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  1. #1
    Community Member Eddexp's Avatar
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    Post Set "Winter Wrath" (Druid 18/Monk 2 Bow+Pet)

    Introduction:
    "The anger of the nature will break any enemies ahead."

    This build attempts to use several good builds which played or thought interesting over the years. I do not know if a build that uses more than 60 AP to get Arcane Archer should still be considered a druid, however the druid is a much more complete class then ranger about the caster skills and feats. That build can works very nicelly wit helf 17/3 druid/monk using shurikens and shirard too but i just prefer use bow because i like the weapon style.

    Some Builds which i tried to bring something:
    -Monkcher
    -Quaken 'n Shaken
    -Champion of Jubilex
    -Strimtom's Acid Arrow
    -Gingerspyce's caster/healer/quasi-tank build

    Pros:
    -Its FUN to play!
    -Is ranged, so it takes less hits(u still can use bow in melee animal form but its kinda useless).
    -Its Focused on ice and acid spell and its make a nice sinergy with a ranged decreasing the enemy moving speed.
    -High damage using FuryShot(not as a monkcher however acceptable) and nice Dshot and atack speed.
    -uses few statistics(Wis,Dex,Con) and WIS converges to cast spells,hit atacks,give CA/Will and make CC with paralizing arrow.
    -Have a lot of sumons to help and they aren't that useless as i think before(mostly of time the shot conjure a epic ozzy and all mobs stop move to atack that). As a example my wolf can survive EE HH traps,hold some champions and pull the lever on Legendary Tempest Spine at LE wit almost 80 STR. Pet and personal sheet-> http://ddorb.shivtr.com/gallery_images/907589 .
    -High bonus on resistances and caster on elemental form or High moving speed in wolf form.
    -Lots of buffs and heal spells.
    -CL at more less 23-26 because of the +5 of fury of the wild and +3 of elemental form.

    Cons:
    -Currently elf Arcane Archer Tree are nerfed losing shadow arrow bonus and final strike DPS.
    -currently evasionist builds are not soo great(but i still like play with then).
    -Have caster skills but w/o feats its not that good(but still works good in no legendary content) and u gona need a lot of spell schools.
    -Too many ways to play since u can do Ranged,Healler or CC(I advise to keep 1 playstyle per adventure).
    -lazy to cast spells w/o metamagic feats(mostly i use spells for CC or buff/heal).

    Tips:
    -at low levels 1-5 i try reach the Druid NW enhancement "Fatal Harrier" because its a really nice boost to dps in ranged or melee forms besides its not expensive to get.
    -at mid levels 6-11 i prefer use try get AA bosting acid arrows because mostly enemies in low lv are undeaths and imune to ice. As secundary i try to get force arrow too.
    -at high levels 12-20 i prefer reset the AA tree and elf one(probable gona be cheap) and use ice arrows starting to focus on use elemental ice form and ice spells too.
    -at epic i still dont know if i use ice arrow or acid one so i normally reset every time i need before the quest. But mostle of the time i use elemental ice form and ice spells to decress enemys speed wit "Beguile" enchantment as acid arrow for dmg and reduce fortification.
    -i dont put UMD because at lv 30 with GH and some bonus i already can have 100% chance to use ressurection scroll and i want to try see how much swin i can get but fell free to put UMD since ice elemental form get +20 to swin.



    Build:
    Code:
    Set "Winter Wrath"
    18/2 Druid/Monk
    Lawful Neutral Elf
    
    Level Order
    1. Druid. . . . . .6. Druid. . . . . 11. Druid. . . . . 16. Druid
    2. Druid. . . . . .7. Druid. . . . . 12. Druid. . . . . 17. Druid
    3. Monk. . . . . . 8. Druid . . . . .13. Druid . . . . .18. Druid
    4. Monk. . . . . . 9. Druid . . . . .14. Druid . . . . .19. Druid
    5. Druid. . . . . 10. Druid. . . . . 15. Druid. . . . . 20. Druid
    
    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .8. . . .+5. . . .4: WIS
    Dexterity . . . 18. . . .+5. . . .8: WIS
    Constitution. . 13. . . .+5. . . 12: WIS
    Intelligence. . 10. . . .+5. . . 16: WIS
    Wisdom. . . . . 18. . . .+5. . . 20: WIS
    Charisma. . . . .8. . . .+5. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS
    
    Skills
    . . . . . D. D. M .M. D. D. D. D. D. D. D. D. D. D. D. D. D. D. D. D
    . . . . . 1. 2. 3 .4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. . . . . .1 .3 .2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Heal. . . 4. 1. . . . . . . . .1 .2 .2 .2 .2 .2 .1 .1 .1 .1 .1 .1 .1 .23
    Spellcr . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. . .1. 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . . . . . . . . . . . . . . . . . . . . .1 .2 .2 .2 .2 .2 .1 .12
    Balance . . . . 4 .3. . . . . . . . . . . . . . . . . . . . . . . . . .7
    . . . . .------------------------------------------------------------
    . . . . .16. 4. 4 .4. 4. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 5
    . . . . .16. 4. 4 .4. 4. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6
    
    
    Feats
    
    .1. . . . : Point Blank Shot
    .2 Druid. : Wild Shape 1: Wolf
    .3. . . . : Completionist
    .3 Monk . : Zen Archery
    .4 Monk . : Precision
    .6. . . . : Rapid Shot
    .7 Druid. : Wild Shape 1: Bear
    .9. . . . : Manyshot
    10 Druid. : Wild Shape 2: Winter Wolf
    12. . . . : Improved Critical: Ranged
    13 Druid. : Wild Shape 2: Dire Bear
    15. . . . : Precise Shot
    15 Druid. : Wild Shape 3: Water Elemental
    18. . . . : Improved Precise Shot
    19 Druid. : Wild Shape 3: Fire Elemental
    21 Epic . : Combat Archery
    24 Epic . : Augment Summoning
    26 Destiny: Guardian Angel
    27 Epic . : Epic Reflexes
    28 Destiny: Doubleshot
    29 Destiny: Elusive Target
    30 Epic . : Improved Augment Summoning
    30 Legend : Scion of: Plane of Earth
    
    
    Spells
    
    Druid
    
    1. Jump, Longstrider, Merfolk's Blessing, Ram's Might, Shillelagh
    2. Bull's Strength, Pack Presence, Resist Energy, Flaming Sphere, Flame Blade
    3. Remove Disease, Salt Ray, Sleet Storm, Quench, Neutralize Poison
    4. Dispel Magic, Freedom of Movement, Ice Storm, Enveloping Swarm, Harrowing Pack
    5. Animal Growth, Death Ward, Pack Aptitude, Reincarnate, Stoneskin
    6. Fire Shield, Greater Creeping Cold, Tenacious Pack, Word of Balance, Greater Dispel Magic
    7. Mass Greater Vigor, Elemental Toughness, Regenerate, True Seeing
    8. Earthquake, Heal, Ice Flowers, Sunburst
    9. Mantle of the Icy Soul, Storm of Vengeance, Snowslide
    Enhancements (80 AP) Elf-Arcane Archer (41 AP)
    • Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
      1. Conjure Arrows, Energy of the Wild I, Corrosive Arrows
      2. Force Arrows III, Elemental Damage
      3. Terror Arrows, Soul Magic, Elemental Damage, Wisdom
      4. Paralyzing Arrows, Elemental Damage, Wisdom
      5. Moonbow, Arrow of Slaying, Final Strike, Improved Elemental Arrows, Runebow
    Elf (20 AP)
    • Elven Accuracy, Elven Dexterity, Elven Accuracy II
      1. Aerenal Weapon Training
      2. Aerenal Weapon Training, Arcanum I
      3. Aerenal Weapon Training, Arcane Archer
      4. Aerenal Grace, Aerenal Weapon Training, Skill
    Nature's Warrior (13 AP)
    • Nature's Warrior, Instinctive Fighting
      1. Bestial Nature III, Shifting Rake I
      2. Vengeful Hunter III, Blood Moon Frenzy
      3. Fatal Harrier III
    Harper Agent (3 AP)
    • Agent of Good I
      1. Harper Enchantment
    Season's Herald (3 AP)
    • Seasoned
      1. Beguile II
    Leveling Guide
    1. Nat0 Nature's Warrior; Nat1 Bestial Nature I, II, III
    2. Nat1 Shifting Rake I; Nat2 Vengeful Hunter I, II, III
    3. Nat2 Blood Moon Frenzy; Elf0 Elven Accuracy; Elf1 Aerenal Weapon Training
    4. Elf0 Elven Dexterity; Elf2 Arcanum I
    5. Elf2 Aerenal Weapon Training; Nat0 Instinctive Fighting; Nat3 Fatal Harrier I
    6. Nat3 Fatal Harrier II, III; SH0 Seasoned; SH1 Beguile I
    7. SH1 Beguile II; Hrp0 Agent of Good I; Hrp1 Harper Enchantment
    8. Elf0 Elven Accuracy II
    9. Elf3 Arcane Archer; Elf3 Aerenal Weapon Training
    10. Elf4 Aerenal Weapon Training; Elf4 Aerenal Grace; Elf4 Skill; eAA0 Arcane Archer
    11. eAA1 Conjure Arrows; eAA1 Energy of the Wild I
    12. eAA1 Corrosive Arrows; eAA0 Morphic Arrows; eAA2 Force Arrows I
    13. eAA2 Force Arrows II; eAA0 Metalline Arrows
    14. eAA2 Force Arrows III; eAA2 Elemental Damage
    15. eAA3 Terror Arrows; eAA3 Soul Magic; eAA3 Elemental Damage
    16. eAA0 Aligned Arrows; eAA3 Wisdom
    17. eAA4 Paralyzing Arrows; eAA4 Elemental Damage
    18. eAA4 Wisdom; eAA5 Moonbow
    19. eAA5 Arrow of Slaying; eAA5 Final Strike; eAA5 Improved Elemental Arrows
    20. eAA5 Runebow
    21. (Bank AP)
    22. eAA0 Shadow Arrows
    23. (Bank AP)
    24. (Bank AP)
    25. eAA0 Mystical Archer
    Destiny (24 AP) Fury of the Wild
    1. Primal Scream III, Fast Healing II, Constitution
    2. Acute Instincts III, Damage Reduction III
    3. Ward Against Weird III
    4. Gird Against Demons II
    5. Fury Eternal
    6. Unbridled Fury
    Twists of Fate (35 fate points)
    1. Echoes of Primal (Tier 4 Fatesinger)
    2. The Oncoming Storm (Tier 3 Primal)
    3. Natural Shielding (Tier 2 Primal)
    4. Dance of Flowers (Tier 1 Flowers)
    5. Unearthly Reactions (Tier 1 Magister)


    Itens:I'm still working on itens and arguments and i'm currently thinking of changing the items with * by a set LGS to try to catch the bonus "ender".

    Weapon:+14 Legendary Green Steel Longbow(Acidic (10d6),Icy Burst,Acid Blast on Vorpal (10d120),Legendary Ooze)
    Armor:Outifit of celestial gardian (YS-evocation+2 GS-Crushing Wave guard)//if the sages armor are not bugged i probable can use then too.

    Trinket: Epic Litany of the Dead(BS-Globe of True Imperial Blood GS-False life+40)
    Helm: Epic Halcyonia(GS-)
    Google: Visions of Precisions(GS-Topaz of power +250 BS-Festive wisdow+2)
    Necklace: Mystic Eidolons(GS-)*
    Cloak: Epic Hide of the Fallen(BS-)*
    Bracer: Dissolution(BS-Natutal armor +8 GS-conjuration+2)
    Gloves:Sanctified Gages(GS- BS-CHA+7)*
    Belts: Epic Belt of Thoughtful Rememberance(BS- GS-)*
    Boot: Boots of Blessed Travels(GS-Good luck+2 YS-Draconic soul Gem)
    Cosmetic Outifit: my armor have a festival +120 glaciation who help on on caster skills.

    Ring 1:Ward Token(YS-vitalite+20 BS-Golen Heart)
    Ring 2:Strange Tidings(BS-conc +11 GS-enchantment +2)

    Pet Boosts:
    1. Druid Past Lives (Three): +6 all stats
    2. Augment Summons: +4 all stats, +50% fort, Toughness feat (Total HD+2 extra HP)
    3. Improved Augment Summons: +8 all stats, +10% dodge, +100 HP
    4. Ship Amenity (Wild Grove): +3 all stats
    5. Epic Twist: Primal Avatar Natural Shielding: +60 PRR, Evasion, +100 HP
    6. Epic Twist: Primal Avatar Oncoming Storm: 1% Chance each attack to: knockdown, 20d20 sonic dmg, 20d20 electrical dmg
    7. Epic Summons: For each Epic level of this creature's master has, this creature gains +5 Melee, Ranged power, PRR, MRR, and +10 Spellpower. (assuming 20 doesn't count, then considering this all x10 for levels 21,22,...,30). +50 Melee, Ranged power, PRR, MRR, and +100 Spellpower
    8.Spell(Pack presence) : 75% more or less hate.
    9.Spell(Tenacious PAck) : 30% more fortification 60% more healing amp.
    10.Spell(Pack Aptitude) : +4 to one Stats.
    11."Blood Moon Frenzy" enchantment: 40% enhancement bonus to movement speed and a 20% enhancement bonus bonus to attack speed after kills.



    Wolf section:
    Equips:
    -Weapon:Complete Collar(t3 TF handwraps 1st degree burns,Paralizing Fear,Cripping Flames)(CS-globe of imperial blood RS-Meteoric Star OS-Crushing Wave)
    -Armor:Shadow Dragonplate Armor(BS-Resitance+7 GS-Draconic Soul Gem)
    Last edited by Eddexp; 04-15-2016 at 04:54 PM.
    [<O>] Orien: Set(-TCompletionist-)

  2. #2
    Community Member
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    Default Keep on bringing up new ways of using ooze I say!

    This part:
    Quote Originally Posted by Eddexp View Post
    Pet Boosts:
    is a nearly fully verbatim copy paste from my Champion of Juiblex post. Don't mind it I guess as I have no copyright on the English language, and you did refer to my build (thanks!). But I will say that you list ship buffs twice though (once using my term Ship Amenity, once using your term Ship Buff), so just be aware that renaming it doesn't give you double bonus.

    My opinion on the build as a whole is...if it's enjoyable, who cares what others think? I'd personally not try to spread myself so thinly across so many different roles though if it were me, as diluting power never results in anywhere near optimal results. This dilution makes flavor builds even weaker than they really need to be.

    I have some confusion here though: Line 10.Equips: just for wolf, actually using t3 TF handwraps and a shadow dragonplate armor wit globe of imperial blood(+3 all stats).
    Does plate armor no longer uncenter monks? If you're uncentered, you're getting zero benefit from Flurry of Blows, and you don't use monk unarmed style attack speed. Not that it really matters as wolf I'd imagine with only 2 monk levels, but just something that stuck out to me.

  3. #3
    Community Member Eddexp's Avatar
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    Default

    Quote Originally Posted by Kakow View Post
    I have some confusion here though: Line 10.Equips: just for wolf, actually using t3 TF handwraps and a shadow dragonplate armor wit globe of imperial blood(+3 all stats).
    Does plate armor no longer uncenter monks? If you're uncentered, you're getting zero benefit from Flurry of Blows, and you don't use monk unarmed style attack speed. Not that it really matters as wolf I'd imagine with only 2 monk levels, but just something that stuck out to me.
    I tryed explain the equips im using on the wolf pet. My character are using bow and outfit and the wolf use handwraps and heavy armor. I just edit the post and made another subsetion for the wolf bonus to try be more clean.
    [<O>] Orien: Set(-TCompletionist-)

  4. #4
    Build Constructionist unbongwah's Avatar
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    Default

    Is there some reason you skipped Overwhelming Crit?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Eddexp's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    Is there some reason you skipped Overwhelming Crit?
    Short on feats...i jsut get improved argument sumoning and think on change after the argument sumoning for Overwhelming Crit but the game dont let me even i using mystic eidolos who give the feat...but as Kakow say before:

    Quote Originally Posted by Kakow View Post
    My opinion on the build as a whole is...if it's enjoyable, who cares what others think? I'd personally not try to spread myself so thinly across so many different roles though if it were me, as diluting power never results in anywhere near optimal results. This dilution makes flavor builds even weaker than they really need to be.
    this is not a totally specialized build and i need made some choices. But even not a totally 100% archer build the fury still are pretty good and i have alot of thinks to do while the many shots are in cooldown.
    [<O>] Orien: Set(-TCompletionist-)

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