"I shall take your position into consideration. Well, it seems your terms are not acceptable." (c) Baal
Argonnessen :: Marche Funebre (200) : Leningradets / Zapasnoy / Grimstave / Rockernaut / Dociznogoud / Feldshaman
Agree. My fleshie arti does not have a self healing problem. He can quit whenever he likes.
Ahem.
Seriously, between arti's ML boosts to items, great UMD and healing grenades, fleshie artificers self heal and even to a certain extent spot-heal just fine. Its just not as easy as using the repair spells. Its Epic damage output and DCs are their main issue. The feat which removes caster levels from some of their signature spells is a help to certain specific kinds of damage, but does nothing for the fact that with their DCs evasion is going to avoid most of that damage anyway.
But that's not enough to tarnish the whole list, which looks in general appealing.
ermmm....
Those caster feats worry me. They are easily strong enough to stomp over older content and to force the devs to balance future content on the assumption all casters are using them. Which in turn will make them into a mandatory feat tax at the expense of diversity.
I think its fair to assume that virtually every caster will be running around using Arcane Insight, Wellspring of Power, and whichever Master of ??? is relevant to them. I which point I don't particularly care for the fact that most of these are individually catered to very specific builds / enhancement trees. I prefer the traditional approach of feats being somewhat generic and players building characters by combining them in interesting ways. This is just telling people: If you want to be an an X toon you MUST burn a feat slot on Master of X or suck.
Last edited by Nadion; 11-18-2015 at 04:32 AM.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Without the cool down and the duration of the freeze we cannot comment.
Amazing for warlocks.
I need some help with this. Does that mean that they will increase with every level taken in the max caster class? So if I am a bard level 20 in fate singer I am casting spells at level 25? With song of arcane might, level 25. So shout becomes: 1d3+3 per level so 26d3+78? And with gauntlets of the arcane soldier 28d3+84?
Let's see the damage output.
Currently:
Base:
15d3+45 = (15*1.5) +45 = 67.5
Sonic spell power = 638
90 Perform (not really looking into most accurate number here...)
60 Aria
41 Autografts Spell Singer
25 Capstone
144 Epic cord
150 Maximize
75 Empower
20 Spell craft
33 Implement
20 Empirean magic
90+60+41+25+144+150+75+20+33=658
Damage on non crit
67.5*((100+658)/100))=511
Now in the new scenario you are proposing
Base (max):
28d3+84 = (28*1.5) +84 = 126
Sonic spell power = 658+ 195*=853 (*new sources) - This is maximum achievable
90 Perform (not really looking into most accurate number here...)
60 Aria
41 Autografts Spell Singer
25 Capstone
144 Epic cord
150 Maximize
75 Empower
20 Spell craft
33 Implement
*40 Scion of Feywild
*20 Arcane warrior
*60 Autogrants for epic levels
*75 Intensify spell
Additional 40+20+60+75=195
Damage on a non crit
126*((100+853)/100)=1200
You have more than doubled the damage output. I suppose that this will be even better for savants.
Is this enough to make the spell singer tree worthwhile in end game as a DPS tree?
It is an open question, I don't know honestly. Obviously it would be more viable than now.
Has anyone run numbers for other stuff?
Looking at Searing Light:
Old
1d4+4 light damage per 2 caster levels (Maximum damage 5d4+20.), = (32.5 * 100+500)/100 = 195
or deals 1d3+3 light damage per caster level to Undead. (Maximum damage 10d3+30.)
New
1d4+4 per 2 caster levels (Max 25 +3) = (14 * 6.5 * (100+500)) /100 = 486
Given this spell has a 3 second cooldown, its a significant boost for favored souls and clerics alike.
Gaining 500 light spell power for either one is reasonable.
I think you are being conservative here, I was looking at over 800 spell power for a bard with all metamagics. Surely clerics can reach at least 600-700?
(14 * 6.5 * (100+650)) /100= 682
My concern would be that SLA monster could get out of hand. For instance, a dual sunbolt SLA FVS iconic in exalted angel would be dealing pretty serious damage with the new legendary feats. I bet someone can come up with a build that gets to 800-900 spell power and with the 30% extra crit we would be looking at searing light for:
(14 * 6.5 * (100+850)) /100=864 and writing around ~2k damage.
A sun bolt would be doing:
1d4+4 light damage per caster level (caster level 20+5 destiny +3 FVS +2 gauntlets = 30)
So base damage is:
30d4+120 = (30*2.5)+120=195
With a spell power of 850 (I think it should be more, but let's keep it like this)
195*((100+850)/100)=1850 pre crit.
Sestra had 550 pre metas on his FVS before all these changes, now it would be adding:
60 epic autogrant
40 celestia
So that's 650 pre metamagics. With metas
150 maximize
75 empower
75 new metamagic
This is 950 max light spell power. And this would make that sun bolt 2047.5 pre crit. On a crit it would be 2000*2.3=4600.
We for sure need new calculations, but this could be too much.
I see a lot for casters, but nothing for any melee/tank/sneaky types.
Kill'em all and let their favorite deity sort'em out
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Bounty Hunter
Very nice feats, for a caster.
Melees and Ranged could also do with some thought though?
Even if not new feats, you could maybe allow the choosing of one heroic feat without requiring prerequisites from a restricted list - feats like Shield Mastery, IPS, Heavy Armor, Combat Expertise, Greater SF/THF/TWF, Imp Evasion, Stunning Blow, Improved Trip might be contenders?
Would allow for an interesting bit of choice & customisation without being too OP at this level.
^This (even though I don't have a wizard and like my sorcerer better than wizards :P)
Also, What's with the Burst of Glacial Wrath? Seems sort of out of place since there's nothing else like it in the feat list for other elements. I am very glad to see that casters are getting a nice boost with this update though.
I am not so sure that this would be too much damage. We have yet to see how much HP that the enemies in Epic Shroud will have, and you also need to take into consideration how the cooldown of the spell would affect the DPS as compared to melee characters doing crits for 1k+ every few seconds.
The Elemental Masters look good; I guess Water didn't get all 3 SLA's uncapped because they are all long range?
Master of Artifice fits the Arcanotechnician SLAs obviously. A “fire/force-option” with 3 of the non-lighting/ non-SLA spells would be nice. Prismatic Ray or Tactical Detonation may be stronger than lightning Sphere and Lightning Motes but they don’t come as SLAs and cost way more Spellpoints.
I don’t play druids and I only have a melee bard, so I can’t comment on Master of Wilds and Master of Music. Perhaps Soundsburst could be added to Music? That wouldn’t add to the damage but only to the spell resistance check.
The spell selection of Master of Dead seems a bit odd to me. Negative Energy burst is cool for Pale Master of course. But Necrotic Ray won’t be affected by the feat as mobs will still only take one negative level and the damage potion seems to have no maximum caster level anyway. Chilltouch is a negative energy touch attack, useless for a Pale Master that isn’t suicidal and not that great for an Emissary of Dead as negative energy is the most limited damage form AFAIK (healing undead, reduced/blocked by deathward). Perhaps Necrotic Bolt would be better? Pale Masters and Emissary of DArk both get it, still negative damage but at least not in touch range.
Master of Light should be the perfect match for Emissary of Light and viable for favorite souls I guess? I don’t get it why the elemental savants get all their SLAs uncapped and Emissary of light only one. Sorcs get all the arcane spells to supplement their nuking and divines are stuck with the few mostly lacking divine options. Could you please add “Nimbus of light” to Master of Light? Divine Punishment would be too much to ask for I suppose.
You could add Flamestrike and Firestorm (Arcane don’t get those) to Master of Fire and it would be a nice feat for divine castes too. Perhaps even Symbol of Flame? Maybe the spell would be used for the first time then? Why give Divine Casters fire spells and not support them?
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Negative is covered in these feats. Clerics already have an avenue for uncapping the caster level of Cure spells, and Healing is in an overall state right now where uncapping caster levels for non-Clerics is not necessary.
IAS applies to everything Augment Summoning does. So, yes, also pets.
Most of the Evocation Archmage SLAs either don't benefit from a MCL increase, or run into issues (Semi-Infinite Magic Missile Projectiles isn't ideal). Master of Knowledge is specifically for Archmages. More on that below.
Tentatively, I'd like to add Metamagics to Arcane Bolt and Blast for Archmages. Possibly in U29.
Yes, it stacks.
Glad to hear it!
Not sure yet about it working with base Eldritch Blast (which is normally not affected by metamagics). May be a technical issue. We'll let you know!
These Artificer feats are absolutely not meant to address any of their issues. Or to substitute for an "Arti Pass". They are simply new options. Which I made because I like Artificers and had a few spare hours on a weekend. Take 'em if you like them, ignore them if you don't.
Ack yes, misprint. It is 15 in data/the coming Lamannia build. I'll update the OP.
We are really enthusiastic about dedicated casters having higher damage options at lower SP costs. SLAs are a good method of doing that, while continuing to reward the AP choices you made in Heroic. These feats also apply to the non-SLA versions of the spells, if you have them.
Ah, that's right. OK. We'll take a tentative look at replacing it with Death Aura. It'll be replaced with *something*, at any rate.
Yes, that ability does key close to Divine Disciple. Somewhat intentionally. If you have thoughts on a separate "Master of..." feat in the same vein that would lean toward Favored Souls, we're all ears. In the meantime, offensive Clerics can definitely use the bump here. If you have suggestions of what to replace Sunburst with, we'd like to hear that too.
Yep. In that you need Ruin first, which is offered at 27. In effect, we can't have Greater Ruin and offer it at a lower level. You also have the pick of every other existing feat.
They do not further decrease your Positive Healing, no.
We'll take a look.
Duration/cooldown is misprinted here, I'll adjust the OP.
Nope. While there are certainly reasons to not run in Magister, you do intentionally give up DCs to do it. These feats are choices. You have the choice to take these, or take something else.
Yes, as stated in the Overview thread.
The average Melee/Ranged is a lot better off in terms of Epic feat choices right now than the average Caster. Making up for some of that gap is the main reason there are new mid-Epic feats in this update at all.
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.