 Potency on a level 13 item + a slot.

    Potency - Effect: Passive: +N Equipment bonus to Spell Power.

    Traditionally you had ~ 70 Potency available at level 13, you want this to have 169 at level 13?

    30 Spell Power - No Minimum Level/Minimum Level 1
    36 Spell Power - Minimum Level 2
    42 Spell Power - Minimum Level 4
    48 Spell Power - Minimum Level 6
    54 Spell Power - Minimum Level 8
    60 Spell Power - Minimum Level 10
    66 Spell Power - Minimum Level 12
    72 Spell Power - Minimum Level 14
    78 Spell Power - Minimum Level 16
    84 Spell Power - Minimum Level 18
    90 Spell Power - Minimum Level 20
    96 Spell Power - Minimum Level 21
    102 Spell Power - Minimum Level 22
    108 Spell Power - Minimum Level 23
    114 Spell Power - Minimum Level 24
    120 Spell Power - Minimum Level 25
    Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..

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