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  1. #1
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    Default endgame gear for a caster druid

    ok this is what i have, have i missed anything or can this be made better?

    head: Halcyonia: Quality Wisdom +2, Devotion +150, Magical Efficiency 10%, Healing Lore X, Insightful Heal +2,

    neck: Epic Noxious Embers - Lesser Maximize, Combustion +150, Efficient Metamagic - Enlarge II, Spell Lore XVII(17% crit all spells)

    trinket:Epic Litany of the Dead - Exclusive Turn the Page, Litany of the Dead II - Ability Bonus, Taint of Evil, Litany of the Dead II - Combat Bonus, Light of Dawn

    cloak: Countenance: Charisma +12, Evocation Focus V, Radiance Lore X, Spell Penetration VI,

    belt: Epic Chord of Reprisals - Charisma +11, Resonance +144, Perform +20, Soundproof, Roar, Sheltering +24

    ring: Circle of Malevolence - Exclusive Improved Harm, Intimidate +25, Resistance +12, Incite +45%, Vitality +40, Insightful Sheltering +5

    gloves:Gauntlets of the Arcane Soldier: Quality Spell Focus I, Arcane Augmentation IX, Spellcraft +20, Wizardry XI

    boots: constitution +10 false life 50

    ring: Lantern Ring (Ring): Radiance +144, Insightful Wisdom +2,Radiant Glory, Radiance Lore VIII

    wrist: Dissolution: Corrosion +156, Acid Lore X, Acid Absorption 30%, Conjuration Focus V

    eyes: Visions of Precision: Wisdom +12, Enhanced Ki +3, Dazing X, Insightful Wisdom +4

    armor: Shadow plate, thunderforged heavy armor

    hand: Caster stick,thunderforged, glaciation 150, evocation +6

    hand: Libram of Silver Magic: +11 Orb Bonus, Insightful Potency +10, Insightful Spell Lore II, Intelligence +11, Charisma +11, Spellcraft +20

    augments to be slotted:

    greater conjuration +2
    greater evocation +2
    magnetism 138
    insightful charisma +2
    insightful inteligence +2
    insightful constitution +2
    strength +8
    good luck +2
    draconic soul gem
    globe of true imperial blood
    meridian fragment
    golems heart
    sonic resist
    impulse 138
    fear immunity
    blind immunity
    striding 30.

    i know i could upgrade my thunderforged stick to 17% crit and then use
    the resonation knecklace for sounding and slot a 138 augment for fire but
    i dont have the materials for the stick.

    have i missed anything, perhaps a item i havent considered or a augment?

    thankyou for all and any help.

    your friend sil
    Last edited by silinteresting; 10-13-2015 at 11:51 AM.

  2. #2
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by silinteresting View Post
    ok this is what i have, have i missed anything or can this be made better?

    head: Halcyonia: Quality Wisdom +2, Devotion +150, Magical Efficiency 10%, Healing Lore X, Insightful Heal +2,

    neck: Epic Noxious Embers - Lesser Maximize, Combustion +150, Efficient Metamagic - Enlarge II, Spell Lore XVII(17% crit all spells)

    trinket:Epic Litany of the Dead - Exclusive Turn the Page, Litany of the Dead II - Ability Bonus, Taint of Evil, Litany of the Dead II - Combat Bonus, Light of Dawn

    cloak: Countenance: Charisma +12, Evocation Focus V, Radiance Lore X, Spell Penetration VI,

    belt: Epic Chord of Reprisals - Charisma +11, Resonance +144, Perform +20, Soundproof, Roar, Sheltering +24

    ring: Circle of Malevolence - Exclusive Improved Harm, Intimidate +25, Resistance +12, Incite +45%, Vitality +40, Insightful Sheltering +5

    gloves:Gauntlets of the Arcane Soldier: Quality Spell Focus I, Arcane Augmentation IX, Spellcraft +20, Wizardry XI

    boots: constitution +10 false life 50

    ring: Lantern Ring (Ring): Radiance +144, Insightful Wisdom +2,Radiant Glory, Radiance Lore VIII

    wrist: Dissolution: Corrosion +156, Acid Lore X, Acid Absorption 30%, Conjuration Focus V

    eyes: Visions of Precision: Wisdom +12, Enhanced Ki +3, Dazing X, Insightful Wisdom +4

    armor: Shadow plate, thunderforged heavy armor

    hand: Caster stick,thunderforged, glaciation 150, evocation +6

    hand: Libram of Silver Magic: +11 Orb Bonus, Insightful Potency +10, Insightful Spell Lore II, Intelligence +11, Charisma +11, Spellcraft +20

    augments to be slotted:

    greater conjuration +2
    greater evocation +2
    magnetism 138
    insightful charisma +2
    insightful inteligence +2
    insightful constitution +2
    strength +8
    good luck +2
    draconic soul gem
    globe of true imperial blood
    meridian fragment
    golems heart
    sonic resist
    impulse 138
    fear immunity
    blind immunity
    striding 30.

    i know i could upgrade my thunderforged stick to 17% crit and then use
    the resonation knecklace for sounding and slot a 138 augment for fire but
    i dont have the materials for the stick.

    have i missed anything, perhaps a item i havent considered or a augment?

    thankyou for all and any help.

    your friend sil
    some parts are redundant


    head: Halcyonia: Quality Wisdom +2, Devotion +150, Magical Efficiency 10%, Healing Lore X, Insightful Heal +2-to me its a toss up between halcoynia and sightless. you get more prr/deathblock/con+12

    neck: Epic Noxious Embers - Lesser Maximize, Combustion +150, Efficient Metamagic - Enlarge II, Spell Lore XVII(17% crit all spells) i like this one!

    trinket:Epic Litany of the Dead - Exclusive Turn the Page, Litany of the Dead II - Ability Bonus, Taint of Evil, Litany of the Dead II - Combat Bonus, Light of Dawn- good! do you have or still grinding?

    cloak: Countenance: Charisma +12, Evocation Focus V, Radiance Lore X, Spell Penetration VI - this i don't see. its basically a umd item and only +3% more crit for light spells, perhaps the mysterious cloak? not a lot of good cloaks - or druids cloak

    belt: Epic Chord of Reprisals - Charisma +11, Resonance +144, Perform +20, Soundproof, Roar, Sheltering +24 - this i dont get at all. would go with Boots of Blessed Travels for more spell power

    ring: Circle of Malevolence - Exclusive Improved Harm, Intimidate +25, Resistance +12, Incite +45%, Vitality +40, Insightful Sheltering +5 - this is ok, but it seems its only for the vitality and sheltering

    gloves:Gauntlets of the Arcane Soldier: Quality Spell Focus I, Arcane Augmentation IX, Spellcraft +20, Wizardry XI

    boots: constitution +10 false life 50 - while you would lose 10 hp, you could slot hp +40 and free up a slot

    ring: Lantern Ring (Ring): Radiance +144, Insightful Wisdom +2,Radiant Glory, Radiance Lore VIII - yup.

    wrist: Dissolution: Corrosion +156, Acid Lore X, Acid Absorption 30%, Conjuration Focus V - yup

    eyes: Visions of Precision: Wisdom +12, Enhanced Ki +3, Dazing X, Insightful Wisdom +4- duh!

    armor: Shadow plate, thunderforged heavy armor- yup

    hand: Caster stick,thunderforged, glaciation 150, evocation +6

    hand: Libram of Silver Magic: +11 Orb Bonus, Insightful Potency +10, Insightful Spell Lore II, Intelligence +11, Charisma +11, Spellcraft +20-this seems redunant as well - why not go with wall of wood/Epic Shield of Tireless Aid

    augments to be slotted:

    greater conjuration +2
    greater evocation +2
    magnetism 138
    insightful charisma +2
    insightful inteligence +2
    insightful constitution +2
    strength +8
    good luck +2
    draconic soul gem
    globe of true imperial blood
    meridian fragment
    golems heart
    sonic resist - if you run outta slots this needs to go, you are a druid! more of a convenience
    impulse 138
    fear immunity
    blind immunity
    striding 30.


    hope that helps

  3. #3
    Community Member Hobgoblin's Avatar
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    take a look at this.

    i stole this from a nother thread

    GEAR (end game)

    Goggles: Visions of Precision (slotted with blindness immunity and insightful constitution +2)
    Head: Sightless (slotted with Draconic Soul Gem and Sapphire of Crushing Wave Guard)
    Neck: Epic Torc of Price Raiyum de II
    Trinket: Epic Litany of the Dead (slotted with strength +8)
    Cloak: Mysterious Cloak (slotted with good luck +2 and heal)
    Belt: Belt of Braided Beards (slotted with Sonic Resistance 40 and Armor Agility +2)
    Quiver: Quiver of Alacrity
    Ring1: Sage's Ring (slotted with Feather Falling)
    Ring2: Circle of Malevolence (with Eldritch Resistance Ritual and slotted with protection +8 and Golem's Heart)
    Hands: Gauntlets of the Arcane Soldier (slotted with Greater Evocation)
    Bracers: Greensteel Concordant Opposition +10 hp, +150 sp, +6 cha skills, +4 int skills
    Boots: Boots of Blessed Travels (slotted with dex +8 and insightful dex +2)
    Armor: Shadow Dragonplate Shadow Guardian 30/60 DR (with Alchemical Eldritch armor ritual, slotted with Globe of True Imperial Blood and False Life 40)
    Shield: Dethek Runestone (with Eldritch shield ritual, slotted with corrosion 138)
    Weapon: Thunderforged Scimitar with Evocation +6, Glaciation 150, 17% universal spell lore (slotted with Meridian Fragment and insightful cha +2)

  4. #4
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    Quote Originally Posted by Hobgoblin View Post
    take a look at this.

    i stole this from a nother thread

    GEAR (end game)

    Goggles: Visions of Precision (slotted with blindness immunity and insightful constitution +2)
    Head: Sightless (slotted with Draconic Soul Gem and Sapphire of Crushing Wave Guard)
    Neck: Epic Torc of Price Raiyum de II
    Trinket: Epic Litany of the Dead (slotted with strength +8)
    Cloak: Mysterious Cloak (slotted with good luck +2 and heal)
    Belt: Belt of Braided Beards (slotted with Sonic Resistance 40 and Armor Agility +2)
    Quiver: Quiver of Alacrity
    Ring1: Sage's Ring (slotted with Feather Falling)
    Ring2: Circle of Malevolence (with Eldritch Resistance Ritual and slotted with protection +8 and Golem's Heart)
    Hands: Gauntlets of the Arcane Soldier (slotted with Greater Evocation)
    Bracers: Greensteel Concordant Opposition +10 hp, +150 sp, +6 cha skills, +4 int skills
    Boots: Boots of Blessed Travels (slotted with dex +8 and insightful dex +2)
    Armor: Shadow Dragonplate Shadow Guardian 30/60 DR (with Alchemical Eldritch armor ritual, slotted with Globe of True Imperial Blood and False Life 40)
    Shield: Dethek Runestone (with Eldritch shield ritual, slotted with corrosion 138)
    Weapon: Thunderforged Scimitar with Evocation +6, Glaciation 150, 17% universal spell lore (slotted with Meridian Fragment and insightful cha +2)
    i know the thread this came from and no disrespect to him but im not a hybred/tanky druid
    im a caster druid, if im in one spot longer than it took to cast a spell then im doing something
    wrong.

    the items ive listed in the op yes i have them all except 2 of the augments.

    concerning your previous post:
    i did consider sightless for the helm spot but theres to many things on it ive either got covered.
    or dont need, deathblock is a given on the armor and losing out on 11 prr and 28hp from the 12
    con is ok. also given that this build will have hardly any healamp apart from pastlives then maxing
    the the heals seemed a given.

    concerning the Circle of Malevolence from this item i get 12 resist, vitality 40 and
    insightful prr +5 none of these i have else where.

    concerning the Epic Chord of Reprisals, the main destiny i will be running in is exalted angel and
    from there i get the spell soundburst this item helps immensly with that. also the item has 24prr
    on it and my favourite little goodie soundproof. i hate being stunned and this stops that from
    those pesky casters.

    thankyou for the above and i hope this goes someway to answering your questions.

    your friend sil

    ps. concerning the libram as im not tanky etc i needed spell power and this provides that nicely.
    Last edited by silinteresting; 10-13-2015 at 01:04 PM. Reason: ps

  5. #5

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    Quote Originally Posted by silinteresting View Post
    i hate being stunned and this stops that from those pesky casters.
    Druid in elemental form is immune to stun. What stun are you experiencing that is bypassing that?

    Looks like you're covering the bases. My knee-jerk reaction was to replace the helm with Sightless and slot false life, freeing up the belt and boots, but then you lose things you want there. Test the damage in soundburst, I'm not sure it's going to be worth investing in sonic spell power. I use it on my bard, who has really good sonic spell power and I've always found the damage on soundburst to be pretty lame. You might consider putting conjuration +6 on the t-forge since you already have evocation +5 on the cloak. Oops, nm I see you have dissolution... maybe purple slot tier 2?

    Is this a druid you are currently playing, or a build that you're working toward?
    Last edited by Nachomammashouse; 10-13-2015 at 05:29 PM.

  6. #6
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    Quote Originally Posted by Nachomammashouse View Post
    Druid in elemental form is immune to stun. What stun are you experiencing that is bypassing that?

    Looks like you're covering the bases. My knee-jerk reaction was to replace the helm with Sightless and slot false life, freeing up the belt and boots, but then you lose things you want there. Test the damage in soundburst, I'm not sure it's going to be worth investing in sonic spell power. I use it on my bard, who has really good sonic spell power and I've always found the damage on soundburst to be pretty lame. You might consider putting conjuration +6 on the t-forge since you already have evocation +5 on the cloak. Oops, nm I see you have dissolution... maybe purple slot tier 2?

    Is this a druid you are currently playing, or a build that you're working toward?
    indeed a druid in elemental form is immune to stun but i dont run around in elemental form
    all the time, i only use the forms when its appropiate so as you see soundproof comes in
    mightly handy.

    last time i played a druid the damage coming from soundburst was indeed not that great,
    that spell really is all about the stun but by boosting the damage as much as i can i believe
    in the long term to be a good thing.

    yes the build is live as we speak but alas its only level 18, will be 28 in 2-3 days i expect.
    the build is a morninglord 18 druid 1 cleric 1 wizard. reasons for this split is same feat
    total as a human but i get the heavy armor for free so in reality i gain a extra feat at
    the loss of a capstone. which lets be honest here is rather lackluster and can be made
    up in other ways.

    i fell my build philosphy should be explained here as this then affects my gear choices, so this
    is my 18/19 druid i have built on this character. life (111). after playing virtually every type
    of caster druid imaginable i have come to the conclusion that the beauty of the druid class is
    the diversity of its spells which i feel are never really utilised. spells like salt ray, quench,
    creeping doom, ice flowers etc etc.

    i feel that tho it is nice to be a specialist in say for instance cold spells or fire and light etc
    its not really needed and besides 3 button playing is not my idea of fun anymore. so as i
    was trying to say i want the best possible outcome for all of my spells not just a few.

    your friend sil

  7. #7
    Community Member goodspeed's Avatar
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    Not sure if ud want to give it up but for the goggles ive seen +6 insightful drop a few times. Or Could make a new gs and stack the ridiculous sums of a stat they give you mostly if dc's were wanted.

    Other then that and maybe a specialized dire random gen ring it all seems ok as modiefied by others.
    Through avarice, evil smiles; through insanity, it sings.

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