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  1. #1
    Community Member mobrien316's Avatar
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    Default My 1200-hp barb can't open a door if he gets hit for 6 pts of acid damage...

    I'd like to see "interruptions" happen only when the DoT damage (or incoming arrow damage) is a considerable part of your health. Or maybe with an appropriate check of some kind. If a 1st level character with 30 hp gets hit for 6 points of damage, I can see why that might interrupt them from opening a door or pulling a lever (I think they would still be able to, but at least it sort of makes sense if they can't). When an epic level character with 1200 hp gets hit for 6 points of damage, I doubt they'd even notice, must less be so distracted by it that they could no longer do mundane tasks such as opening a door or pulling a lever.

    Perhaps if the damage is more than 25% of your total remaining health, you have to pass a CON check or make a FORT save or something like that.
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  2. #2
    Community Member bartharok's Avatar
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    Quote Originally Posted by mobrien316 View Post
    I'd like to see "interruptions" happen only when the DoT damage (or incoming arrow damage) is a considerable part of your health. Or maybe with an appropriate check of some kind. If a 1st level character with 30 hp gets hit for 6 points of damage, I can see why that might interrupt them from opening a door or pulling a lever (I think they would still be able to, but at least it sort of makes sense if they can't). When an epic level character with 1200 hp gets hit for 6 points of damage, I doubt they'd even notice, must less be so distracted by it that they could no longer do mundane tasks such as opening a door or pulling a lever.

    Perhaps if the damage is more than 25% of your total remaining health, you have to pass a CON check or make a FORT save or something like that.
    I thinl a concentration check vs thevdamage take would be enough to take the annoyance off.
    Dystopia = utopia achieved

  3. #3
    Community Member the_one_dwarfforged's Avatar
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    i dont think this needs to be changed.

    theres ways to deal with this kind of issue, i dont think the game needs to get anymore braindeadroflstompggkkthxbai.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  4. #4
    Community Member Lemdog's Avatar
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    Even worse if i have 10,000 hitpoints going on and i get hit for 2 points of damage...
    Quote Originally Posted by Elsbet View Post
    Moved his sense of humor to a new data center, eh?

  5. #5

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    No, the absolute worst is when it only takes away temporary hit points but still stops you. Somewhat recently I was left with a dot after killing something, which repeatedly prevented me from opening a chest. So I cast cocoon, figuring it would hurt the temp hit points but not me, but nope. Still couldn't open the chest until the dot went away.

    Induction bars should have both concentration checks and be auto-pass if you only lose temp hit points.

  6. #6
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    Hi,

    I'd like to see some form of check allowed too.

    Concentration makes sense to some extent, but it would favour casters and high CON builds and be mostly useless to others. It also would become progressively less useful in higher level, higher difficulty quests.

    There are some objects, like certain rune wheels, which when you use them you can't be interrupted. Maybe the solution is to standardise how these objects work by removing the induction bar from, or greatly shortening it for, all objects other than chests. For chests keeping it as it is might be better because there are occasions where having some time to cancel an opening action is useful.

    Thanks.

  7. #7
    Founder & Hero
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    The number of your hp shouldn't matter it's like slapping your hand away


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  8. #8

  9. #9
    Community Member Gauthaag's Avatar
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    the concentration check is what is used in PnP.

    Heh, but last time I suggested this here I got heavy beating cause mine suggestion was "good only for zerging and soloing"

  10. #10
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    duh, reroll
    When someone ignorant or prejudiced gives their honest opinion that opinion is of no greater value.

  11. #11
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    kidding kidding, you may already know this and are just posting because its stupid regardless, but use some dr, stoneskin works if you can put that on somehow when that dot is procing, no more interrupts.
    When someone ignorant or prejudiced gives their honest opinion that opinion is of no greater value.

  12. #12
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by 01000010 View Post
    kidding kidding, you may already know this and are just posting because its stupid regardless, but use some dr, stoneskin works if you can put that on somehow when that dot is procing, no more interrupts.
    That stops bleed damage, but not acid damage.

  13. #13
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    Quote Originally Posted by Lonnbeimnech View Post
    That stops bleed damage, but not acid damage.
    Did i miss him saying acid, kinda glossed over.

    Anyhow, couple ways to stop the acid damage too, acid prot, absorption, etc.

    But yeah, regardless its kinda stupid, i guess barbs dont like pain?
    When someone ignorant or prejudiced gives their honest opinion that opinion is of no greater value.

  14. #14
    Undermine Zerger Knight_slayer's Avatar
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    Imagine the zergfest if you could go through dungeons completing objectives like opening doors, pulling levers etc while under fire. No reason to fight any trash in many quests if that were the case.

  15. #15
    Community Member bartharok's Avatar
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    Quote Originally Posted by 01000010 View Post
    Did i miss him saying acid, kinda glossed over.

    Anyhow, couple ways to stop the acid damage too, acid prot, absorption, etc.

    But yeah, regardless its kinda stupid, i guess barbs dont like pain?
    Light is the most annoying DoT, since there is limited protection against that.
    Dystopia = utopia achieved

  16. #16
    Community Member bartharok's Avatar
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    Quote Originally Posted by blerkington View Post
    Hi,

    I'd like to see some form of check allowed too.

    Concentration makes sense to some extent, but it would favour casters and high CON builds and be mostly useless to others. It also would become progressively less useful in higher level, higher difficulty quests.

    There are some objects, like certain rune wheels, which when you use them you can't be interrupted. Maybe the solution is to standardise how these objects work by removing the induction bar from, or greatly shortening it for, all objects other than chests. For chests keeping it as it is might be better because there are occasions where having some time to cancel an opening action is useful.

    Thanks.
    The lessening in usefulness would be because of higher damage, which WOULD interrupt someone, so it would be just fine by me. After all, the force of a blow (or whatever) is not less even if you have more hp.
    Dystopia = utopia achieved

  17. #17
    Community Member morkahn82's Avatar
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    you get interrupted if you get damage (damage > 0). that is a much better threshold than you get interrupted if you get x points of damage. who decides the number? is the number dependent on the level of the adventure? on class? We need to fine-tune the number to other factors? It is good as it is and needs no change imho. with the usual tricks like blur, dodge, displacement, resistancies, getting out of line of sight from enemy, this was never an issue to me.

    Quote Originally Posted by Knight_slayer View Post
    Imagine the zergfest if you could go through dungeons completing objectives like opening doors, pulling levers etc while under fire. No reason to fight any trash in many quests if that were the case.
    this.

    I add that the change would be in big contrast to many players that ask for making the game harder.
    Last edited by morkahn82; 08-24-2015 at 06:23 AM.

  18. #18
    Community Member wraxzz's Avatar
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    Quote Originally Posted by mobrien316 View Post
    I'd like to see "interruptions" happen only when the DoT damage (or incoming arrow damage) is a considerable part of your health. Or maybe with an appropriate check of some kind. If a 1st level character with 30 hp gets hit for 6 points of damage, I can see why that might interrupt them from opening a door or pulling a lever (I think they would still be able to, but at least it sort of makes sense if they can't). When an epic level character with 1200 hp gets hit for 6 points of damage, I doubt they'd even notice, must less be so distracted by it that they could no longer do mundane tasks such as opening a door or pulling a lever.

    Perhaps if the damage is more than 25% of your total remaining health, you have to pass a CON check or make a FORT save or something like that.
    as much sense as this makes, i dont see turbine incorporating this change even if 100% of the server asked for it

  19. #19
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    Quote Originally Posted by Gauthaag View Post
    the concentration check is what is used in PnP.
    Yes, that's exactly what it should be. "You must make a Concentration check whenever you might potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention"

    DC 10 + damage dealt. Your 1200-HP Barb should be able to make a DC 16 Concentration check.
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    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  20. #20
    Community Member wraxzz's Avatar
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    doesnt everone thats FOR concentration checks realize that if that ever became the case, your gearset or skills will have to make up for a new addition? Like there are ever enough skill points.

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